LeviLamina
Loading...
Searching...
No Matches
ActorOffset.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated forward declare list
6
// clang-format off
7
class
EntityContext
;
8
class
Vec2
;
9
class
Vec3
;
10
// clang-format on
11
12
namespace
ActorOffset {
13
// functions
14
// NOLINTBEGIN
15
MCAPI ::Vec3 getEyeOffset(
::EntityContext
const
& entity);
16
17
MCAPI
void
initializePlayer(
::EntityContext
& entity);
18
19
MCAPI
void
setAABBRelativeScaling(
20
::EntityContext
& entity,
21
::std::optional<::Vec2> headScalar,
22
::std::optional<::Vec2> eyeScalar,
23
::std::optional<::Vec2> breathingScalar,
24
::std::optional<::Vec2> mouthScalar
25
);
26
27
MCAPI
void
setAABBRelativeScalingAndScaleNow(
28
::EntityContext
& entity,
29
::std::optional<::Vec2> headScalar,
30
::std::optional<::Vec2> eyeScalar,
31
::std::optional<::Vec2> breathingScalar,
32
::std::optional<::Vec2> mouthScalar
33
);
34
35
MCAPI
void
setHeightOffset(
::EntityContext
& entity,
float
heightOffset);
36
// NOLINTEND
37
38
// static variables
39
// NOLINTBEGIN
40
MCAPI ::Vec3
const
& DEFAULT_DROP_OFFSET();
41
// NOLINTEND
42
43
}
// namespace ActorOffset
EntityContext
Definition
EntityContext.h:16
Vec2
Definition
Vec2.h:5
Vec3
Definition
Vec3.h:10
src
mc
world
actor
provider
ActorOffset.h
Generated on Sat Apr 26 2025 05:56:07 for LeviLamina by
1.12.0