LeviLamina
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LlamaSpit Member List

This is the complete list of members for LlamaSpit, including all inherited members.

$_doInitialMove() (defined in PredictableProjectile)PredictableProjectile
$_hurt(::ActorDamageSource const &source, float damage, bool, bool) (defined in Actor)Actor
$_serverInitItemStackIds() (defined in Actor)Actor
$_shouldProvideFeedbackOnHandContainerItemSet(::HandSlot handSlot, ::ItemStack const &item) const (defined in Actor)Actor
$add(::ItemStack &item) (defined in Actor)Actor
$addAdditionalSaveData(::CompoundTag &tag) const (defined in Actor)Actor
$addPassenger(::Actor &passenger) (defined in Actor)Actor
$applySnapshot(::EntityContext const &snapshotEntity, ::MovementDataExtractionUtility::SnapshotAccessor const &originalSnapshotEntity) (defined in Actor)Actor
$baseTick() (defined in Actor)Actor
$blockedByShield(::ActorDamageSource const &source, ::Actor &blocker) (defined in Actor)Actor
$buildDebugInfo(::std::string &) const (defined in Actor)Actor
$canAddPassenger(::Actor &passenger) const (defined in Actor)Actor
$canBeAffected(uint id) const (defined in Actor)Actor
$canBeAffectedByArrow(::MobEffectInstance const &effect) const (defined in Actor)Actor
$canBePulledIntoVehicle() const (defined in Actor)Actor
$canChangeDimensionsUsingPortal() const (defined in Actor)Actor
$canDestroyBlock(::Block const &) const (defined in Actor)Actor
$canDisableShield() (defined in Actor)Actor
$canFreeze() const (defined in Actor)Actor
$canInteractWithOtherEntitiesInGame() const (defined in Actor)Actor
$canObstructSpawningAndBlockPlacement() const (defined in Actor)Actor
$canPickupItem(::ItemStack const &) const (defined in Actor)Actor
$canPowerJump() const (defined in Actor)Actor
$canShowNameTag() const (defined in Actor)Actor
$canSynchronizeNewEntity() const (defined in Actor)Actor
$causeFallDamageToActor(float, float, ::ActorDamageSource) (defined in Actor)Actor
$changeDimension(::DimensionType toId) (defined in Actor)Actor
$changeDimension(::ChangeDimensionPacket const &) (defined in Actor)Actor
$consumeTotem() (defined in Actor)Actor
$ctor(::ILevel &level, ::EntityContext &entityContext) (defined in Actor)Actor
$ctor(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext) (defined in Actor)Actor
$despawn() (defined in Actor)Actor
$die(::ActorDamageSource const &source) (defined in Actor)Actor
$doEnterWaterSplashEffect() (defined in Actor)Actor
$doExitWaterSplashEffect() (defined in Actor)Actor
$doFireHurt(int amount) (defined in Actor)Actor
$doWaterSplashEffect() (defined in Actor)Actor
$drop(::ItemStack const &item, bool const randomly) (defined in Actor)Actor
$dtor() (defined in PredictableProjectile)PredictableProjectile
$feed(int itemId) (defined in Actor)Actor
$getActorRendererId() const (defined in Actor)Actor
$getAmbientSound() const (defined in Actor)Actor
$getAnimationComponent() (defined in Actor)Actor
$getBrightness(float a, ::IConstBlockSource const &region) const (defined in LlamaSpit)LlamaSpit
$getCarriedItem() const (defined in Actor)Actor
$getControllingPlayer() const (defined in Actor)Actor
$getDeathTime() const (defined in Actor)Actor
$getDebugText(::std::vector<::std::string > &outputInfo) (defined in Actor)Actor
$getEntityLocNameString() const (defined in Actor)Actor
$getEquippedTotem() const (defined in Actor)Actor
$getExitTip(::std::string const &kind, ::InputMode mode, ::NewInteractionModel scheme) const (defined in Actor)Actor
$getFiringPos() const (defined in Actor)Actor
$getFormattedNameTag() const (defined in Actor)Actor
$getHeadLookVector(float a) const (defined in Actor)Actor
$getInteraction(::Player &player, ::ActorInteraction &interaction, ::Vec3 const &) (defined in Actor)Actor
$getInterpolatedBodyRot(float a) const (defined in Actor)Actor
$getInterpolatedBodyYaw(float) const (defined in Actor)Actor
$getInterpolatedHeadRot(float) const (defined in Actor)Actor
$getInterpolatedRidingOffset(float, int const) const (defined in Actor)Actor
$getLastDeathDimension() const (defined in Actor)Actor
$getLastDeathPos() const (defined in Actor)Actor
$getMapDecorationRotation() const (defined in Actor)Actor
$getNameTagTextColor() const (defined in Actor)Actor
$getOwnerEntityType() (defined in Actor)Actor
$getPassengerYRotation(::Actor const &passenger) const (defined in Actor)Actor
$getShadowRadius() const (defined in Actor)Actor
$getSourceUniqueID() const (defined in LlamaSpit)LlamaSpit
$getYawSpeedInDegreesPerSecond() const (defined in Actor)Actor
$handleEntityEvent(::ActorEvent eventId, int data) (defined in Actor)Actor
$handleInsidePortal(::BlockPos const &portalPos) (defined in Actor)Actor
$hasComponent(::HashedString const &name) const (defined in Actor)Actor
$hasDiedBefore() const (defined in Actor)Actor
$inCaravan() const (defined in Actor)Actor
$initializeComponents(::ActorInitializationMethod method, ::VariantParameterList const &) (defined in Actor)Actor
