LeviLamina
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ActorAttackEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class WeakEntityRef;
8// clang-format on
9
11public:
12 // ActorAttackEvent inner types define
13 enum class AttackType : int {
14 Melee = 0,
15 Ranged = 1,
16 };
17
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mEntity;
22 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mTarget;
23 ::ll::TypedStorage<4, 4, int> mDamage;
24 ::ll::TypedStorage<4, 4, ::ActorAttackEvent::AttackType> mAttackType;
25 // NOLINTEND
26
27public:
28 // member functions
29 // NOLINTBEGIN
30 MCAPI ~ActorAttackEvent();
31 // NOLINTEND
32
33public:
34 // destructor thunk
35 // NOLINTBEGIN
36 MCFOLD void $dtor();
37 // NOLINTEND
38};
Definition WeakEntityRef.h:14
Definition ActorAttackEvent.h:10