LeviLamina
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PlayerInputPermissionEventSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
15struct PlayerComponent;
17// clang-format on
18
19namespace PlayerInputPermissionEventSystem {
20// functions
21// NOLINTBEGIN
22MCAPI ::TickingSystemWithInfo createSystem();
23
24MCAPI void processChanges(
25 ::entt::type_list<::Include<::ActorTickedComponent, ::PlayerComponent>>,
26 ::ClientInputLockComponent const& clientInputLock,
27 ::ClientInputLockLastComponent& clientInputLockLast,
28 ::Optional<::ActorOwnerComponent> actorOwner
29);
30// NOLINTEND
31
32} // namespace PlayerInputPermissionEventSystem
Definition ActorOwnerComponent.h:10
Definition ActorTickedComponent.h:5
Definition ClientInputLockComponent.h:10
Definition ClientInputLockLastComponent.h:9
Definition PlayerComponent.h:5
Definition TickingSystemWithInfo.h:13