LeviLamina
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ScriptModuleGameTest::ScriptSimulatedPlayer Member List

This is the complete list of members for ScriptModuleGameTest::ScriptSimulatedPlayer, including all inherited members.

$_getScoreboardId(::Scoreboard const &scoreboard) constScriptModuleMinecraft::ScriptPlayer
$applyImpulse(::Actor &self, ::Vec3 const &vector)ScriptModuleGameTest::ScriptSimulatedPlayer
$clearVelocity(::Actor &self)ScriptModuleGameTest::ScriptSimulatedPlayer
$ctor(::ScriptModuleMinecraft::ScriptPlayer &&)ScriptModuleMinecraft::ScriptPlayer
$ctor(::Player const &player, ::Scripting::WeakLifetimeScope const &scope)ScriptModuleMinecraft::ScriptPlayer
$ctor(::ScriptModuleMinecraft::ScriptActorData const &playerData, ::Scripting::WeakLifetimeScope const &scope)ScriptModuleMinecraft::ScriptPlayer
ScriptModuleMinecraft::ScriptActor::$ctor(::ScriptModuleMinecraft::ScriptActor &&)ScriptModuleMinecraft::ScriptActor
ScriptModuleMinecraft::ScriptActor::$ctor(::Actor const &actor, ::Scripting::WeakLifetimeScope const &scope)ScriptModuleMinecraft::ScriptActor
$dtor()ScriptModuleMinecraft::ScriptPlayer
$getNameTag(::Actor const &self) constScriptModuleMinecraft::ScriptActor
$getSneaking(::Actor const &self) constScriptModuleMinecraft::ScriptActor
$isValid() constScriptModuleGameTest::ScriptSimulatedPlayer
$lookAt(::Actor &self, ::Vec3 const &targetLocation)ScriptModuleMinecraft::ScriptPlayer
$remove(::Actor &self)ScriptModuleGameTest::ScriptSimulatedPlayer
$setLoading(::Actor const &actor)ScriptModuleMinecraft::ScriptPlayer
$setNameTag(::Actor &self, ::std::string const &nameTag)ScriptModuleMinecraft::ScriptActor
$setSneaking(::Actor &self, bool isSneaking)ScriptModuleMinecraft::ScriptActor
$setUnloaded(::Actor &actor)ScriptModuleMinecraft::ScriptPlayer
$vftable()ScriptModuleGameTest::ScriptSimulatedPlayerstatic
_applyDamage(::Actor &self, float amount, ::ScriptModuleMinecraft::ScriptActorApplyDamageOptions const &options)ScriptModuleMinecraft::ScriptActor
_applyProjectileDamage(::Actor &self, float amount, ::ScriptModuleMinecraft::ScriptActorApplyDamageByProjectileOptions const &options)ScriptModuleMinecraft::ScriptActor
_calculateTotalXp(::Player const &player) constScriptModuleMinecraft::ScriptPlayer
_getDynamicPropertyDefinition(::Actor &self, ::std::string const &key) constScriptModuleMinecraft::ScriptActor
_getEffectHelper(::std::variant< ::std::string, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptEffectType > > const &effect) constScriptModuleMinecraft::ScriptActor
_getHelper(::SimulatedPlayer const &player)ScriptModuleGameTest::ScriptSimulatedPlayerstatic
_getScoreboardId(::Scoreboard const &scoreboard) const (defined in ScriptModuleMinecraft::ScriptPlayer)ScriptModuleMinecraft::ScriptPlayer
_playOrQueueMusic(::Player &player, ::std::string const &trackID, ::std::optional<::ScriptModuleMinecraft::ScriptMusicOptions > musicOptions, bool shouldQueue)ScriptModuleMinecraft::ScriptPlayer
_playSoundInternal(::std::string soundID, ::std::optional<::ScriptModuleMinecraft::ScriptPlayerSoundOptions > soundOptions)ScriptModuleMinecraft::ScriptPlayer
_teleport(::Actor &self, ::Vec3 const &location, ::std::optional<::ScriptModuleMinecraft::ScriptTeleportOptions > const &options, bool safeTeleport)ScriptModuleMinecraft::ScriptActor
