LeviLamina
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ActorOffset.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class EntityContext;
8class Vec2;
9class Vec3;
10// clang-format on
11
12namespace ActorOffset {
13// functions
14// NOLINTBEGIN
15MCAPI ::Vec3 getEyeOffset(::EntityContext const& entity);
16
17MCAPI void initializePlayer(::EntityContext& entity);
18
19MCAPI void setAABBRelativeScaling(
20 ::EntityContext& entity,
21 ::std::optional<::Vec2> headScalar,
22 ::std::optional<::Vec2> eyeScalar,
23 ::std::optional<::Vec2> breathingScalar,
24 ::std::optional<::Vec2> mouthScalar
25);
26
27MCAPI void setAABBRelativeScalingAndScaleNow(
28 ::EntityContext& entity,
29 ::std::optional<::Vec2> headScalar,
30 ::std::optional<::Vec2> eyeScalar,
31 ::std::optional<::Vec2> breathingScalar,
32 ::std::optional<::Vec2> mouthScalar
33);
34
35MCAPI void setHeightOffset(::EntityContext& entity, float heightOffset);
36// NOLINTEND
37
38// static variables
39// NOLINTBEGIN
40MCAPI ::Vec3 const& DEFAULT_DROP_OFFSET();
41// NOLINTEND
42
43} // namespace ActorOffset
Definition EntityContext.h:16
Definition Vec2.h:5
Definition Vec3.h:10