$isAlive() const (defined in Actor)Actor
$isBlocking() const (defined in Actor)Actor
$isDamageBlocked(::ActorDamageSource const &) const (defined in Actor)Actor
$isEnchanted() const (defined in Actor)Actor
$isFireImmune() const (defined in Actor)Actor
$isImmobile() const (defined in Actor)Actor
$isInvisible() const (defined in Actor)Actor
$isInvulnerableTo(::ActorDamageSource const &source) const (defined in Actor)Actor
$isOnFire() const (defined in Actor)Actor
$isSilentObserver() const (defined in Actor)Actor
$isSleeping() const (defined in Actor)Actor
$isSurfaceMob() const (defined in Actor)Actor
$isTargetable() const (defined in Actor)Actor
$isValidTarget(::Actor *) const (defined in Actor)Actor
$kill() (defined in Actor)Actor
$lerpMotion(::Vec3 const &delta) (defined in Actor)Actor
$load(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in Actor)Actor
$normalTick() (defined in LlamaSpit)LlamaSpit
$onEffectRemoved(::MobEffectInstance &effect) (defined in Actor)Actor
$onFailedTame() (defined in Actor)Actor
$onLightningHit() (defined in Actor)Actor
$onPush(::Actor &) (defined in Actor)Actor
$onSynchedDataUpdate(int dataId) (defined in Actor)Actor
$onTame() (defined in Actor)Actor
$openContainerComponent(::Player &player) (defined in Actor)Actor
$outOfWorld() (defined in Actor)Actor
$passengerTick() (defined in Actor)Actor
$performRangedAttack(::Actor &target, float) (defined in Actor)Actor
$playAmbientSound() (defined in Actor)Actor
$playerTouch(::Player &) (defined in Actor)Actor
$queryEntityRenderer() const (defined in Actor)Actor
$readAdditionalSaveData(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in Actor)Actor
$reloadComponents(::ActorInitializationMethod, ::VariantParameterList const &) (defined in Actor)Actor
$reloadHardcoded(::ActorInitializationMethod, ::VariantParameterList const &) (defined in Actor)Actor
$reloadHardcodedClient(::ActorInitializationMethod) (defined in Actor)Actor
$remove() (defined in Actor)Actor
$renderDebugServerState(::Options const &) (defined in Actor)Actor
$resetUserPos(bool) (defined in Actor)Actor
$sendMotionPacketIfNeeded(::PlayerMovementSettings const &playerMovementSettings) (defined in Actor)Actor
$setAuxValue(int) (defined in Actor)Actor
$setCarriedItem(::ItemStack const &item) (defined in Actor)Actor
$setEquippedSlot(::SharedTypes::Legacy::EquipmentSlot, ::ItemStack const &) (defined in Actor)Actor
$setOffhandSlot(::ItemStack const &item) (defined in Actor)Actor
$setOwner(::ActorUniqueID const ownerId) (defined in Actor)Actor
$setSitting(bool value) (defined in Actor)Actor
$setSleeping(bool) (defined in Actor)Actor
$setSneaking(bool value) (defined in Actor)Actor
$setStanding(bool value) (defined in Actor)Actor
$setTarget(::Actor *entity) (defined in Actor)Actor
$shouldDropDeathLoot() const (defined in Actor)Actor
$startRiding(::Actor &vehicle, bool forceRiding) (defined in Actor)Actor
$startSwimming() (defined in Actor)Actor
$stopSwimming() (defined in Actor)Actor
$swing() (defined in Actor)Actor
$teleportTo(::Vec3 const &pos, bool shouldStopRiding, int, int, bool keepVelocity) (defined in Actor)Actor
$tryCreateAddActorPacket() (defined in Actor)Actor
$useItem(::ItemStackBase &item, ::ItemUseMethod itemUseMethod, bool consumeItem) (defined in Actor)Actor
$vftable() (defined in LlamaSpit)LlamaSpitstatic
_addActorBuiltInComponents() (defined in Actor)Actor
_addActorNonBuiltInComponents() (defined in Actor)Actor
_doInitialMove() (defined in PredictableProjectile)PredictableProjectilevirtual
_drop(::ItemStack const &item, bool randomly) (defined in Actor)Actor
_getAllEffectsNonConst() (defined in Actor)Actor
_getAnimationComponent(::std::shared_ptr<::AnimationComponent > &animationComponent, ::AnimationComponentGroupType group) (defined in Actor)Actor
_hurt(::ActorDamageSource const &source, float damage, bool, bool) (defined in Actor)Actorvirtual
_initAliasProperties() (defined in Actor)Actor
_initializeLeashRopeSystem(::Actor *holder) (defined in Actor)Actor
_isHeadInWater() const (defined in Actor)Actor
_isItemStackNetManagerEnabled() const (defined in Actor)Actor
_moveRelative(::Vec3 &posDelta, float yRotDegrees, float xa, float ya, float za, float speed) (defined in Actor)Actorstatic
_sendDirtyActorData() (defined in Actor)Actor
_serializeComponents(::CompoundTag &tag) const (defined in Actor)Actor
_serverInitItemStackIds() (defined in Actor)Actorvirtual
_setDimensionTransitionComponent(::DimensionType fromId, ::DimensionType toId, int portalCooldown) (defined in Actor)Actor
_setHandContainerItem(::ItemStack const &item, ::HandSlot handSlot) (defined in Actor)Actor
_setHeightOffset(float heightOffset) (defined in Actor)Actor
_setupServerAnimationComponent() (defined in Actor)Actor
_shouldProvideFeedbackOnArmorSet(::SharedTypes::Legacy::ArmorSlot, ::ItemStack const &) const (defined in Actor)Actorvirtual
_shouldProvideFeedbackOnHandContainerItemSet(::HandSlot handSlot, ::ItemStack const &item) const (defined in Actor)Actorvirtual
