3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/codebuilder/ProtocolVersion.h"
7#include "mc/world/level/chunk/ActorDigestFormat.h"
8#include "mc/world/level/chunk/BlendVersion.h"
9#include "mc/world/level/chunk/LevelChunkFormat.h"
10#include "mc/world/level/chunk/SubChunkFormat.h"
11#include "mc/world/level/storage/StorageVersion.h"
19namespace SharedConstants {
22MCAPI ::CodeBuilder::ProtocolVersion
const& CodeBuilderProtocolVersion();
24MCAPI ::ActorDigestFormat
const& CurrentActorDigestFormat();
26MCAPI ::BlendVersion
const& CurrentBlendVersion();
28MCAPI ::SemVersionConstant
const& CurrentGameSemVersion();
30MCAPI ::LevelChunkFormat
const& CurrentLevelChunkFormat();
32MCAPI ::StorageVersion
const& CurrentStorageVersion();
34MCAPI ::SubChunkFormat
const& CurrentSubChunkFormat();
36MCAPI uint64
const& DeviceIdMaxLength();
38MCAPI
bool const& IsAnyBeta();
40MCAPI
bool const& IsDevBuild();
42MCAPI
bool const& IsPS4Platform();
44MCAPI
int const& MajorVersion();
46MCAPI ::std::add_lvalue_reference_t<char const[]> MajorVersionStringFormated();
48MCAPI uint
const& MinTickingChunksRadius();
50MCAPI ::GameVersion
const& MinimumCompatibleGameVersionForLevelData();
52MCAPI
int const& MinorVersion();
54MCAPI ::std::add_lvalue_reference_t<char const[]> MinorVersionStringFormated();
56MCAPI ushort
const& NetworkDefaultGamePort();
58MCAPI ushort
const& NetworkDefaultGamePortv6();
60MCAPI
int const& NetworkDefaultMaxConnections();
62MCAPI ushort
const& NetworkEphemeralPort();
64MCAPI
int const& NetworkMaxPlayerCount();
66MCAPI
int const& NetworkProtocolVersion();
68MCAPI
int const& PatchVersion();
70MCAPI ::std::add_lvalue_reference_t<char const[]> PatchVersionStringFormated();
72MCAPI
int const& RevisionVersion();
74MCAPI ::std::add_lvalue_reference_t<char const[]> RevisionVersionStringFormated();
Definition GameVersion.h:10
Definition SemVersionConstant.h:8