LeviLamina
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SharedConstants.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/codebuilder/ProtocolVersion.h"
7#include "mc/world/level/chunk/ActorDigestFormat.h"
8#include "mc/world/level/chunk/BlendVersion.h"
9#include "mc/world/level/chunk/LevelChunkFormat.h"
10#include "mc/world/level/chunk/SubChunkFormat.h"
11#include "mc/world/level/storage/StorageVersion.h"
12
13// auto generated forward declare list
14// clang-format off
15class GameVersion;
17// clang-format on
18
19namespace SharedConstants {
20// static variables
21// NOLINTBEGIN
22MCAPI ::CodeBuilder::ProtocolVersion const& CodeBuilderProtocolVersion();
23
24MCAPI ::ActorDigestFormat const& CurrentActorDigestFormat();
25
26MCAPI ::BlendVersion const& CurrentBlendVersion();
27
28MCAPI ::SemVersionConstant const& CurrentGameSemVersion();
29
30MCAPI ::LevelChunkFormat const& CurrentLevelChunkFormat();
31
32MCAPI ::StorageVersion const& CurrentStorageVersion();
33
34MCAPI ::SubChunkFormat const& CurrentSubChunkFormat();
35
36MCAPI uint64 const& DeviceIdMaxLength();
37
38MCAPI bool const& IsAnyBeta();
39
40MCAPI int const& MajorVersion();
41
42MCAPI ::std::add_lvalue_reference_t<char const[]> MajorVersionStringFormated();
43
44MCAPI uint const& MinTickingChunksRadius();
45
46MCAPI ::GameVersion const& MinimumCompatibleGameVersionForLevelData();
47
48MCAPI int const& MinorVersion();
49
50MCAPI ::std::add_lvalue_reference_t<char const[]> MinorVersionStringFormated();
51
52MCAPI ushort const& NetworkDefaultGamePort();
53
54MCAPI ushort const& NetworkDefaultGamePortv6();
55
56MCAPI int const& NetworkDefaultMaxConnections();
57
58MCAPI ushort const& NetworkEphemeralPort();
59
60MCAPI int const& NetworkMaxPlayerCount();
61
62MCAPI int const& NetworkProtocolVersion();
63
64MCAPI int const& PatchVersion();
65
66MCAPI ::std::add_lvalue_reference_t<char const[]> PatchVersionStringFormated();
67
68MCAPI int const& RevisionVersion();
69
70MCAPI ::std::add_lvalue_reference_t<char const[]> RevisionVersionStringFormated();
71// NOLINTEND
72
73} // namespace SharedConstants
Definition GameVersion.h:10
Definition SemVersionConstant.h:8