_toWorld(::SimulatedPlayer &player, ::BlockPos *blockPos, uchar *face, ::Vec3 *pos)ScriptModuleGameTest::ScriptSimulatedPlayerstatic
_validateDynamicProperty(::std::string const &key, ::std::variant< double, float, bool, ::std::string, ::Vec3 > const *value)ScriptModuleMinecraft::ScriptActor
_validateDynamicProperty_V010(::Actor &self, ::std::string const &key, ::std::variant< double, float, bool, ::std::string, ::Vec3 > const *value, ::std::string const &functionName)ScriptModuleMinecraft::ScriptActor
_worldToLocalNavigationResult(::SimulatedPlayer &player, ::ScriptModuleGameTest::ScriptNavigationResult navigationResult)ScriptModuleGameTest::ScriptSimulatedPlayerstatic
addEffect(::Actor &self, ::std::variant< ::std::string, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptEffectType > > const &effectType, int duration, ::std::optional<::ScriptModuleMinecraft::ScriptEntityEffectOptions > const &options)ScriptModuleMinecraft::ScriptActor
addEffect_V010(::Actor &self, ::ScriptModuleMinecraft::ScriptEffectType const &effectType, int duration, int amplifier, bool showParticles)ScriptModuleMinecraft::ScriptActor
addExperience(int amount) constScriptModuleMinecraft::ScriptPlayer
addLevels(int amount) constScriptModuleMinecraft::ScriptPlayer
addTag(::Actor &self, ::std::string const &tag)ScriptModuleMinecraft::ScriptActor
addTag_010(::Actor &self, ::std::string const &tag)ScriptModuleMinecraft::ScriptActor
applyDamage(::Actor &self, float amount, ::std::optional<::std::variant< ::ScriptModuleMinecraft::ScriptActorApplyDamageOptions, ::ScriptModuleMinecraft::ScriptActorApplyDamageByProjectileOptions > > const &options)ScriptModuleMinecraft::ScriptActor
applyImpulse(::Actor &self, ::Vec3 const &vector) (defined in ScriptModuleGameTest::ScriptSimulatedPlayer)ScriptModuleGameTest::ScriptSimulatedPlayer
applyKnockback_V1(::Actor &self, float directionX, float directionZ, float horizontalStrength, float verticalStrength)ScriptModuleMinecraft::ScriptActor
applyKnockback_V2(::Actor &self, ::VecXZ const &horizontalForce, float verticalStrength)ScriptModuleMinecraft::ScriptActor
attack() constScriptModuleGameTest::ScriptSimulatedPlayer
attackEntity(::ScriptModuleMinecraft::ScriptActor const &scriptActor) constScriptModuleGameTest::ScriptSimulatedPlayer
bind()ScriptModuleGameTest::ScriptSimulatedPlayerstatic
ScriptModuleMinecraft::ScriptActor::bind(::std::unordered_map<::std::string, ::std::unique_ptr<::ScriptModuleMinecraft::IComponentFactory > > &supportedComponentFactories)ScriptModuleMinecraft::ScriptActorstatic
breakBlock(::Vec3 const &pos, ::ScriptModuleMinecraft::ScriptFacing face) constScriptModuleGameTest::ScriptSimulatedPlayer
calculateTotalXp() constScriptModuleMinecraft::ScriptPlayer
chat(::std::string const &message) constScriptModuleGameTest::ScriptSimulatedPlayer
clearDynamicProperties(::Actor &self, ::Scripting::ContextConfig const &contextConfig)ScriptModuleMinecraft::ScriptActor
clearPropertyOverridesForEntity(::ScriptModuleMinecraft::ScriptActor const &targetEntity)ScriptModuleMinecraft::ScriptPlayer
clearVelocity(::Actor &self) (defined in ScriptModuleGameTest::ScriptSimulatedPlayer)ScriptModuleGameTest::ScriptSimulatedPlayer
disconnect() constScriptModuleGameTest::ScriptSimulatedPlayer
dropSelectedItem() constScriptModuleGameTest::ScriptSimulatedPlayer
eatItem(::ScriptModuleMinecraft::ScriptItemStack const &scriptItemStack)ScriptModuleMinecraft::ScriptPlayer
