LeviLamina
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ActorOffset.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
EntityContext
;
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class
Vec2
;
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class
Vec3
;
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// clang-format on
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namespace
ActorOffset {
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// functions
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// NOLINTBEGIN
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MCNAPI
void
initializePlayer(
::EntityContext
& entity);
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MCNAPI
void
setAABBRelativeScaling(
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::EntityContext
& entity,
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::std::optional<::Vec2> headScalar,
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::std::optional<::Vec2> eyeScalar,
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::std::optional<::Vec2> breathingScalar,
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::std::optional<::Vec2> mouthScalar
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);
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MCNAPI
void
setAABBRelativeScalingAndScaleNow(
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::EntityContext
& entity,
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::std::optional<::Vec2> headScalar,
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::std::optional<::Vec2> eyeScalar,
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::std::optional<::Vec2> breathingScalar,
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::std::optional<::Vec2> mouthScalar
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);
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MCNAPI
void
setHeightOffset(
::EntityContext
& entity,
float
heightOffset);
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// NOLINTEND
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// static variables
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// NOLINTBEGIN
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MCNAPI ::Vec3
const
& DEFAULT_DROP_OFFSET();
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// NOLINTEND
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}
// namespace ActorOffset
EntityContext
Definition
EntityContext.h:16
Vec2
Definition
Vec2.h:5
Vec3
Definition
Vec3.h:10
src
mc
world
actor
provider
ActorOffset.h
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