3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/codebuilder/ProtocolVersion.h"
7#include "mc/world/level/chunk/ActorDigestFormat.h"
8#include "mc/world/level/chunk/BlendVersion.h"
9#include "mc/world/level/chunk/LevelChunkFormat.h"
10#include "mc/world/level/chunk/SubChunkFormat.h"
11#include "mc/world/level/storage/StorageVersion.h"
19namespace SharedConstants {
22MCAPI ::CodeBuilder::ProtocolVersion
const& CodeBuilderProtocolVersion();
24MCAPI ::ActorDigestFormat
const& CurrentActorDigestFormat();
26MCAPI ::BlendVersion
const& CurrentBlendVersion();
28MCAPI ::SemVersionConstant
const& CurrentGameSemVersion();
30MCAPI ::LevelChunkFormat
const& CurrentLevelChunkFormat();
32MCAPI ::StorageVersion
const& CurrentStorageVersion();
34MCAPI ::SubChunkFormat
const& CurrentSubChunkFormat();
36MCAPI_C
bool const& DevInitiallyMuteMusic();
38MCAPI uint64
const& DeviceIdMaxLength();
40MCAPI_C
int const& EduDiscoveryProtocolVersion();
42MCAPI_C
bool const& IsAdvancedGraphicsEnabled();
44MCAPI_C
bool const& IsAndroidPlatform();
46MCAPI
bool const& IsAnyBeta();
48MCAPI_C
bool const& IsBeta();
50MCAPI_C
bool const& IsCreatorEditorBuild();
52MCAPI_C
bool const& IsDevBuild();
54MCAPI_C
bool const& IsIosPlatform();
56MCAPI_C
bool const& IsNxPlatform();
58MCAPI_C
bool const& IsPS4Platform();
60MCAPI_C
bool const& IsPS5Platform();
62MCAPI_C
bool const& IsPlaytest();
64MCAPI_C
bool const& IsPreviewApp();
66MCAPI_C
bool const& IsSonyPlatform();
68MCAPI_C
bool const& IsUsingOptimizedFrameBuilder();
70MCAPI_C
bool const& IsXboxPlatform();
72MCAPI
int const& MajorVersion();
74MCAPI ::std::add_lvalue_reference_t<char const[]> MajorVersionStringFormated();
76MCAPI_C
int const& MaxChatLength();
78MCAPI uint
const& MinTickingChunksRadius();
80MCAPI ::GameVersion
const& MinimumCompatibleGameVersionForLevelData();
82MCAPI
int const& MinorVersion();
84MCAPI ::std::add_lvalue_reference_t<char const[]> MinorVersionStringFormated();
86MCAPI ushort
const& NetworkDefaultGamePort();
88MCAPI ushort
const& NetworkDefaultGamePortv6();
90MCAPI
int const& NetworkDefaultMaxConnections();
92MCAPI ushort
const& NetworkEphemeralPort();
94MCAPI
int const& NetworkMaxPlayerCount();
96MCAPI
int const& NetworkProtocolVersion();
98MCAPI
int const& PatchVersion();
100MCAPI ::std::add_lvalue_reference_t<char const[]> PatchVersionStringFormated();
102MCAPI
int const& RevisionVersion();
104MCAPI_S ::std::add_lvalue_reference_t<char const[]> RevisionVersionStringFormated();
106MCAPI_C
int const& StoreVersion();
108MCAPI_C
bool const& TestInfraEnabled();
110MCAPI_C
bool const& XboxLiveEnabled();
Definition GameVersion.h:10
Definition SemVersionConstant.h:8