extinguishFire(::Actor &self, bool useEffects)ScriptModuleMinecraft::ScriptActor
fly() constScriptModuleGameTest::ScriptSimulatedPlayer
getAimAssist() constScriptModuleMinecraft::ScriptPlayer
getBlockFromViewDirection(::Actor const &self, ::Scripting::WeakLifetimeScope scope, ::std::optional<::ScriptModuleMinecraft::ScriptBlockRaycastOptions > const &options) constScriptModuleMinecraft::ScriptActor
getBlockFromViewVector_010(::Actor const &self, ::Scripting::WeakLifetimeScope scope, ::std::optional<::ScriptModuleMinecraft::ScriptBlockRaycastOptions > const &options) constScriptModuleMinecraft::ScriptActor
getCamera()ScriptModuleMinecraft::ScriptPlayer
getClientSystemInfo()ScriptModuleMinecraft::ScriptPlayer
getComponent(::Scripting::WeakLifetimeScope scope, ::std::unordered_map<::std::string, ::std::unique_ptr<::ScriptModuleMinecraft::IComponentFactory > > const &factories, ::std::string const &id)ScriptModuleMinecraft::ScriptActor
getComponents(::Scripting::WeakLifetimeScope scope, ::std::unordered_map<::std::string, ::std::unique_ptr<::ScriptModuleMinecraft::IComponentFactory > > const &factories)ScriptModuleMinecraft::ScriptActor
getDimension(::Actor const &self) constScriptModuleMinecraft::ScriptActor
getDynamicProperty(::Actor &self, ::Scripting::ContextConfig const &contextConfig, ::std::string const &key)ScriptModuleMinecraft::ScriptActor
getDynamicProperty_V010(::Actor &self, ::Scripting::ContextConfig const &contextConfig, ::std::string const &key)ScriptModuleMinecraft::ScriptActor
getDynamicPropertyIds(::Actor &self, ::Scripting::ContextConfig const &contextConfig)ScriptModuleMinecraft::ScriptActor
getDynamicPropertyTotalByteCount(::Actor &self, ::Scripting::ContextConfig const &contextConfig)ScriptModuleMinecraft::ScriptActor
getEffect(::Actor const &self, ::std::variant< ::std::string, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptEffectType > > const &effectType) constScriptModuleMinecraft::ScriptActor
getEffect_V010(::Actor const &self, ::ScriptModuleMinecraft::ScriptEffectType const &effectType) constScriptModuleMinecraft::ScriptActor
getEffects(::Actor const &self) constScriptModuleMinecraft::ScriptActor
getEntitiesFromViewDirection(::Actor const &self, ::Scripting::WeakLifetimeScope scope, ::std::optional<::ScriptModuleMinecraft::ScriptEntityRaycastOptions > const &options) constScriptModuleMinecraft::ScriptActor
getEntitiesFromViewVector_010(::Actor const &self, ::Scripting::WeakLifetimeScope scope, ::std::optional<::ScriptModuleMinecraft::ScriptEntityRaycastOptions > const &options) constScriptModuleMinecraft::ScriptActor
getGameMode() constScriptModuleMinecraft::ScriptPlayer
getGraphicsMode() constScriptModuleMinecraft::ScriptPlayer
getHandle(::WeakEntityRef entityRef, ::Scripting::WeakLifetimeScope const &scope)ScriptModuleMinecraft::ScriptPlayerstatic
ScriptModuleMinecraft::ScriptActor::getHandle(::StackRefResult<::EntityContext > entityRef, ::Scripting::WeakLifetimeScope const &scope)ScriptModuleMinecraft::ScriptActorstatic
getHeadLocation(::Actor const &self) constScriptModuleMinecraft::ScriptActor
getHeadLocation_010(::Actor const &self) constScriptModuleMinecraft::ScriptActor
getHeadRotation()ScriptModuleGameTest::ScriptSimulatedPlayer
getId() constScriptModuleMinecraft::ScriptActor
getId_010(::Actor const &self) constScriptModuleMinecraft::ScriptActor