_syncTickCountIfAnimationComponentShared() (defined in Actor)Actor
_tryPlantWitherRose() (defined in Actor)Actor
_updateComposition(bool reload) (defined in Actor)Actor
Actor(::ILevel &level, ::EntityContext &entityContext) (defined in Actor)Actor
Actor(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext) (defined in Actor)Actor
add(::ItemStack &item) (defined in Actor)Actorvirtual
addAdditionalSaveData(::CompoundTag &tag) const (defined in Actor)Actorvirtual
addEffect(::MobEffectInstance const &effect) (defined in Actor)Actor
addPassenger(::Actor &passenger) (defined in Actor)Actorvirtual
addTag(::std::string const &tag) (defined in Actor)Actor
applySnapshot(::EntityContext const &snapshotEntity, ::MovementDataExtractionUtility::SnapshotAccessor const &originalSnapshotEntity) (defined in Actor)Actorvirtual
attack(::Actor &, ::SharedTypes::Legacy::ActorDamageCause const &) (defined in Actor)Actorvirtual
baseTick() (defined in Actor)Actorvirtual
blockedByShield(::ActorDamageSource const &source, ::Actor &blocker) (defined in Actor)Actorvirtual
buildDebugGroupInfo(::std::string &out) const (defined in Actor)Actor
buildDebugInfo(::std::string &) const (defined in Actor)Actorvirtual
buildForward() const (defined in Actor)Actor
burn(int dmg, bool bInFire) (defined in Actor)Actor
calculateAttackDamage(::Actor &entity) (defined in Actor)Actor
canAddPassenger(::Actor &passenger) const (defined in Actor)Actorvirtual
canAttack(::Actor const &entity) const (defined in Actor)Actor
canBeAffected(uint id) const (defined in Actor)Actorvirtual
canBeAffectedByArrow(::MobEffectInstance const &effect) const (defined in Actor)Actorvirtual
canBeginOrContinueClimbingLadder() const (defined in Actor)Actor
canBePulledIntoVehicle() const (defined in Actor)Actorvirtual
canChangeDimensionsUsingPortal() const (defined in Actor)Actorvirtual
canCurrentlySwim() const (defined in Actor)Actor
canDestroyBlock(::Block const &) const (defined in Actor)Actorvirtual
canDisableShield() (defined in Actor)Actorvirtual
canFly() const (defined in Actor)Actor
canFreeze() const (defined in Actor)Actorvirtual
canInteractWithOtherEntitiesInGame() const (defined in Actor)Actorvirtual
canObstructSpawningAndBlockPlacement() const (defined in Actor)Actorvirtual
canPickupItem(::ItemStack const &) const (defined in Actor)Actorvirtual
canPowerJump() const (defined in Actor)Actorvirtual
canReceiveMobEffectsFromGameplay() const (defined in Actor)Actor
canSee(::Actor const &target, ::ShapeType obstructionType) const (defined in Actor)Actor
canSee(::Vec3 const &targetPos, ::ShapeType obstructionType) const (defined in Actor)Actor
canSeeDaylight() const (defined in Actor)Actor
canShowNameTag() const (defined in Actor)Actorvirtual
canSynchronizeNewEntity() const (defined in Actor)Actorvirtual
causeFallDamageToActor(float, float, ::ActorDamageSource) (defined in Actor)Actorvirtual
changeDimension(::DimensionType toId) (defined in Actor)Actorvirtual
changeDimension(::ChangeDimensionPacket const &) (defined in Actor)Actorvirtual
checkFallDamage(float ya, bool onGround, bool recheckLiquid) (defined in Actor)Actor
chorusFruitTeleport(::Vec3 const &range) (defined in Actor)Actor
clone(Vec3 const &pos, std::optional< DimensionType > dimId=std::nullopt) const (defined in Actor)Actor
closerThan(::Actor const &e, float distance) const (defined in Actor)Actor
closerThan(::Actor const &e, float distanceXZ, float distanceY) const (defined in Actor)Actor
consumeItem(::ItemActor &itemActor, int count) (defined in Actor)Actor
consumeTotem() (defined in Actor)Actorvirtual
createUpdateEquipPacket(int containerID) (defined in Actor)Actor
deregisterTagsFromLevelCache() (defined in Actor)Actor
despawn() (defined in Actor)Actorvirtual
die(::ActorDamageSource const &source) (defined in Actor)Actorvirtual
distanceTo(::Actor const &e) const (defined in Actor)Actor
distanceTo(::Vec3 const &pos) const (defined in Actor)Actor
distanceToSqr(::Actor const &e) const (defined in Actor)Actor
distanceToSqr(::Vec3 const &pos) const (defined in Actor)Actor
doEnterWaterSplashEffect() (defined in Actor)Actorvirtual
doExitWaterSplashEffect() (defined in Actor)Actorvirtual
doFireHurt(int amount) (defined in Actor)Actorvirtual
doWaterSplashEffect() (defined in Actor)Actorvirtual
drop(::ItemStack const &item, bool const randomly) (defined in Actor)Actorvirtual
dropLeash(bool createItemDrop, bool cutRope) (defined in Actor)Actor
dropTowards(::ItemStack const &item, ::Vec3 towards) (defined in Actor)Actor
EntityBlockCollisionCallback typedef (defined in Actor)Actor
equip(::EquipmentTable const &equipmentTable) (defined in Actor)Actor
equip(::std::string const &lootTableFilePath) (defined in Actor)Actor
equipFromEquipmentDefinition() (defined in Actor)Actor
evalMolang(std::string const &expression) (defined in Actor)Actor
evaluateSeatRotation(::RideableComponent const &rideable, bool useVehicleRenderParams) (defined in Actor)Actor
