LeviLamina
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FlyingItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/ItemStack.h"
7
8namespace ui {
9
10struct FlyingItem {
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<8, 152, ::ItemStack> item;
15 ::ll::TypedStorage<8, 8, double> startTime;
16 ::ll::TypedStorage<4, 4, float> animationTime;
17 ::ll::TypedStorage<4, 4, float> sourcex;
18 ::ll::TypedStorage<4, 4, float> sourcey;
19 ::ll::TypedStorage<4, 4, float> destx;
20 ::ll::TypedStorage<4, 4, float> desty;
21 ::ll::TypedStorage<4, 4, float> sourceScale;
22 ::ll::TypedStorage<4, 4, float> destScale;
23 ::ll::TypedStorage<1, 1, bool> forceFoil;
24 // NOLINTEND
25
26public:
27 // member functions
28 // NOLINTBEGIN
29 MCAPI ~FlyingItem();
30 // NOLINTEND
31
32public:
33 // destructor thunk
34 // NOLINTBEGIN
35 MCFOLD void $dtor();
36 // NOLINTEND
37};
38
39} // namespace ui
Definition FlyingItem.h:7