getInputInfo() constScriptModuleMinecraft::ScriptPlayer
getItemCooldownLeft(::std::string const &type) constScriptModuleMinecraft::ScriptPlayer
getLocalizationKey() constScriptModuleMinecraft::ScriptActor
getLocation(::Actor const &self) constScriptModuleMinecraft::ScriptActor
getName() constScriptModuleMinecraft::ScriptPlayer
getNameTag(::Actor const &self) const (defined in ScriptModuleMinecraft::ScriptActor)ScriptModuleMinecraft::ScriptActor
getOrCreateScreenDisplay()ScriptModuleMinecraft::ScriptPlayer
getPlayerLevel() constScriptModuleMinecraft::ScriptPlayer
getProperty(::Actor const &self, ::std::string const &identifier) constScriptModuleMinecraft::ScriptActor
getRotation(::Actor const &self) constScriptModuleMinecraft::ScriptActor
getRotation_V010(::Actor const &self) constScriptModuleMinecraft::ScriptActor
getScoreboardIdentity()ScriptModuleMinecraft::ScriptActor
getSelectedSlot() constScriptModuleMinecraft::ScriptPlayer
getSneaking(::Actor const &self) const (defined in ScriptModuleMinecraft::ScriptActor)ScriptModuleMinecraft::ScriptActor
getSpawnPoint() constScriptModuleMinecraft::ScriptPlayer
getSprinting() constScriptModuleGameTest::ScriptSimulatedPlayer
getTags(::Actor const &self) constScriptModuleMinecraft::ScriptActor
getTarget(::Actor const &self) constScriptModuleMinecraft::ScriptActor
getTarget_010(::Actor const &self) constScriptModuleMinecraft::ScriptActor
getTotalXpNeededForNextLevel() constScriptModuleMinecraft::ScriptPlayer
getTypeId() constScriptModuleMinecraft::ScriptActor
getVelocity(::Actor const &self) constScriptModuleMinecraft::ScriptActor
getVelocity_010(::Actor const &self) constScriptModuleMinecraft::ScriptActor
getViewDirection(::Actor const &self) constScriptModuleMinecraft::ScriptActor
getViewVector_010(::Actor const &self) constScriptModuleMinecraft::ScriptActor
getXpEarnedAtCurrentLevel() constScriptModuleMinecraft::ScriptPlayer
giveItem(::ScriptModuleMinecraft::ScriptItemStack const &scriptItemStack, bool selectSlot) constScriptModuleGameTest::ScriptSimulatedPlayer
glide() constScriptModuleGameTest::ScriptSimulatedPlayer
hasComponent(::Scripting::WeakLifetimeScope scope, ::std::unordered_map<::std::string, ::std::unique_ptr<::ScriptModuleMinecraft::IComponentFactory > > const &factories, ::std::string const &name)ScriptModuleMinecraft::ScriptActor
hasTag(::Actor const &self, ::std::string const &tag) constScriptModuleMinecraft::ScriptActor
interact() constScriptModuleGameTest::ScriptSimulatedPlayer
interactWithBlock(::Vec3 const &blockPos, ::ScriptModuleMinecraft::ScriptFacing facing) constScriptModuleGameTest::ScriptSimulatedPlayer
interactWithEntity(::ScriptModuleMinecraft::ScriptActor const &scriptActor) constScriptModuleGameTest::ScriptSimulatedPlayer
isClimbing(::Actor const &self) constScriptModuleMinecraft::ScriptActor
isEmoting() constScriptModuleMinecraft::ScriptPlayer
isFalling(::Actor const &self) constScriptModuleMinecraft::ScriptActor
isFlying() constScriptModuleMinecraft::ScriptPlayer
isGliding() constScriptModuleMinecraft::ScriptPlayer
isInWater(::Actor const &self) constScriptModuleMinecraft::ScriptActor
isJumping() constScriptModuleMinecraft::ScriptPlayer
isOnGround(::Actor const &self) constScriptModuleMinecraft::ScriptActor
isOp() constScriptModuleMinecraft::ScriptPlayer
isSleeping(::Actor const &self) constScriptModuleMinecraft::ScriptActor
