LeviLamina
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AnimatePacketPayload.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/legacy/ActorRuntimeID.h"
7#include "mc/world/actor/ActorSwingSource.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12// clang-format on
13
14struct AnimatePacketPayload {
15public:
16 // AnimatePacketPayload inner types define
17 enum class Action : uchar {
18 NoAction = 0,
19 Swing = 1,
20 WakeUp = 3,
21 CriticalHit = 4,
22 MagicCriticalHit = 5,
23 };
24
25public:
26 // member variables
27 // NOLINTBEGIN
28 ::ll::TypedStorage<8, 8, ::ActorRuntimeID> mRuntimeId;
29 ::ll::TypedStorage<1, 1, ::AnimatePacketPayload::Action> mAction;
30 ::ll::TypedStorage<4, 4, float> mData;
31 ::ll::TypedStorage<1, 2, ::std::optional<::ActorSwingSource>> mSwingSource;
32 // NOLINTEND
33
34public:
35 // prevent constructor by default
36 AnimatePacketPayload();
37
38public:
39 // member functions
40 // NOLINTBEGIN
41 MCAPI AnimatePacketPayload(::AnimatePacketPayload::Action action, ::Actor& actor);
42
43 MCAPI AnimatePacketPayload(::AnimatePacketPayload::Action action, ::Actor& actor, ::ActorSwingSource swingSource);
44
45 MCAPI AnimatePacketPayload(::AnimatePacketPayload::Action action, ::ActorRuntimeID runtimeId, float data);
46 // NOLINTEND
47
48public:
49 // constructor thunks
50 // NOLINTBEGIN
51 MCAPI void* $ctor(::AnimatePacketPayload::Action action, ::Actor& actor);
52
53 MCAPI void* $ctor(::AnimatePacketPayload::Action action, ::Actor& actor, ::ActorSwingSource swingSource);
54
55 MCAPI void* $ctor(::AnimatePacketPayload::Action action, ::ActorRuntimeID runtimeId, float data);
56 // NOLINTEND
57};
Definition ActorRuntimeID.h:5
Definition Actor.h:125