LeviLamina
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ActorOffset.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class EntityContext;
8class Vec2;
9class Vec3;
10// clang-format on
11
12namespace ActorOffset {
13// functions
14// NOLINTBEGIN
15MCNAPI void initializePlayer(::EntityContext& entity);
16
17MCNAPI void setAABBRelativeScaling(
18 ::EntityContext& entity,
19 ::std::optional<::Vec2> headScalar,
20 ::std::optional<::Vec2> eyeScalar,
21 ::std::optional<::Vec2> breathingScalar,
22 ::std::optional<::Vec2> mouthScalar
23);
24
25MCNAPI void setAABBRelativeScalingAndScaleNow(
26 ::EntityContext& entity,
27 ::std::optional<::Vec2> headScalar,
28 ::std::optional<::Vec2> eyeScalar,
29 ::std::optional<::Vec2> breathingScalar,
30 ::std::optional<::Vec2> mouthScalar
31);
32
33MCNAPI void setHeightOffset(::EntityContext& entity, float heightOffset);
34// NOLINTEND
35
36// static variables
37// NOLINTBEGIN
38MCNAPI ::Vec3 const& DEFAULT_DROP_OFFSET();
39// NOLINTEND
40
41} // namespace ActorOffset
Definition EntityContext.h:16
Definition Vec2.h:5
Definition Vec3.h:10