exitVehicle(bool exitFromPassenger, bool actorIsBeingDestroyed, bool wasEjectedByActivatorRail) (defined in Actor)Actor
feed(int itemId) (defined in Actor)Actorvirtual
fetchNearbyActorsSorted(::Vec3 const &distance, ::ActorType actorTypeId) (defined in Actor)Actor
forEachLeashedActor(::std::function< void(::gsl::not_null<::Actor * >)> callback) const (defined in Actor)Actor
getAABB() const (defined in Actor)Actor
getAABBDim() const (defined in Actor)Actor
getActorIdentifier() const (defined in Actor)Actor
getActorRendererId() const (defined in Actor)Actor
getAmbientSound() const (defined in Actor)Actor
getAnimationComponent() (defined in Actor)Actor
getArmor(::SharedTypes::Legacy::ArmorSlot slot) const (defined in Actor)Actor
getArmorColorInSlot(::SharedTypes::Legacy::ArmorSlot, int) const (defined in Actor)Actorvirtual
getArmorMaterialTypeInSlot(::SharedTypes::Legacy::ArmorSlot) const (defined in Actor)Actor
getArmorTextureIndexInSlot(::SharedTypes::Legacy::ArmorSlot) const (defined in Actor)Actorvirtual
getAttachPos(::SharedTypes::Legacy::ActorLocation location) const (defined in Actor)Actor
getAttachPos(::SharedTypes::Legacy::ActorLocation location, float alpha) const (defined in Actor)Actor
getAttribute(::Attribute const &attribute) const (defined in Actor)Actor
getAttributes() const (defined in Actor)Actor
getAttributes() (defined in Actor)Actor
getBlockDamageCause(::Block const &) const (defined in Actor)Actor
getBlockPosCurrentlyStandingOn(::Actor const *actor) const (defined in Actor)Actor
getBlockPosCurrentlyStandingOn(::Vec3 const &pos, ::AABB box, ::IConstBlockSource const &region, ::optional_ref<::GetCollisionShapeInterface const > other) (defined in Actor)Actorstatic
getBrightness(float a, ::IConstBlockSource const &region) const (defined in LlamaSpit)LlamaSpitvirtual
getBrightness(float a=0.0f) const (defined in Actor)Actor
getCarriedItem() const (defined in Actor)Actor
getCarriedItemInSlotPreferredBy(::ItemStack const &item) const (defined in Actor)Actor
getChestSlots() const (defined in Actor)Actor
getColor() const (defined in Actor)Actor
getColor2() const (defined in Actor)Actor
getCommandPermissionLevel() const (defined in Actor)Actor
getControllingPlayer() const (defined in Actor)Actor
getCurrentSwimAmount() const (defined in Actor)Actor
getDeathTime() const (defined in Actor)Actorvirtual
getDebugText(::std::vector<::std::string > &outputInfo) (defined in Actor)Actorvirtual
getDimension() const (defined in Actor)Actor
getDimensionBlockSource() const (defined in Actor)Actor
getDimensionBlockSourceConst() const (defined in Actor)Actor
getDimensionConst() const (defined in Actor)Actor
getDimensionId() const (defined in Actor)Actor
getEffect(::MobEffect const &effect) const (defined in Actor)Actor
getEffect(::std::vector<::MobEffectInstance > const &effects, ::MobEffect const &effect) (defined in Actor)Actorstatic
getEntityContext() (defined in Actor)Actor
getEntityContext() const (defined in Actor)Actor
getEntityLocNameString() const (defined in Actor)Actor
getEntityRegistry() (defined in Actor)Actor
getEntityTypeId() const (defined in Actor)Actor
getEquipmentSlotForItem(::ItemStack const &item) const (defined in Actor)Actor
getEquippedSlot(::SharedTypes::Legacy::EquipmentSlot slot) const (defined in Actor)Actor
getEquippedTotem() const (defined in Actor)Actor
getEquipSlots() const (defined in Actor)Actor
getExitTip(::std::string const &kind, ::InputMode mode, ::NewInteractionModel scheme) const (defined in Actor)Actor
getEyePos() const (defined in Actor)Actor
getFallDistance() const (defined in Actor)Actor
getFeetBlockPos() const (defined in Actor)Actor
getFeetPos() const (defined in Actor)Actor
getFiringPos() const (defined in Actor)Actor
getFirstPassenger() const (defined in Actor)Actor
getFormattedNameTag() const (defined in Actor)Actor
getHeadLookVector(float a=0.0f) const (defined in Actor)Actor
getHeadPos() const (defined in Actor)Actor
getInteraction(::Player &player, ::ActorInteraction &interaction, ::Vec3 const &) (defined in Actor)Actorvirtual
getInterpolatedBodyRot(float a=0.0f) const (defined in Actor)Actorvirtual
getInterpolatedBodyYaw(float=0.0f) const (defined in Actor)Actorvirtual
getInterpolatedHeadRot(float=0.0f) const (defined in Actor)Actorvirtual
getInterpolatedPosition(float a=0.0f) const (defined in Actor)Actor
getInterpolatedRidingOffset(float, int const) const (defined in Actor)Actor
getInterpolatedRidingPosition(float a=0.0f) const (defined in Actor)Actor
getInterpolatedRotation(float a=0.0f) const (defined in Actor)Actor
getInterpolatedRotation(::Vec2 const &prevRot, ::Vec2 const &rot, float a) (defined in Actor)Actorstatic
getLastDeathDimension() const (defined in Actor)Actor
getLastDeathPos() const (defined in Actor)Actor
getLeashHolder() const (defined in Actor)Actor
getLevel() const (defined in Actor)Actorinline
getLinks() const (defined in Actor)Actor
getLiquidAABB(::MaterialType const) const (defined in Actor)Actor
getLiquidAABB(::AABB const &aabb, ::MaterialType liquidType) (defined in Actor)Actorstatic