isSprinting(::Actor const &self) constScriptModuleMinecraft::ScriptActor
isSwimming(::Actor const &self) constScriptModuleMinecraft::ScriptActor
isValid() const (defined in ScriptModuleGameTest::ScriptSimulatedPlayer)ScriptModuleGameTest::ScriptSimulatedPlayervirtual
jump() constScriptModuleGameTest::ScriptSimulatedPlayer
kill(::Actor &self)ScriptModuleMinecraft::ScriptActor
kill_010(::Actor &self)ScriptModuleMinecraft::ScriptActor
lookAt(::Actor &self, ::Vec3 const &targetLocation) (defined in ScriptModuleMinecraft::ScriptPlayer)ScriptModuleMinecraft::ScriptPlayer
lookAtBlock(::Vec3 const &blockPos, ::sim::LookDuration duration) constScriptModuleGameTest::ScriptSimulatedPlayer
lookAtEntity(::ScriptModuleMinecraft::ScriptActor const &scriptActor, ::sim::LookDuration duration) constScriptModuleGameTest::ScriptSimulatedPlayer
lookAtLocation(::Vec3 const &pos, ::sim::LookDuration duration) constScriptModuleGameTest::ScriptSimulatedPlayer
matches(::Actor const &self, ::ScriptModuleMinecraft::ScriptActorQueryOptions options) constScriptModuleMinecraft::ScriptActor
move(float directionX, float directionZ, float speed) constScriptModuleGameTest::ScriptSimulatedPlayer
moveRelative(float directionX, float directionZ, float speed) constScriptModuleGameTest::ScriptSimulatedPlayer
moveToBlock(::Vec3 const &position, ::std::optional<::ScriptModuleGameTest::ScriptMoveToOptions > options) constScriptModuleGameTest::ScriptSimulatedPlayer
moveToLocation(::Vec3 const &position, ::std::optional<::ScriptModuleGameTest::ScriptMoveToOptions > options) constScriptModuleGameTest::ScriptSimulatedPlayer
mUnk2f310a (defined in ScriptModuleMinecraft::ScriptActor)ScriptModuleMinecraft::ScriptActor
mUnk40822f (defined in ScriptModuleMinecraft::ScriptActor)ScriptModuleMinecraft::ScriptActor
mUnk49ae46 (defined in ScriptModuleMinecraft::ScriptPlayer)ScriptModuleMinecraft::ScriptPlayer
mUnk4c8566 (defined in ScriptModuleMinecraft::ScriptActor)ScriptModuleMinecraft::ScriptActor
mUnk5c4fca (defined in ScriptModuleMinecraft::ScriptPlayer)ScriptModuleMinecraft::ScriptPlayer
mUnk74fab3 (defined in ScriptModuleMinecraft::ScriptActor)ScriptModuleMinecraft::ScriptActor
mUnka42324 (defined in ScriptModuleMinecraft::ScriptPlayer)ScriptModuleMinecraft::ScriptPlayer
mUnka51820 (defined in ScriptModuleMinecraft::ScriptPlayer)ScriptModuleMinecraft::ScriptPlayer
mUnkb33b48 (defined in ScriptModuleMinecraft::ScriptActor)ScriptModuleMinecraft::ScriptActor
mUnkdd965d (defined in ScriptModuleMinecraft::ScriptActor)ScriptModuleMinecraft::ScriptActor
mUnke17668 (defined in ScriptModuleMinecraft::ScriptActor)ScriptModuleMinecraft::ScriptActor
mUnke38da0 (defined in ScriptModuleMinecraft::ScriptActor)ScriptModuleMinecraft::ScriptActor
mUnke4f065 (defined in ScriptModuleMinecraft::ScriptPlayer)ScriptModuleMinecraft::ScriptPlayer
mUnke7a12b (defined in ScriptModuleMinecraft::ScriptPlayer)ScriptModuleMinecraft::ScriptPlayer
navigateToBlock(::Vec3 const &position, float speed) constScriptModuleGameTest::ScriptSimulatedPlayer
navigateToEntity(::ScriptModuleMinecraft::ScriptActor const &scriptActor, float speed) constScriptModuleGameTest::ScriptSimulatedPlayer
navigateToLocation(::Vec3 const &position, float speed) constScriptModuleGameTest::ScriptSimulatedPlayer
navigateToLocations(::std::vector<::Vec3 > const &positions, float speed) constScriptModuleGameTest::ScriptSimulatedPlayer
