LeviLamina
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ActorAttackEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/WeakEntityRef.h"
7
9public:
10 // ActorAttackEvent inner types define
11 enum class AttackType : int {
12 Melee = 0,
13 Ranged = 1,
14 };
15
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mEntity;
20 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mTarget;
21 ::ll::TypedStorage<4, 4, int> mDamage;
22 ::ll::TypedStorage<4, 4, ::ActorAttackEvent::AttackType> mAttackType;
23 // NOLINTEND
24
25public:
26 // member functions
27 // NOLINTBEGIN
29 // NOLINTEND
30
31public:
32 // destructor thunk
33 // NOLINTBEGIN
34 MCNAPI void $dtor();
35 // NOLINTEND
36};
Definition ActorAttackEvent.h:8
MCAPI void $dtor()
MCAPI ~ActorAttackEvent()