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LeviLamina
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This is the complete list of members for Village, including all inherited members.
| $ctor(::Dimension &dimension, ::mce::UUID id, ::BlockPos const &origin) (defined in Village) | Village | |
| $dtor() (defined in Village) | Village | |
| _calcPOIDist() (defined in Village) | Village | |
| _claimUnclaimedPOIs() (defined in Village) | Village | |
| _clearVillagerPOIs(::ActorUniqueID const &villager) (defined in Village) | Village | |
| _createRaid() (defined in Village) | Village | |
| _deleteOldDataIfNeeded(::LevelStorage &levelStorage, ::std::string const &key) const (defined in Village) | Village | |
| _findAvailablePOI(uint64 index, ::Level &level, ::Random &random, ::ActorUniqueID id) (defined in Village) | Village | |
| _findPlayerCentricSpawnPointForRaid(::Vec3 &outSpawnPoint, bool snapToSurface) const (defined in Village) | Village | |
| _findPreferredPOI(::std::vector<::std::weak_ptr<::POIInstance > > &unclaimedPOIStack, ::HashedString const &preferredPOI) (defined in Village) | Village | static |
| _findSpawnableRegion(::Vec3 spawnPosition, int xzSpreadDistance, bool &outHasSpawnAreaLoaded) const (defined in Village) | Village | |
| _findSpawnPointForRaid(::Vec3 &outSpawnPoint, float distanceTolerance, float boundsScaling, bool snapToSurface, bool outsideOfVillage) const (defined in Village) | Village | |
| _findWeightedPOI(::std::vector<::std::weak_ptr<::POIInstance > > &unclaimedPOIStack, ::Random &random, ::ActorUniqueID id) (defined in Village) | Village | |
| _helpLocateRaiders(::Raid const &raid) (defined in Village) | Village | |
| _loadVillageData(::CompoundTag const &tag) (defined in Village) | Village | |
| _loadVillageDwellers(::CompoundTag const &tag) (defined in Village) | Village | |
| _loadVillagePOIs(::CompoundTag const &tag) (defined in Village) | Village | |
| _playSoundFrom(::Vec3 const &soundOrigin, ::SharedTypes::Legacy::LevelSoundEvent sound) (defined in Village) | Village | |
| _readyRaidGroup(::std::unordered_set<::ActorUniqueID > &spawnedMobs) (defined in Village) | Village | |
| _ringBells(::BlockSource ®ion, ::Random &random) const (defined in Village) | Village | |
| _saveVillageData(::LevelStorage &levelStorage) const (defined in Village) | Village | |
| _saveVillageDwellers(::LevelStorage &levelStorage) const (defined in Village) | Village | |
| _saveVillagePlayerStanding(::LevelStorage &levelStorage) const (defined in Village) | Village | |
| _saveVillagePOIs(::LevelStorage &levelStorage) const (defined in Village) | Village | |
| _saveVillagePOIsToTag(::CompoundTag &tag) const (defined in Village) | Village | |
| _saveVillageRaid(::LevelStorage &levelStorage) const (defined in Village) | Village | |
| _sendSoundTheAlarmAchievement(::Player const &player) const (defined in Village) | Village | |
| _spawnPassiveDwellers(::BlockSource ®ion, int) (defined in Village) | Village | |
| _spawnRaidGroup(::Vec3 spawnPosition, uchar groupNumber, ::std::unordered_set<::ActorUniqueID > &spawnedMobs) const (defined in Village) | Village | |
| _tryAddPoiToVillage(::ActorUniqueID const &villager, ::std::weak_ptr<::POIInstance > pi) (defined in Village) | Village | |
| _tryShiftStandingsTowardNeutral(::Tick &updateTick, uint64 updateInterval, bool positiveShift) (defined in Village) | Village | |
| _trySpawnDefenderDwellers(::BlockSource ®ion, uint64 bedCount) (defined in Village) | Village | |
| _updateAndRemoveInactiveDwellers(uint64 villagerPurgeTime, float villageBorderTolerance) (defined in Village) | Village | |
| _updateClaimedPOIs(::BlockSource ®ion) (defined in Village) | Village | |
| _updateUnclaimedPOIs(::BlockSource ®ion) (defined in Village) | Village | |
| addActorToVillage(::DwellerRole role, ::ActorUniqueID const &actorID) (defined in Village) | Village | |
| addAggressor(::Mob const &mob) (defined in Village) | Village | |
| addPOI(::std::weak_ptr<::POIInstance > pi) (defined in Village) | Village | |
| addVillager(::ActorUniqueID const &villagerID) (defined in Village) | Village | |
| CELEBRATION_EVENT() (defined in Village) | Village | static |
| checkNeedMoreVillagers() const (defined in Village) | Village | |
| ClaimedPOIList typedef (defined in Village) | Village | |
| DEBUG_DRAWING() (defined in Village) | Village | static |
