LeviLamina
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ChunkState.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class ChunkState : uchar {
6 Unloaded = 0,
7 Generating = 1,
8 Generated = 2,
9 StructurePostProcessing = 3,
10 StructurePostProcessed = 4,
11 DecorationPostProcessing = 5,
12 DecorationPostProcessed = 6,
13 CheckingForReplacementData = 7,
14 NeighborAwareUpgradeNeeded = 8,
15 NeighborAwareUpgrading = 9,
16 NeedsLighting = 10,
17 Lighting = 11,
18 LightingFinished = 12,
19 Loaded = 13,
20 Invalid = 255,
21};