getLootTable() (defined in Actor)Actor
getMapDecorationRotation() const (defined in Actor)Actorvirtual
getMarkVariant() const (defined in Actor)Actor
getMaxHealth() const (defined in Actor)Actor
getMutableAttribute(::Attribute const &attribute) (defined in Actor)Actor
getNameTag() const (defined in Actor)Actor
getNameTagTextColor() const (defined in Actor)Actor
getOffhandSlot() const (defined in Actor)Actor
getOnDeathExperience() (defined in Actor)Actor
getOrAddDynamicProperties() (defined in Actor)Actor
getOrCreateUniqueID() const (defined in Actor)Actor
getOwner() const (defined in Actor)Actor
getOwnerEntityType() (defined in Actor)Actor
getOwnerId() const (defined in Actor)Actor
getPassengerIndex(::Actor const &passenger) const (defined in Actor)Actor
getPassengerYRotation(::Actor const &passenger) const (defined in Actor)Actorvirtual
getPersistingTradeOffers() (defined in Actor)Actor
getPlayerOwner() const (defined in Actor)Actor
getPosDelta() const (defined in Actor)Actor
getPosDeltaPerSecLength() const (defined in Actor)Actor
getPosition() const (defined in Actor)Actor
getRandom() const (defined in Actor)Actor
getRedactableNameTag() const (defined in Actor)Actor
getRidingHeight() const (defined in Actor)Actor
getRuntimeID() const (defined in Actor)Actor
getShadowRadius() const (defined in Actor)Actorvirtual
getSourceUniqueID() const (defined in LlamaSpit)LlamaSpit
getStatusFlag(::ActorFlags flag) const (defined in Actor)Actor
getStrength() const (defined in Actor)Actor
getStructuralIntegrity() const (defined in Actor)Actor
getSwimAmount(float a=0.0f) const (defined in Actor)Actor
getTarget() const (defined in Actor)Actor
getTradeOffers() (defined in Actor)Actor
getTradingPlayer() const (defined in Actor)Actor
getTypeName() const (defined in Actor)Actor
getVariant() const (defined in Actor)Actor
getVehicle() const (defined in Actor)Actor
getVehicleRoot() const (defined in Actor)Actor
getViewVector(float a=0.0f) const (defined in Actor)Actor
getViewVector(::Vec2 const &prevRot, ::Vec2 const &rot, float a) (defined in Actor)Actorstatic
getWeakEntity() const (defined in Actor)Actor
getYawSpeedInDegreesPerSecond() const (defined in Actor)Actorvirtual
handleEntityEvent(::ActorEvent eventId, int data) (defined in Actor)Actorvirtual
handleFallDamage(float fallDistance, float multiplier, ::ActorDamageSource source) (defined in Actor)Actor
handleInsidePortal(::BlockPos const &portalPos) (defined in Actor)Actorvirtual
handleLeftoverFallDamage(float damage, ::ActorDamageSource source) (defined in Actor)Actor
hasCategory(::ActorCategory categories) const (defined in Actor)Actor
hasComponent(::HashedString const &name) const (defined in Actor)Actorvirtual
hasDiedBefore() const (defined in Actor)Actorvirtual
hasDimension() const (defined in Actor)Actor
hasEffect(::MobEffect const &effect) const (defined in Actor)Actor
hasFamily(::HashedString const &family) const (defined in Actor)Actor
hasPlayerPassenger() const (defined in Actor)Actor
hasRuntimeID() const (defined in Actor)Actor
hasSaddle() const (defined in Actor)Actor
hasTag(::std::string const &tag) const (defined in Actor)Actor
hasType(::ActorType types) const (defined in Actor)Actor
hasUniqueID() const (defined in Actor)Actor
heal(int heal) (defined in Actor)Actor
hurt(::ActorDamageSource const &source, float damage, bool knock, bool ignite) (defined in Actor)Actor
hurtByCause(float damage, ::SharedTypes::Legacy::ActorDamageCause cause=::SharedTypes::Legacy::ActorDamageCause::Override, optional_ref< Actor > attacker=std::nullopt) (defined in Actor)Actor
inCaravan() const (defined in Actor)Actorvirtual
inDownwardFlowingLiquid() const (defined in Actor)Actor
initActorProperties() (defined in Actor)Actor
initializeComponents(::ActorInitializationMethod method, ::VariantParameterList const &) (defined in Actor)Actorvirtual
initParams(::RenderParams &params) (defined in Actor)Actor
isAdventure() const (defined in Actor)Actor
isAlive() const (defined in Actor)Actorvirtual
isAttackableGamemode() const (defined in Actor)Actor
isAutonomous() const (defined in Actor)Actor
isBaby() const (defined in Actor)Actor
isBlocking() const (defined in Actor)Actorvirtual
isChested() const (defined in Actor)Actor
isClientSide() const (defined in Actor)Actor
isControlledByLocalInstance() const (defined in Actor)Actor
isCreative() const (defined in Actor)Actor
isDamageBlocked(::ActorDamageSource const &) const (defined in Actor)Actorvirtual
isDancing() const (defined in Actor)Actor
isDead() const (defined in Actor)Actor
isDoorOpener() const (defined in Actor)Actor
isEnchanted() const (defined in Actor)Actorvirtual
isFireImmune() const (defined in Actor)Actorvirtual
isGlobal() const (defined in Actor)Actor
isImmobile() const (defined in Actor)Actorvirtual
isImmobile(::EntityContext const &entity) (defined in Actor)Actorstatic
isInClouds() const (defined in Actor)Actor
isInLava() const (defined in Actor)Actor