| debugDraw() (defined in Village) | Village | |
| DwellerMap typedef (defined in Village) | Village | |
| DwellerTimestamp typedef (defined in Village) | Village | |
| fetchOwnedPOI(::ActorUniqueID const &id, ::POIType type) (defined in Village) | Village | |
| getBedPOICount() const (defined in Village) | Village | |
| getClosestPOI(::POIType type, ::BlockPos const &position) (defined in Village) | Village | |
| hasInvalidRole(::ActorUniqueID const &actorId, ::DwellerRole const &role) (defined in Village) | Village | |
| hasSpecificDweller(::DwellerRole role, ::ActorUniqueID const &id) const (defined in Village) | Village | |
| isVillagePOI(::VillageManager const &villageManager, ::Block const &block) (defined in Village) | Village | static |
| loadDataByKey(::std::string const &key, ::CompoundTag const &tag) (defined in Village) | Village | |
| mAggressors (defined in Village) | Village | |
| mBadStandingDecayTimer (defined in Village) | Village | |
| mBounds (defined in Village) | Village | |
| mClaimedPOIs (defined in Village) | Village | |
| mDimension (defined in Village) | Village | |
| mDwellers (defined in Village) | Village | |
| mGameTick (defined in Village) | Village | |
| mGoodStandingDecayTimer (defined in Village) | Village | |
| mInitializationTimer (defined in Village) | Village | |
| mNitwitFamily (defined in Village) | Village | |
| mNoBreedTimer (defined in Village) | Village | |
| modifyStanding(::ActorUniqueID const &playerID, int delta) (defined in Village) | Village | |
| mPassiveDwellerSpawnTimer (defined in Village) | Village | |
| mPlayerStanding (defined in Village) | Village | |
| mRaid (defined in Village) | Village | |
| mRingTick (defined in Village) | Village | |
| mSaveTick (defined in Village) | Village | |
| mSoundTheAlarmPlayerList (defined in Village) | Village | |
| mStaticRaidBounds (defined in Village) | Village | |
| mUnclaimedPOIStacks (defined in Village) | Village | |
| mUniqueID (defined in Village) | Village | |
| mVillageInitialized (defined in Village) | Village | |
| mVillagePrefix (defined in Village) | Village | |
| mVillagePrefixOld (defined in Village) | Village | |
| mVillagerWorkTimestamps (defined in Village) | Village | |
| mVillageVersion (defined in Village) | Village | |
| operator=(Village const &) (defined in Village) | Village | |
| RAID_BOUNDS_PADDING() (defined in Village) | Village | static |
| RAID_EXPIRY_EVENT() (defined in Village) | Village | static |
| RAID_FINISHED_DELAY_IN_TICKS() (defined in Village) | Village | static |
| RAID_GROUP_COMPLETE_DELAY_IN_TICKS() (defined in Village) | Village | static |
| RAID_LOCATION_HELP_DELAY_IN_TICKS() (defined in Village) | Village | static |
| RAID_MAX_SPAWN_FAILURES() (defined in Village) | Village | static |
| RAID_PREP_TIME_IN_TICKS() (defined in Village) | Village | static |
| RAID_TIMEOUT_IN_TICKS() (defined in Village) | Village | static |
| removeActorFromVillage(::DwellerRole role, ::ActorUniqueID const &actor) (defined in Village) | Village | |
| removeAllInstancesofActorFromVillage(::ActorUniqueID const &actor) (defined in Village) | Village | |
| removeVillageSavedData() (defined in Village) | Village | |
| rewardAllPlayers(int deltaAmount) (defined in Village) | Village | |
| STORAGE_KEY_DWELLERS() (defined in Village) | Village | static |
| STORAGE_KEY_PLAYERS() (defined in Village) | Village | static |
| STORAGE_KEY_POI() (defined in Village) | Village | static |
| STORAGE_KEY_PREFIX() (defined in Village) | Village | static |
| STORAGE_KEY_RAID() (defined in Village) | Village | static |
| STORAGE_KEY_VILLAGE() (defined in Village) | Village | static |
| tick(::Tick tick, ::BlockSource ®ion) (defined in Village) | Village | |
| tickRaid(::Tick gameTick) (defined in Village) | Village | |
| triggerRaid() (defined in Village) | Village | |
| UnclaimedPOIList typedef (defined in Village) | Village | |
| unlinkMismatchedJobsites(::Actor const &villager) (defined in Village) | Village | |
| Village(Village const &) (defined in Village) | Village | |
| Village() (defined in Village) | Village | |
| Village(::Dimension &dimension, ::mce::UUID id, ::BlockPos const &origin) (defined in Village) | Village | |
| villagerLivesHere(::ActorUniqueID const &villager) const (defined in Village) | Village | |
| VillageVersion enum name (defined in Village) | Village | |
| ~Village() (defined in Village) | Village |