LeviLamina
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ActorInsideBlockEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/WeakRef.h"
7#include "mc/world/level/BlockPos.h"
8
9// auto generated forward declare list
10// clang-format off
12class BlockType;
13class EntityContext;
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext> const> mActor;
21 ::ll::TypedStorage<8, 8, ::BlockType const* const> mBlock;
22 ::ll::TypedStorage<4, 12, ::BlockPos const> mPos;
23 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::BlockSourceHandle> const> mBlockSourceHandle;
24 // NOLINTEND
25};
Definition BlockSourceHandle.h:13
Definition BlockType.h:79
Definition EntityContext.h:15
Definition ActorInsideBlockEvent.h:16