LeviLamina
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Shader.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace glTF {
6
7struct Shader {
8public:
9 // Shader inner types define
10 enum class Type : int {
11 FragmentShader = 35632,
12 VertexShader = 35633,
13 };
14
15public:
16 // member variables
17 // NOLINTBEGIN
22 // NOLINTEND
23
24public:
25 // prevent constructor by default
26 Shader& operator=(Shader const&);
27 Shader(Shader const&);
28 Shader();
29};
30
31} // namespace glTF
Definition Shader.h:7
Definition Alias.h:14