isInLove() const (defined in Actor)Actor
isInPrecipitation() const (defined in Actor)Actor
isInRain() const (defined in Actor)Actor
isInSnow() const (defined in Actor)Actor
isInThunderstorm() const (defined in Actor)Actor
isInvisible() const (defined in Actor)Actorvirtual
isInvulnerableTo(::ActorDamageSource const &source) const (defined in Actor)Actorvirtual
isInWater() const (defined in Actor)Actor
isInWaterOrRain() const (defined in Actor)Actor
isInWorld() const (defined in Actor)Actor
isJumping() const (defined in Actor)Actor
isLeashed() const (defined in Actor)Actor
isLocalPlayer() const (defined in Actor)Actor
isOnFire() const (defined in Actor)Actorvirtual
isOnGround() const (defined in Actor)Actor
isOverWater() const (defined in Actor)Actor
isPassenger(::Actor const &passenger) const (defined in Actor)Actor
isPersistent() const (defined in Actor)Actor
isPlayer() const (defined in Actor)Actor
isRemotePlayer() const (defined in Actor)Actor
isRiding() const (defined in Actor)Actor
isRiding(::Actor *targetVehicle) const (defined in Actor)Actor
isSilentObserver() const (defined in Actor)Actorvirtual
isSimulatedPlayer() const (defined in Actor)Actor
isSitting() const (defined in Actor)Actor
isSleeping() const (defined in Actor)Actorvirtual
isSpectator() const (defined in Actor)Actor
isSurfaceMob() const (defined in Actor)Actorvirtual
isSurvival() const (defined in Actor)Actor
isSwimming() const (defined in Actor)Actor
isTame() const (defined in Actor)Actor
isTargetable() const (defined in Actor)Actorvirtual
isTouchingDamageBlock() const (defined in Actor)Actor
isTrading() const (defined in Actor)Actor
isType(::ActorType type) const (defined in Actor)Actor
isUnderLiquid(::MaterialType type) const (defined in Actor)Actor
isValidTarget(::Actor *) const (defined in Actor)Actorvirtual
isWearingLeatherArmor() const (defined in Actor)Actor
isWorldBuilder() const (defined in Actor)Actor
kill() (defined in Actor)Actorvirtual
killed(::Actor &entity) (defined in Actor)Actor
lerpMotion(::Vec3 const &delta) (defined in Actor)Actorvirtual
lerpTo(::Vec3 const &pos, ::Vec2 const &rot, int steps) (defined in Actor)Actor
LlamaSpit(LlamaSpit const &) (defined in LlamaSpit)LlamaSpit
LlamaSpit() (defined in LlamaSpit)LlamaSpit
load(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in Actor)Actorvirtual
loadEntityFlags(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in Actor)Actor
loadLinks(::CompoundTag const &entityTag, ::std::vector<::ActorLink > &links, ::DataLoadHelper &dataLoadHelper) (defined in Actor)Actor
mActionQueue (defined in Actor)Actor
mActorDefinitionPtr (defined in Actor)Actor
mActorRendererId (defined in Actor)Actor
mActorRendererIdThatAnimationComponentWasInitializedWith (defined in Actor)Actor
mAdded (defined in Actor)Actor
mAffectedByWaterBottleTicksToEffect (defined in Actor)Actor
mAlias (defined in Actor)Actor
mAlwaysFireImmune (defined in Actor)Actor
mAnimationComponent (defined in Actor)Actor
mBlocksBuilding (defined in Actor)Actor
mBuiltInComponents (defined in Actor)Actor
mCanPickupItems (defined in Actor)Actor
mCategories (defined in Actor)Actor
mChainedDamageEffects (defined in Actor)Actor
mChanged (defined in Actor)Actor
mCurrentDescription (defined in Actor)Actor
mCustomInitEventName (defined in Actor)Actor
mDefinitionList (defined in Actor)Actor
mDefinitions (defined in Actor)Actor
mDimension (defined in Actor)Actor
mEffectsDirty (defined in Actor)Actor
mEntityContext (defined in Actor)Actor
mEntityData (defined in Actor)Actor
mFilteredNameTag (defined in Actor)Actor
mFilterLighting (defined in Actor)Actor
mFishingHookID (defined in Actor)Actor
mFlameFrameIncrementTime (defined in Actor)Actor
mFlameTexFrameIndex (defined in Actor)Actor
mForcedLoading (defined in Actor)Actor
mForceInitMethodToSpawnOnReload (defined in Actor)Actor
mForceSendMotionPacket (defined in Actor)Actor
mHasSetCanPickupItems (defined in Actor)Actor
mHighlightedThisFrame (defined in Actor)Actor
mHurtColor (defined in Actor)Actor
mHurtMarked (defined in Actor)Actor
mIgnoreLighting (defined in Actor)Actor
mInheritRotationWhenRiding (defined in Actor)Actor
mInitialized (defined in Actor)Actor
mInitMethod (defined in Actor)Actor
mInitParams (defined in Actor)Actor
mInLovePartner (defined in Actor)Actor
mInvulnerable (defined in Actor)Actor
mInvulnerableTime (defined in Actor)Actor
mIsPredictableProjectile (defined in Actor)Actor
mIsRenderingInUI (defined in Actor)Actor
mLastHealth (defined in Actor)Actor
mLastHitBB (defined in Actor)Actor
mLastHurt (defined in Actor)Actor
mLastHurtByMobId (defined in Actor)Actor
mLastHurtByMobTime (defined in Actor)Actor
mLastHurtByMobTimestamp (defined in Actor)Actor
mLastHurtByPlayerId (defined in Actor)Actor
mLastHurtByPlayerTime (defined in Actor)Actor
mLastHurtCause (defined in Actor)Actor
mLastHurtMobId (defined in Actor)Actor
mLastHurtMobTimestamp (defined in Actor)Actor
mLastHurtTimestamp (defined in Actor)Actor
mLeashRopeSystem (defined in Actor)Actor
