LeviLamina
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EntitySystemsInfo.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7struct ComponentInfo;
8struct SystemInfo;
9// clang-format on
10
12public:
13 // member variables
14 // NOLINTBEGIN
15 ::ll::TypedStorage<8, 32, ::std::string> mName;
16 ::ll::TypedStorage<8, 24, ::std::vector<::SystemInfo>> mGameSystems;
17 ::ll::TypedStorage<8, 24, ::std::vector<::ComponentInfo>> mAllKnownComponents;
18 // NOLINTEND
19};
Definition ComponentInfo.h:5
Definition EntitySystemsInfo.h:11
Definition SystemInfo.h:12