3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/strict/Include.h"
19namespace PlayerInputPermissionEventSystem {
22MCAPI ::TickingSystemWithInfo createSystem();
24MCAPI
void processChanges(
25 ::entt::type_list<::Include<::ActorTickedComponent, ::PlayerComponent>>,
26 ::ClientInputLockComponent
const& clientInputLock,
27 ::ClientInputLockLastComponent& clientInputLockLast,
28 ::Optional<::ActorOwnerComponent> actorOwner
Definition ActorOwnerComponent.h:10
Definition ActorTickedComponent.h:5
Definition PlayerComponent.h:5
Definition TickingSystemWithInfo.h:13