LeviLamina
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LevelChunkFormat.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class LevelChunkFormat : schar {
6 V9_00 = 0,
7 V9_02 = 1,
8 V9_05 = 2,
9 V17_0 = 3,
10 V18_0 = 4,
11 VConsole1ToV18_0 = 5,
12 V1_2_0 = 6,
13 V1_2_0Bis = 7,
14 V1_3_0 = 8,
15 V1_8_0 = 9,
16 V1_9_0 = 10,
17 V1_10_0 = 11,
18 V1_11_0 = 12,
19 V1_11_1 = 13,
20 V1_11_2 = 14,
21 V1_12_0 = 15,
22 V1_14_0 = 16,
23 V1_15_0 = 17,
24 V1_16_0 = 18,
25 V1_16_0Bis = 19,
26 V1_16_100 = 20,
27 V1_16_100Bis = 21,
28 V1_16_210 = 22,
29 V1_16_300CavesCliffsPart1 = 23,
30 V1_16_300CavesCliffsInternalV1 = 24,
31 V1_16_300CavesCliffsPart2 = 25,
32 V1_16_300CavesCliffsInternalV2 = 26,
33 V1_16_300CavesCliffsPart3 = 27,
34 V1_16_300CavesCliffsInternalV3 = 28,
35 V1_16_300CavesCliffsPart4 = 29,
36 V1_16_300CavesCliffsInternalV4 = 30,
37 V1_16_300CavesCliffsPart5 = 31,
38 V1_16_300CavesCliffsInternalV5 = 32,
39 V1_18_0 = 33,
40 V1_18_0Internal = 34,
41 V1_18_1 = 35,
42 V1_18_1Internal = 36,
43 V1_18_2 = 37,
44 V1_18_2Internal = 38,
45 V1_18_3 = 39,
46 V1_18_3IndividualActorStorage = 40,
47 V1_21_4 = 41,
48 Count = 42,
49};