LeviLamina
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This is the complete list of members for Village, including all inherited members.
$ctor(::Dimension &dimension, ::mce::UUID id, ::BlockPos const &origin) (defined in Village) | Village | |
$dtor() (defined in Village) | Village | |
_calcPOIDist() (defined in Village) | Village | |
_claimUnclaimedPOIs() (defined in Village) | Village | |
_clearVillagerPOIs(::ActorUniqueID const &villager) (defined in Village) | Village | |
_createRaid() (defined in Village) | Village | |
_deleteOldDataIfNeeded(::LevelStorage &levelStorage, ::std::string const &key) const (defined in Village) | Village | |
_findAvailablePOI(uint64 index, ::Level &level, ::Random &random, ::ActorUniqueID id) (defined in Village) | Village | |
_findPlayerCentricSpawnPointForRaid(::Vec3 &outSpawnPoint, bool snapToSurface) const (defined in Village) | Village | |
_findPreferredPOI(::std::vector<::std::weak_ptr<::POIInstance > > &unclaimedPOIStack, ::HashedString const &preferredPOI) (defined in Village) | Village | static |
_findSpawnableRegion(::Vec3 spawnPosition, int xzSpreadDistance, bool &outHasSpawnAreaLoaded) const (defined in Village) | Village | |
_findSpawnPointForRaid(::Vec3 &outSpawnPoint, float distanceTolerance, float boundsScaling, bool snapToSurface, bool outsideOfVillage) const (defined in Village) | Village | |
_findWeightedPOI(::std::vector<::std::weak_ptr<::POIInstance > > &unclaimedPOIStack, ::Random &random, ::ActorUniqueID id) (defined in Village) | Village | |
_helpLocateRaiders(::Raid const &raid) (defined in Village) | Village | |
_loadVillageData(::CompoundTag const &tag) (defined in Village) | Village | |
_loadVillageDwellers(::CompoundTag const &tag) (defined in Village) | Village | |
_loadVillagePOIs(::CompoundTag const &tag) (defined in Village) | Village | |
_playSoundFrom(::Vec3 const &soundOrigin, ::SharedTypes::Legacy::LevelSoundEvent sound) (defined in Village) | Village | |
_readyRaidGroup(::std::unordered_set<::ActorUniqueID > &spawnedMobs) (defined in Village) | Village | |
_ringBells(::BlockSource ®ion, ::Random &random) const (defined in Village) | Village | |
_saveVillageData(::LevelStorage &levelStorage) const (defined in Village) | Village | |
_saveVillageDwellers(::LevelStorage &levelStorage) const (defined in Village) | Village | |
_saveVillagePlayerStanding(::LevelStorage &levelStorage) const (defined in Village) | Village | |
_saveVillagePOIs(::LevelStorage &levelStorage) const (defined in Village) | Village | |
_saveVillagePOIsToTag(::CompoundTag &tag) const (defined in Village) | Village | |
_saveVillageRaid(::LevelStorage &levelStorage) const (defined in Village) | Village | |
_sendSoundTheAlarmAchievement(::Player const &player) const (defined in Village) | Village | |
_spawnPassiveDwellers(::BlockSource ®ion, int) (defined in Village) | Village | |
_spawnRaidGroup(::Vec3 spawnPosition, uchar groupNumber, ::std::unordered_set<::ActorUniqueID > &spawnedMobs) const (defined in Village) | Village | |
_tryAddPoiToVillage(::ActorUniqueID const &villager, ::std::weak_ptr<::POIInstance > pi) (defined in Village) | Village | |
_tryShiftStandingsTowardNeutral(::Tick &updateTick, uint64 updateInterval, bool positiveShift) (defined in Village) | Village | |
_trySpawnDefenderDwellers(::BlockSource ®ion, uint64 bedCount) (defined in Village) | Village | |
_updateAndRemoveInactiveDwellers(uint64 villagerPurgeTime, float villageBorderTolerance) (defined in Village) | Village | |
_updateClaimedPOIs(::BlockSource ®ion) (defined in Village) | Village | |
_updateUnclaimedPOIs(::BlockSource ®ion) (defined in Village) | Village | |
addActorToVillage(::DwellerRole role, ::ActorUniqueID const &actorID) (defined in Village) | Village | |
addAggressor(::Mob const &mob) (defined in Village) | Village | |
addPOI(::std::weak_ptr<::POIInstance > pi) (defined in Village) | Village | |
addVillager(::ActorUniqueID const &villagerID) (defined in Village) | Village | |
