LeviLamina
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FlyingItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/ItemStack.h"
7
8namespace ui {
9
10struct FlyingItem {
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<8, 152, ::ItemStack> item;
15 ::ll::TypedStorage<8, 8, double> startTime;
16 ::ll::TypedStorage<4, 4, float> animationTime;
17 ::ll::TypedStorage<4, 4, float> sourcex;
18 ::ll::TypedStorage<4, 4, float> sourcey;
19 ::ll::TypedStorage<4, 4, float> destx;
20 ::ll::TypedStorage<4, 4, float> desty;
21 ::ll::TypedStorage<4, 4, float> sourceScale;
22 ::ll::TypedStorage<4, 4, float> destScale;
23 ::ll::TypedStorage<1, 1, bool> forceFoil;
24 // NOLINTEND
25
26public:
27 // prevent constructor by default
28 FlyingItem& operator=(FlyingItem const&);
29 FlyingItem();
30
31public:
32 // member functions
33 // NOLINTBEGIN
34 MCAPI FlyingItem(::ui::FlyingItem const&);
35
36 MCAPI ~FlyingItem();
37 // NOLINTEND
38
39public:
40 // constructor thunks
41 // NOLINTBEGIN
42 MCAPI void* $ctor(::ui::FlyingItem const&);
43 // NOLINTEND
44
45public:
46 // destructor thunk
47 // NOLINTBEGIN
48 MCFOLD void $dtor();
49 // NOLINTEND
50};
51
52} // namespace ui
Definition FlyingItem.h:7