operator=(ScriptPlayer const &) (defined in ScriptModuleMinecraft::ScriptPlayer)ScriptModuleMinecraft::ScriptPlayer
operator=(::ScriptModuleMinecraft::ScriptPlayer &&)ScriptModuleMinecraft::ScriptPlayer
operator=(ScriptActor const &) (defined in ScriptModuleMinecraft::ScriptActor)ScriptModuleMinecraft::ScriptActor
ScriptModuleMinecraft::ScriptActor::operator=(::ScriptModuleMinecraft::ScriptActor &&rhs)ScriptModuleMinecraft::ScriptActor
playAnimation(::Actor &self, ::std::string const &animationName, ::std::optional<::ScriptModuleMinecraft::ScriptPlayAnimationOptions > const &options)ScriptModuleMinecraft::ScriptActor
playMusic(::std::string const &trackID, ::std::optional<::ScriptModuleMinecraft::ScriptMusicOptions > musicOptions)ScriptModuleMinecraft::ScriptPlayer
playSound(::std::string const &soundID, ::std::optional<::ScriptModuleMinecraft::ScriptPlayerSoundOptions > soundOptions)ScriptModuleMinecraft::ScriptPlayer
playSound_V010(::std::string const &soundID, ::std::optional<::ScriptModuleMinecraft::ScriptSoundOptions > soundOptions)ScriptModuleMinecraft::ScriptPlayer
postClientMessage(::std::string const &id, ::std::string const &value)ScriptModuleMinecraft::ScriptPlayer
queueMusic(::std::string const &trackID, ::std::optional<::ScriptModuleMinecraft::ScriptMusicOptions > musicOptions)ScriptModuleMinecraft::ScriptPlayer
remove(::Actor &self) (defined in ScriptModuleGameTest::ScriptSimulatedPlayer)ScriptModuleGameTest::ScriptSimulatedPlayer
removeDynamicProperty_V010(::Actor &self, ::Scripting::ContextConfig const &contextConfig, ::std::string const &key)ScriptModuleMinecraft::ScriptActor
removeEffect(::Actor &self, ::std::variant< ::std::string, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptEffectType > > const &effectType)ScriptModuleMinecraft::ScriptActor
removePropertyOverrideForEntity(::ScriptModuleMinecraft::ScriptActor const &targetEntity, ::std::string const &identifier)ScriptModuleMinecraft::ScriptPlayer
removeTag(::Actor &self, ::std::string const &tag)ScriptModuleMinecraft::ScriptActor
resetPlayerLevel() constScriptModuleMinecraft::ScriptPlayer
resetProperty(::Actor &self, ::std::string const &identifier)ScriptModuleMinecraft::ScriptActor
respawn() constScriptModuleGameTest::ScriptSimulatedPlayer
rotateBody(float angleInDegrees) constScriptModuleGameTest::ScriptSimulatedPlayer
runCommand(::Actor &self, ::Scripting::ContextConfig const &contextConfig, ::std::string const &commandString)ScriptModuleMinecraft::ScriptActor
runCommand_V010(::Actor &self, ::Scripting::ContextConfig const &contextConfig, ::std::string const &commandString)ScriptModuleMinecraft::ScriptActor
runCommandAsync(::Actor &self, ::Scripting::ContextConfig const &contextConfig, ::Scripting::ScriptObjectFactory &factory, ::std::string const &commandString)ScriptModuleMinecraft::ScriptActor
ScriptActor(ScriptActor const &) (defined in ScriptModuleMinecraft::ScriptActor)ScriptModuleMinecraft::ScriptActor
ScriptActor() (defined in ScriptModuleMinecraft::ScriptActor)ScriptModuleMinecraft::ScriptActor
ScriptActor(::ScriptModuleMinecraft::ScriptActor &&)ScriptModuleMinecraft::ScriptActor
ScriptActor(::Actor const &actor, ::Scripting::WeakLifetimeScope const &scope)ScriptModuleMinecraft::ScriptActor
ScriptActor(::ScriptModuleMinecraft::ScriptActorData const &actorData, ::Scripting::WeakLifetimeScope const &scope)ScriptModuleMinecraft::ScriptActor