mLegacyUniqueID (defined in Actor)Actor
mLevel (defined in Actor)Actor
mLoadedActorPropertyTag (defined in Actor)Actor
mLoadedFromNBTThisFrame (defined in Actor)Actor
mLootDropped (defined in Actor)Actor
mMolangVariables (defined in Actor)Actor
mMovedToLimbo (defined in Actor)Actor
mMovedToUnloadedChunk (defined in Actor)Actor
mNameTagHash (defined in Actor)Actor
mNetworkData (defined in Actor)Actor
move(::Vec3 const &posDelta) (defined in Actor)Actor
moveTo(::Vec3 const &pos, ::Vec2 const &rot) (defined in Actor)Actor
mPersistingTrade (defined in Actor)Actor
mPersistingTradeOffers (defined in Actor)Actor
mPersistingTradeRiches (defined in Actor)Actor
mPreviousBoneMatrices (defined in Actor)Actor
mPreviousRenderTransform (defined in Actor)Actor
mProcessedOnChunkDiscard (defined in Actor)Actor
mPushthrough (defined in Actor)Actor
mRemoved (defined in Actor)Actor
mScale (defined in Actor)Actor
mScalePrev (defined in Actor)Actor
mSentDelta (defined in Actor)Actor
mShadowOffset (defined in Actor)Actor
mShakeTime (defined in Actor)Actor
mSoundVolume (defined in Actor)Actor
mSpawnRulesEnum (defined in Actor)Actor
mStepSoundPitch (defined in Actor)Actor
mStepSoundVolume (defined in Actor)Actor
mTargetId (defined in Actor)Actor
mTerrainInterlockData (defined in Actor)Actor
mTickCount (defined in Actor)Actor
mUIAnimationComponent (defined in Actor)Actor
mUnkb21078 (defined in LlamaSpit)LlamaSpit
mUpdateEffects (defined in Actor)Actor
mWasHurtLastFrame (defined in Actor)Actor
normalTick() (defined in LlamaSpit)LlamaSpitvirtual
onClimbableBlock() const (defined in Actor)Actor
onEffectAdded(::MobEffectInstance &effect) (defined in Actor)Actor
onEffectRemoved(::MobEffectInstance &effect) (defined in Actor)Actorvirtual
onEffectUpdated(::MobEffectInstance &effect) (defined in Actor)Actor
onFailedTame() (defined in Actor)Actorvirtual
onLightningHit() (defined in Actor)Actorvirtual
onPush(::Actor &) (defined in Actor)Actorvirtual
onSynchedDataUpdate(int dataId) (defined in Actor)Actorvirtual
onTame() (defined in Actor)Actorvirtual
openContainerComponent(::Player &player) (defined in Actor)Actorvirtual
operator=(LlamaSpit const &) (defined in LlamaSpit)LlamaSpit
outOfWorld() (defined in Actor)Actorvirtual
passengerTick() (defined in Actor)Actorvirtual
performRangedAttack(::Actor &target, float) (defined in Actor)Actorvirtual
pickUpItem(::ItemActor &itemActor, int count) (defined in Actor)Actor
playAmbientSound() (defined in Actor)Actorvirtual
playerTouch(::Player &) (defined in Actor)Actorvirtual
playSound(::SharedTypes::Legacy::LevelSoundEvent type, ::Vec3 const &pos, int data) (defined in Actor)Actor
playSynchronizedSound(::SharedTypes::Legacy::LevelSoundEvent type, ::Vec3 const &pos, int data, bool isGlobal) (defined in Actor)Actor
positionAllPassengers() (defined in Actor)Actor
positionPassenger(::Actor &passenger) (defined in Actor)Actor
postGameEvent(::GameEvent const &gameEvent, ::Vec3 const &originPos, ::Block const *affectedBlock) (defined in Actor)Actor
postSplashGameEvent() (defined in Actor)Actor
pushBackActionEventToActionQueue(::ActionEvent actionEvent) (defined in Actor)Actor
pushOutOfBlocks(::Vec3 const &vec) (defined in Actor)Actor
queryEntityRenderer() const (defined in Actor)Actor
queueBBUpdateFromDefinition() (defined in Actor)Actor
readAdditionalSaveData(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in Actor)Actorvirtual
refresh() (defined in Actor)Actor
refreshComponents() (defined in Actor)Actor
reload() (defined in Actor)Actor
reloadComponents(::ActorInitializationMethod, ::VariantParameterList const &) (defined in Actor)Actorvirtual
reloadHardcoded(::ActorInitializationMethod, ::VariantParameterList const &) (defined in Actor)Actorvirtual
reloadHardcodedClient(::ActorInitializationMethod) (defined in Actor)Actorvirtual
remove() (defined in Actor)Actorvirtual
removeAllEffects() (defined in Actor)Actor
removeAllPassengers(bool beingDestroyed) (defined in Actor)Actor
removeEffect(int effectId) (defined in Actor)Actor
removeTag(::std::string const &tag) (defined in Actor)Actor
renderDebugServerState(::Options const &) (defined in Actor)Actorvirtual
resetUserPos(bool) (defined in Actor)Actorvirtual
save(::CompoundTag &entityTag) const (defined in Actor)Actor
saveEntityFlags(::CompoundTag &entityTag) const (defined in Actor)Actor
saveLinks() const (defined in Actor)Actor
savePersistingTrade(::std::unique_ptr<::CompoundTag > offersTag, int riches) (defined in Actor)Actor
saveWithoutId(::CompoundTag &entityTag) const (defined in Actor)Actor
sendActorDefinitionEventTriggered(::std::string const &event) (defined in Actor)Actor
sendMotionPacketIfNeeded(::PlayerMovementSettings const &playerMovementSettings) (defined in Actor)Actorvirtual
serializationSetHealth(int newHealth) (defined in Actor)Actor
setActorRendererId(::HashedString actorRendererId) (defined in Actor)Actor
setArmor(::SharedTypes::Legacy::ArmorSlot, ::ItemStack const &) (defined in Actor)Actorvirtual
