LeviLamina
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BufferD3D11.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace bgfx::d3d11 {
6
7struct BufferD3D11 {
8public:
9 // BufferD3D11 inner types define
10 enum class Usage : int {};
11};
12
13} // namespace bgfx::d3d11
Definition BufferD3D11.h:7