ScriptPlayer(ScriptPlayer const &) (defined in ScriptModuleMinecraft::ScriptPlayer)ScriptModuleMinecraft::ScriptPlayer
ScriptPlayer() (defined in ScriptModuleMinecraft::ScriptPlayer)ScriptModuleMinecraft::ScriptPlayer
ScriptPlayer(::ScriptModuleMinecraft::ScriptPlayer &&)ScriptModuleMinecraft::ScriptPlayer
ScriptPlayer(::Player const &player, ::Scripting::WeakLifetimeScope const &scope)ScriptModuleMinecraft::ScriptPlayer
ScriptPlayer(::ScriptModuleMinecraft::ScriptActorData const &playerData, ::Scripting::WeakLifetimeScope const &scope)ScriptModuleMinecraft::ScriptPlayer
sendMessage(::Scripting::ContextConfig const &contextConfig, ::std::variant< ::std::string, ::ScriptModuleMinecraft::ScriptRawMessageInterface, ::std::vector<::std::variant<::std::string, ::ScriptModuleMinecraft::ScriptRawMessageInterface > > > const &var) constScriptModuleMinecraft::ScriptPlayer
setBodyRotation(float angleInDegrees) constScriptModuleGameTest::ScriptSimulatedPlayer
setDynamicProperties(::Actor &self, ::Scripting::ContextConfig const &contextConfig, ::std::unordered_map<::std::string, ::std::variant< double, float, bool, ::std::string, ::Vec3 > > const &values)ScriptModuleMinecraft::ScriptActor
setDynamicProperty(::Actor &self, ::Scripting::ContextConfig const &contextConfig, ::std::string const &key, ::std::optional<::std::variant< double, float, bool, ::std::string, ::Vec3 > > const &value)ScriptModuleMinecraft::ScriptActor
setDynamicProperty_V010(::Actor &self, ::Scripting::ContextConfig const &contextConfig, ::std::string const &key, ::std::variant< double, float, bool, ::std::string, ::Vec3 > &value)ScriptModuleMinecraft::ScriptActor
setGameMode(::std::optional<::GameType > gameModeOrUndefined)ScriptModuleMinecraft::ScriptPlayer
setItem(::ScriptModuleMinecraft::ScriptItemStack const &scriptItemStack, int slot, bool selectSlot) constScriptModuleGameTest::ScriptSimulatedPlayer
setLoading(::Actor const &actor) (defined in ScriptModuleMinecraft::ScriptPlayer)ScriptModuleMinecraft::ScriptPlayervirtual
setNameTag(::Actor &self, ::std::string const &nameTag) (defined in ScriptModuleMinecraft::ScriptActor)ScriptModuleMinecraft::ScriptActor
setOnFire(::Actor &self, int seconds, bool useEffects)ScriptModuleMinecraft::ScriptActor
setOp(bool isOp) constScriptModuleMinecraft::ScriptPlayer
setProperty(::Actor &self, ::std::string const &identifier, ::std::variant< float, bool, ::std::string > const &value)ScriptModuleMinecraft::ScriptActor
setPropertyOverrideForEntity(::ScriptModuleMinecraft::ScriptActor const &targetEntity, ::std::string const &identifier, ::std::variant< float, bool, ::std::string > const &value)ScriptModuleMinecraft::ScriptPlayer
setRotation(::Actor &self, ::Vec2 rotation)ScriptModuleMinecraft::ScriptActor
setRotation_V010(::Actor &self, float x, float y)ScriptModuleMinecraft::ScriptActor
setSelectedSlot(int slot) constScriptModuleMinecraft::ScriptPlayer
setSneaking(::Actor &self, bool isSneaking) (defined in ScriptModuleMinecraft::ScriptActor)ScriptModuleMinecraft::ScriptActor
setSpawnPoint(::std::optional<::ScriptModuleMinecraft::ScriptDimensionLocation > const &dimensionLocation) constScriptModuleMinecraft::ScriptPlayer
setSprinting(bool sprinting) constScriptModuleGameTest::ScriptSimulatedPlayer