setAutonomous(bool g) (defined in Actor)Actor
setAuxValue(int) (defined in Actor)Actorvirtual
setBaseDefinition(::ActorDefinitionIdentifier const &sourceId, bool update, bool clearDefs) (defined in Actor)Actor
setBlockTarget(::BlockPos const &target) (defined in Actor)Actor
setCarriedItem(::ItemStack const &item) (defined in Actor)Actorvirtual
setColor(::SharedTypes::Legacy::PaletteColor color) (defined in Actor)Actor
setColor2(::SharedTypes::Legacy::PaletteColor color) (defined in Actor)Actor
setDimension(::WeakRef<::Dimension > weakDimension) (defined in Actor)Actor
setEquippedSlot(::SharedTypes::Legacy::EquipmentSlot, ::ItemStack const &) (defined in Actor)Actorvirtual
setInvisible(bool value) (defined in Actor)Actor
setJumping(bool jump) (defined in Actor)Actor
setLastHitBB(::Vec3 const &pos, ::Vec3 const &radius) (defined in Actor)Actor
setLastHurtByMob(::Mob *mob) (defined in Actor)Actor
setLastHurtByPlayer(::Player *player) (defined in Actor)Actor
setLeashHolder(::ActorUniqueID leashHolder) (defined in Actor)Actor
setLimitedLifetimeTicks(int lifetimeTicks) (defined in Actor)Actor
setMarkVariant(int value) (defined in Actor)Actor
setName(std::string const &name) (defined in Actor)Actor
setNameTag(::std::string const &name) (defined in Actor)Actor
setOffhandSlot(::ItemStack const &item) (defined in Actor)Actorvirtual
setOnFire(int time, bool isEffect=true) (defined in Actor)Actor
setOwner(::ActorUniqueID const ownerId) (defined in Actor)Actorvirtual
setPersistent() (defined in Actor)Actor
setPos(::Vec3 const &pos) (defined in Actor)Actor
setPreviousPosRot() (defined in Actor)Actor
setRedactableNameTag(::Bedrock::Safety::RedactableString const &name) (defined in Actor)Actor
setSitting(bool value) (defined in Actor)Actorvirtual
setSkinID(int value) (defined in Actor)Actor
setSleeping(bool) (defined in Actor)Actorvirtual
setSneaking(bool value) (defined in Actor)Actorvirtual
setStanding(bool value) (defined in Actor)Actorvirtual
setStatusFlag(::ActorFlags flag, bool value) (defined in Actor)Actor
setStrength(int strength) (defined in Actor)Actor
setStrengthMax(int strength) (defined in Actor)Actor
setTarget(::Actor *entity) (defined in Actor)Actorvirtual
setVariant(int value) (defined in Actor)Actor
shouldDropDeathLoot() const (defined in Actor)Actorvirtual
shouldOrphan(::BlockSource &source) (defined in Actor)Actor
shouldTick() const (defined in Actor)Actor
spawnAtLocation(::ItemStack const &item, float yOffs) (defined in Actor)Actor
spawnEatParticles(::ItemStack const &itemInUse, int count) (defined in Actor)Actor
spawnTrailBubbles() (defined in Actor)Actor
startRiding(::Actor &vehicle, bool forceRiding) (defined in Actor)Actorvirtual
startSwimming() (defined in Actor)Actorvirtual
stopFire() (defined in Actor)Actor
stopRiding(bool exitFromPassenger, bool actorIsBeingDestroyed, bool switchingVehicles) (defined in Actor)Actor
stopSwimming() (defined in Actor)Actorvirtual
swing() (defined in Actor)Actorvirtual
synchronousSetSize(float w, float h) (defined in Actor)Actor
teleport(class Vec3 const &pos, DimensionType dimId, class Vec2 const &rotation) (defined in Actor)Actor
teleport(class Vec3 const &pos, DimensionType dimId) (defined in Actor)Actor
teleportPassengersTo(::Vec3 const &pos, int entityType, int cause) (defined in Actor)Actor
teleportTo(::Vec3 const &pos, bool shouldStopRiding, int, int, bool keepVelocity) (defined in Actor)Actorvirtual
tick(::BlockSource &region) (defined in Actor)Actor
tickBlockDamage() (defined in Actor)Actor
tickLeash() (defined in Actor)Actor
traceRay(float tMax=5.5f, bool includeActor=true, bool includeBlock=true, std::function< bool(class BlockSource const &, class Block const &, bool)> const &blockCheckFunction=[](auto &&...) -> bool { return true;}) const (defined in Actor)Actor
triggerActorRemovedEvent() (defined in Actor)Actor
tryCreateAddActorPacket() (defined in Actor)Actor
tryGetEquippableSlotForItem(::ItemDescriptor item) const (defined in Actor)Actor
tryGetFromEntity(::EntityContext &entity, bool includeRemoved) (defined in Actor)Actorstatic
tryGetFromEntity(::StrictEntityContext const &entity, ::EntityRegistry &registry, bool includeRemoved) (defined in Actor)Actorstatic
tryTeleportTo(::Vec3 const &pos, bool landOnBlock, bool avoidLiquid, int cause, int entityType) (defined in Actor)Actor
updateDescription() (defined in Actor)Actor
updateInsideBlock() (defined in Actor)Actor
updateInvisibilityStatus() (defined in Actor)Actor
updateMolangVariables(::RenderParams &renderParams) (defined in Actor)Actor
updateTickingData() (defined in Actor)Actor
updateWaterState() (defined in Actor)Actor
useItem(::ItemStackBase &item, ::ItemUseMethod itemUseMethod, bool consumeItem) (defined in Actor)Actorvirtual
wobble() (defined in Actor)Actor
~Actor() (defined in Actor)Actorvirtual
~LlamaSpit()=default (defined in LlamaSpit)LlamaSpitvirtual
~PredictableProjectile() (defined in PredictableProjectile)PredictableProjectilevirtual