3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/file/PathBuffer.h"
7#include "mc/deps/core/utility/NonOwnerPointer.h"
8#include "mc/external/gameface/cohtml/IFileSystemReader.h"
9#include "mc/external/gameface/cohtml/ISyncStreamReader.h"
15namespace Core {
class Path; }
25 ::ll::TypedStorage<8, 24, ::Bedrock::NonOwnerPointer<::Core::FileSystem>> mFileSystem;
26 ::ll::TypedStorage<8, 24, ::Bedrock::NonOwnerPointer<::IFileAccess>> mFileAccess;
27 ::ll::TypedStorage<8, 24, ::std::vector<::Core::PathBuffer<::std::string>>> mCurrentFolderFiles;
28 ::ll::TypedStorage<8, 32, ::std::string> mCurrentFileName;
29 ::ll::TypedStorage<8, 64, ::std::function<::Gameface::ISyncStreamReader*(::IFileAccess&, ::Core::Path)>>
30 mSyncStreamReaderFactory;
40 virtual ~FileSystemReader() ;
42 virtual bool EnumerateFolder(
char const* path) ;
44 virtual char const* NextFile() ;
46 virtual ::cohtml::ISyncStreamReader* OpenFile(
char const* path) ;
52 MCAPI FileSystemReader(
53 ::Bedrock::NotNullNonOwnerPtr<::Core::FileSystem>
const& fileSystem,
54 ::Bedrock::NotNullNonOwnerPtr<::IFileAccess>
const& fileAccess,
55 ::std::function<::Gameface::ISyncStreamReader*(::IFileAccess&, ::Core::Path)>
const& syncStreamReaderFactory
63 ::Bedrock::NotNullNonOwnerPtr<::Core::FileSystem>
const& fileSystem,
64 ::Bedrock::NotNullNonOwnerPtr<::IFileAccess>
const& fileAccess,
65 ::std::function<::Gameface::ISyncStreamReader*(::IFileAccess&, ::Core::Path)>
const& syncStreamReaderFactory
78 MCAPI
bool $EnumerateFolder(
char const* path);
80 MCAPI
char const* $NextFile();
82 MCAPI ::cohtml::ISyncStreamReader* $OpenFile(
char const* path);
Definition FileSystem.h:28
Definition ISyncStreamReader.h:7
Definition IFileAccess.h:15
Definition FileSystemReader.h:7
static MCAPI void ** $vftable()