LeviLamina
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Shader.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
glTF {
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struct
Shader {
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public
:
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// Shader inner types define
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enum class
Type :
int
{
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FragmentShader = 35632,
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VertexShader = 35633,
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};
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<8, 32>
mUnk73bba4;
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::ll::UntypedStorage<4, 4>
mUnk38e2d1;
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::ll::UntypedStorage<8, 32>
mUnk98f018;
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::ll::UntypedStorage<4, 4>
mUnk34516e;
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// NOLINTEND
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public
:
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// prevent constructor by default
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Shader& operator=(Shader
const
&);
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Shader(Shader
const
&);
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Shader();
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};
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}
// namespace glTF
ll::UntypedStorage
Definition
Alias.h:14
src
mc
util
gltf
Shader.h
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