LeviLamina
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AnimatePacketPayload.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/legacy/ActorRuntimeID.h"
7#include "mc/world/actor/ActorSwingSource.h"
8
10public:
11 // AnimatePacketPayload inner types define
12 enum class Action : uchar {
13 NoAction = 0,
14 Swing = 1,
15 WakeUp = 3,
16 CriticalHit = 4,
17 MagicCriticalHit = 5,
18 };
19
20public:
21 // member variables
22 // NOLINTBEGIN
23 ::ll::TypedStorage<8, 8, ::ActorRuntimeID> mRuntimeId;
24 ::ll::TypedStorage<1, 1, ::AnimatePacketPayload::Action> mAction;
25 ::ll::TypedStorage<4, 4, float> mData;
26 ::ll::TypedStorage<1, 2, ::std::optional<::ActorSwingSource>> mSwingSource;
27 // NOLINTEND
28};
Definition AnimatePacketPayload.h:9