LeviLamina
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ActorInsideBlockEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/common/WeakPtr.h"
7#include "mc/deps/game_refs/WeakRef.h"
8
9// auto generated forward declare list
10// clang-format off
11class BlockLegacy;
12class BlockPos;
14class EntityContext;
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext> const> mActor;
22 ::ll::TypedStorage<8, 8, ::WeakPtr<::BlockLegacy const> const> mBlock;
23 ::ll::TypedStorage<4, 12, ::BlockPos const> mPos;
24 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::BlockSourceHandle> const> mBlockSourceHandle;
25 // NOLINTEND
26
27public:
28 // member functions
29 // NOLINTBEGIN
31 // NOLINTEND
32
33public:
34 // destructor thunk
35 // NOLINTBEGIN
36 MCAPI void $dtor();
37 // NOLINTEND
38};
Definition BlockLegacy.h:88
Definition BlockPos.h:18
Definition BlockSourceHandle.h:13
Definition EntityContext.h:16
Definition ActorInsideBlockEvent.h:17