LeviLamina
Loading...
Searching...
No Matches
Village Member List

This is the complete list of members for Village, including all inherited members.

$ctor(::Dimension &dimension, ::mce::UUID id, ::BlockPos const &origin) (defined in Village)Village
$dtor() (defined in Village)Village
_calcPOIDist() (defined in Village)Village
_claimUnclaimedPOIs() (defined in Village)Village
_clearVillagerPOIs(::ActorUniqueID const &villager) (defined in Village)Village
_createRaid() (defined in Village)Village
_deleteOldDataIfNeeded(::LevelStorage &levelStorage, ::std::string const &key) const (defined in Village)Village
_findAvailablePOI(uint64 index, ::Level &level, ::Random &random, ::ActorUniqueID id) (defined in Village)Village
_findPlayerCentricSpawnPointForRaid(::Vec3 &outSpawnPoint, bool snapToSurface) const (defined in Village)Village
_findPreferredPOI(::std::vector<::std::weak_ptr<::POIInstance > > &unclaimedPOIStack, ::HashedString const &preferredPOI) (defined in Village)Villagestatic
_findSpawnableRegion(::Vec3 spawnPosition, int xzSpreadDistance, bool &outHasSpawnAreaLoaded) const (defined in Village)Village
_findSpawnPointForRaid(::Vec3 &outSpawnPoint, float distanceTolerance, float boundsScaling, bool snapToSurface, bool outsideOfVillage) const (defined in Village)Village
_findWeightedPOI(::std::vector<::std::weak_ptr<::POIInstance > > &unclaimedPOIStack, ::Random &random, ::ActorUniqueID id) (defined in Village)Village
_helpLocateRaiders(::Raid const &raid) (defined in Village)Village
_loadVillageData(::CompoundTag const &tag) (defined in Village)Village
_loadVillageDwellers(::CompoundTag const &tag) (defined in Village)Village
_loadVillagePOIs(::CompoundTag const &tag) (defined in Village)Village
_playSoundFrom(::Vec3 const &soundOrigin, ::SharedTypes::Legacy::LevelSoundEvent sound) (defined in Village)Village
_readyRaidGroup(::std::unordered_set<::ActorUniqueID > &spawnedMobs) (defined in Village)Village
_ringBells(::BlockSource &region, ::Random &random) const (defined in Village)Village
_saveVillageData(::LevelStorage &levelStorage) const (defined in Village)Village
_saveVillageDwellers(::LevelStorage &levelStorage) const (defined in Village)Village
_saveVillagePlayerStanding(::LevelStorage &levelStorage) const (defined in Village)Village
_saveVillagePOIs(::LevelStorage &levelStorage) const (defined in Village)Village
_saveVillagePOIsToTag(::CompoundTag &tag) const (defined in Village)Village
_saveVillageRaid(::LevelStorage &levelStorage) const (defined in Village)Village
_sendSoundTheAlarmAchievement(::Player const &player) const (defined in Village)Village
_spawnPassiveDwellers(::BlockSource &region, int) (defined in Village)Village
_spawnRaidGroup(::Vec3 spawnPosition, uchar groupNumber, ::std::unordered_set<::ActorUniqueID > &spawnedMobs) const (defined in Village)Village
_tryAddPoiToVillage(::ActorUniqueID const &villager, ::std::weak_ptr<::POIInstance > pi) (defined in Village)Village
_tryShiftStandingsTowardNeutral(::Tick &updateTick, uint64 updateInterval, bool positiveShift) (defined in Village)Village
_trySpawnDefenderDwellers(::BlockSource &region, uint64 bedCount) (defined in Village)Village
_updateAndRemoveInactiveDwellers(uint64 villagerPurgeTime, float villageBorderTolerance) (defined in Village)Village
_updateClaimedPOIs(::BlockSource &region) (defined in Village)Village
_updateUnclaimedPOIs(::BlockSource &region) (defined in Village)Village
addActorToVillage(::DwellerRole role, ::ActorUniqueID const &actorID) (defined in Village)Village
addAggressor(::Mob const &mob) (defined in Village)Village
addPOI(::std::weak_ptr<::POIInstance > pi) (defined in Village)Village
addVillager(::ActorUniqueID const &villagerID) (defined in Village)Village
CELEBRATION_EVENT() (defined in Village)Villagestatic
checkNeedMoreVillagers() const (defined in Village)Village
