3#include "mc/_HeaderOutputPredefine.h"
12namespace ActorOffset {
15MCAPI_S ::Vec3 getEyeOffset(::EntityContext
const& entity);
17MCAPI
void initializePlayer(::EntityContext& entity);
19MCAPI
void setAABBRelativeScaling(
20 ::EntityContext& entity,
21 ::std::optional<::Vec2> headScalar,
22 ::std::optional<::Vec2> eyeScalar,
23 ::std::optional<::Vec2> breathingScalar,
24 ::std::optional<::Vec2> mouthScalar
27MCAPI
void setAABBRelativeScalingAndScaleNow(
28 ::EntityContext& entity,
29 ::std::optional<::Vec2> headScalar,
30 ::std::optional<::Vec2> eyeScalar,
31 ::std::optional<::Vec2> breathingScalar,
32 ::std::optional<::Vec2> mouthScalar
35MCAPI
void setHeightOffset(::EntityContext& entity,
float heightOffset);
40MCAPI ::Vec3
const& DEFAULT_DROP_OFFSET();
Definition EntityContext.h:16