LeviLamina
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InputEntry.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/core/container/EnumSet.h"
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#include "mc/deps/core/math/Vec2.h"
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#include "mc/deps/input/InputMode.h"
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#include "mc/network/packet/PlayerAuthInputPacketPayload.h"
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struct
InputEntry
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<4, 4, ::InputMode> mInputMode;
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::ll::TypedStorage<8, 16, ::Bedrock::EnumSet<::PlayerAuthInputPacketPayload::InputData, 66>> mInputData;
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::ll::TypedStorage<4, 8, ::Vec2> mRawMoveVector;
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// NOLINTEND
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};
InputEntry
Definition
InputEntry.h:11
src
mc
entity
components
InputEntry.h
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for LeviLamina by
1.16.1