ClaimedPOIList typedef (defined in Village)Village
DEBUG_DRAWING() (defined in Village)Villagestatic
debugDraw() (defined in Village)Village
DwellerMap typedef (defined in Village)Village
DwellerTimestamp typedef (defined in Village)Village
fetchOwnedPOI(::ActorUniqueID const &id, ::POIType type) (defined in Village)Village
getBedPOICount() const (defined in Village)Village
getClosestAggressor(::Actor *from) (defined in Village)Village
getClosestPOI(::POIType type, ::BlockPos const &position) (defined in Village)Village
hasSpecificDweller(::DwellerRole role, ::ActorUniqueID const &id) const (defined in Village)Village
isVillagePOI(::VillageManager const &villageManager, ::Block const &block) (defined in Village)Villagestatic
loadDataByKey(::std::string const &key, ::CompoundTag const &tag) (defined in Village)Village
mAggressors (defined in Village)Village
mBadStandingDecayTimer (defined in Village)Village
mBounds (defined in Village)Village
mClaimedPOIs (defined in Village)Village
mDimension (defined in Village)Village
mDwellers (defined in Village)Village
mGameTick (defined in Village)Village
mGoodStandingDecayTimer (defined in Village)Village
mInitializationTimer (defined in Village)Village
mNitwitFamily (defined in Village)Village
mNoBreedTimer (defined in Village)Village
modifyStanding(::ActorUniqueID const &playerID, int delta) (defined in Village)Village
mPassiveDwellerSpawnTimer (defined in Village)Village
mPlayerStanding (defined in Village)Village
mRaid (defined in Village)Village
mRingTick (defined in Village)Village
mSaveTick (defined in Village)Village
mSoundTheAlarmPlayerList (defined in Village)Village
mStaticRaidBounds (defined in Village)Village
mUnclaimedPOIStacks (defined in Village)Village
mUniqueID (defined in Village)Village
mVillageInitialized (defined in Village)Village
mVillagePrefix (defined in Village)Village
mVillagePrefixOld (defined in Village)Village
mVillagerWorkTimestamps (defined in Village)Village
mVillageVersion (defined in Village)Village
operator=(Village const &) (defined in Village)Village
RAID_BOUNDS_PADDING() (defined in Village)Villagestatic
RAID_EXPIRY_EVENT() (defined in Village)Villagestatic
RAID_FINISHED_DELAY_IN_TICKS() (defined in Village)Villagestatic
RAID_GROUP_COMPLETE_DELAY_IN_TICKS() (defined in Village)Villagestatic
RAID_LOCATION_HELP_DELAY_IN_TICKS() (defined in Village)Villagestatic
RAID_MAX_SPAWN_FAILURES() (defined in Village)Villagestatic
RAID_PREP_TIME_IN_TICKS() (defined in Village)Villagestatic
RAID_TIMEOUT_IN_TICKS() (defined in Village)Villagestatic
removeActorFromVillage(::DwellerRole role, ::ActorUniqueID const &actor) (defined in Village)Village
removeAllInstancesofActorFromVillage(::ActorUniqueID const &actor) (defined in Village)Village
removeVillageSavedData() (defined in Village)Village
rewardAllPlayers(int deltaAmount) (defined in Village)Village
STORAGE_KEY_DWELLERS() (defined in Village)Villagestatic
STORAGE_KEY_PLAYERS() (defined in Village)Villagestatic
STORAGE_KEY_POI() (defined in Village)Villagestatic
STORAGE_KEY_PREFIX() (defined in Village)Villagestatic
STORAGE_KEY_RAID() (defined in Village)Villagestatic
STORAGE_KEY_VILLAGE() (defined in Village)Villagestatic
tick(::Tick tick, ::BlockSource &region) (defined in Village)Village
tickRaid(::Tick gameTick) (defined in Village)Village
triggerRaid() (defined in Village)Village
UnclaimedPOIList typedef (defined in Village)Village
unlinkMismatchedJobsites(::Actor const &villager) (defined in Village)Village
Village(Village const &) (defined in Village)Village
Village() (defined in Village)Village
Village(::Dimension &dimension, ::mce::UUID id, ::BlockPos const &origin) (defined in Village)Village
villagerLivesHere(::ActorUniqueID const &villager) const (defined in Village)Village
VillageVersion enum name (defined in Village)Village
~Village() (defined in Village)Village