setTarget(::Actor &self, ::ScriptModuleMinecraft::ScriptActor &target)ScriptModuleMinecraft::ScriptActor
setUnloaded(::Actor &actor) (defined in ScriptModuleMinecraft::ScriptPlayer)ScriptModuleMinecraft::ScriptPlayervirtual
setVelocity_010(::Actor &self, ::ScriptModuleMinecraft::ScriptVector const &vel)ScriptModuleMinecraft::ScriptActor
spawnParticle(::std::string const &effectName, ::Vec3 const &location, ::std::optional<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptMolangVariableMap > > molangVariables)ScriptModuleMinecraft::ScriptPlayer
startBuild(int slot) constScriptModuleGameTest::ScriptSimulatedPlayer
startItemCooldown(::std::string const &itemType, int duration)ScriptModuleMinecraft::ScriptPlayer
stopBreakingBlock() constScriptModuleGameTest::ScriptSimulatedPlayer
stopBuild() constScriptModuleGameTest::ScriptSimulatedPlayer
stopFlying() constScriptModuleGameTest::ScriptSimulatedPlayer
stopGliding() constScriptModuleGameTest::ScriptSimulatedPlayer
stopInteracting() constScriptModuleGameTest::ScriptSimulatedPlayer
stopMoving() constScriptModuleGameTest::ScriptSimulatedPlayer
stopMusic()ScriptModuleMinecraft::ScriptPlayer
stopSwimming() constScriptModuleGameTest::ScriptSimulatedPlayer
stopUsingItem() constScriptModuleGameTest::ScriptSimulatedPlayer
swim() constScriptModuleGameTest::ScriptSimulatedPlayer
teleport(::Actor &self, ::Vec3 const &location, ::std::optional<::ScriptModuleMinecraft::ScriptTeleportOptions > const &options)ScriptModuleMinecraft::ScriptActor
teleport_V010(::Actor &self, ::Vec3 const &location, ::ScriptModuleMinecraft::ScriptDimension &dimension, float xRotation, float yRotation, bool keepVelocity)ScriptModuleMinecraft::ScriptActor
teleportFacing_V010(::Actor &self, ::Vec3 const &location, ::ScriptModuleMinecraft::ScriptDimension &dimension, ::Vec3 const &facingLocation, bool keepVelocity)ScriptModuleMinecraft::ScriptActor
triggerEvent(::Actor &self, ::std::string const &eventName)ScriptModuleMinecraft::ScriptActor
triggerEvent_V010(::Actor &self, ::std::string const &eventName)ScriptModuleMinecraft::ScriptActor
tryGetActor(::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::ScriptActor > const &handle, ::Scripting::WeakLifetimeScope const &context)ScriptModuleMinecraft::ScriptActorstatic
tryTeleport(::Actor &self, ::Vec3 const &location, ::std::optional<::ScriptModuleMinecraft::ScriptTeleportOptions > const &options)ScriptModuleMinecraft::ScriptActor
useItem(::ScriptModuleMinecraft::ScriptItemStack const &scriptItemStack) constScriptModuleGameTest::ScriptSimulatedPlayer
useItemInSlot(int slot) constScriptModuleGameTest::ScriptSimulatedPlayer
useItemInSlotOnBlock(int slot, ::Vec3 const &pos, ::ScriptModuleMinecraft::ScriptFacing face, ::std::optional<::Vec3 > faceLocation) constScriptModuleGameTest::ScriptSimulatedPlayer
useItemOnBlock(::ScriptModuleMinecraft::ScriptItemStack const &scriptItemStack, ::Vec3 const &pos, ::ScriptModuleMinecraft::ScriptFacing face, ::std::optional<::Vec3 > faceLocation) constScriptModuleGameTest::ScriptSimulatedPlayer
~ScriptActor() (defined in ScriptModuleMinecraft::ScriptActor)ScriptModuleMinecraft::ScriptActorvirtual
~ScriptPlayer() (defined in ScriptModuleMinecraft::ScriptPlayer)ScriptModuleMinecraft::ScriptPlayervirtual
~ScriptSimulatedPlayer()=default (defined in ScriptModuleGameTest::ScriptSimulatedPlayer)ScriptModuleGameTest::ScriptSimulatedPlayervirtual