LeviLamina
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Shader.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7namespace Json { class Value; }
8// clang-format on
9
10namespace glTF {
11
12struct Shader {
13public:
14 // Shader inner types define
15 enum class Type : int {
16 FragmentShader = 35632,
17 VertexShader = 35633,
18 };
19
20public:
21 // member variables
22 // NOLINTBEGIN
27 // NOLINTEND
28
29public:
30 // prevent constructor by default
31 Shader& operator=(Shader const&);
32 Shader(Shader const&);
33 Shader();
34
35public:
36 // member functions
37 // NOLINTBEGIN
38#ifdef LL_PLAT_C
39 MCNAPI ::Json::Value serialize() const;
40#endif
41 // NOLINTEND
42};
43
44} // namespace glTF
Definition Value.h:16
Definition Alias.h:14
Definition serialize.h:11