CELEBRATION_EVENT() (defined in Village) | Village | static |
checkNeedMoreVillagers() const (defined in Village) | Village | |
ClaimedPOIList typedef (defined in Village) | Village | |
DEBUG_DRAWING() (defined in Village) | Village | static |
debugDraw() (defined in Village) | Village | |
DwellerMap typedef (defined in Village) | Village | |
DwellerTimestamp typedef (defined in Village) | Village | |
fetchOwnedPOI(::ActorUniqueID const &id, ::POIType type) (defined in Village) | Village | |
getBedPOICount() const (defined in Village) | Village | |
getClosestAggressor(::Actor *from) (defined in Village) | Village | |
getClosestPOI(::POIType type, ::BlockPos const &position) (defined in Village) | Village | |
hasSpecificDweller(::DwellerRole role, ::ActorUniqueID const &id) const (defined in Village) | Village | |
isVillagePOI(::VillageManager const &villageManager, ::Block const &block) (defined in Village) | Village | static |
loadDataByKey(::std::string const &key, ::CompoundTag const &tag) (defined in Village) | Village | |
mAggressors (defined in Village) | Village | |
mBadStandingDecayTimer (defined in Village) | Village | |
mBounds (defined in Village) | Village | |
mClaimedPOIs (defined in Village) | Village | |
mDimension (defined in Village) | Village | |
mDwellers (defined in Village) | Village | |
mGameTick (defined in Village) | Village | |
mGoodStandingDecayTimer (defined in Village) | Village | |
mInitializationTimer (defined in Village) | Village | |
mNitwitFamily (defined in Village) | Village | |
mNoBreedTimer (defined in Village) | Village | |
modifyStanding(::ActorUniqueID const &playerID, int delta) (defined in Village) | Village | |
mPassiveDwellerSpawnTimer (defined in Village) | Village | |
mPlayerStanding (defined in Village) | Village | |
mRaid (defined in Village) | Village | |
mRingTick (defined in Village) | Village | |
mSaveTick (defined in Village) | Village | |
mSoundTheAlarmPlayerList (defined in Village) | Village | |
mStaticRaidBounds (defined in Village) | Village | |
mUnclaimedPOIStacks (defined in Village) | Village | |
mUniqueID (defined in Village) | Village | |
mVillageInitialized (defined in Village) | Village | |
mVillagePrefix (defined in Village) | Village | |
mVillagePrefixOld (defined in Village) | Village | |
mVillagerWorkTimestamps (defined in Village) | Village | |
mVillageVersion (defined in Village) | Village | |
operator=(Village const &) (defined in Village) | Village | |
RAID_BOUNDS_PADDING() (defined in Village) | Village | static |
RAID_EXPIRY_EVENT() (defined in Village) | Village | static |
RAID_FINISHED_DELAY_IN_TICKS() (defined in Village) | Village | static |
RAID_GROUP_COMPLETE_DELAY_IN_TICKS() (defined in Village) | Village | static |
RAID_LOCATION_HELP_DELAY_IN_TICKS() (defined in Village) | Village | static |
RAID_MAX_SPAWN_FAILURES() (defined in Village) | Village | static |
RAID_PREP_TIME_IN_TICKS() (defined in Village) | Village | static |
RAID_TIMEOUT_IN_TICKS() (defined in Village) | Village | static |
removeActorFromVillage(::DwellerRole role, ::ActorUniqueID const &actor) (defined in Village) | Village | |
removeAllInstancesofActorFromVillage(::ActorUniqueID const &actor) (defined in Village) | Village | |
removeVillageSavedData() (defined in Village) | Village | |
rewardAllPlayers(int deltaAmount) (defined in Village) | Village | |
STORAGE_KEY_DWELLERS() (defined in Village) | Village | static |
STORAGE_KEY_PLAYERS() (defined in Village) | Village | static |
STORAGE_KEY_POI() (defined in Village) | Village | static |
STORAGE_KEY_PREFIX() (defined in Village) | Village | static |
STORAGE_KEY_RAID() (defined in Village) | Village | static |
STORAGE_KEY_VILLAGE() (defined in Village) | Village | static |
tick(::Tick tick, ::BlockSource ®ion) (defined in Village) | Village | |
tickRaid(::Tick gameTick) (defined in Village) | Village | |
triggerRaid() (defined in Village) | Village | |
UnclaimedPOIList typedef (defined in Village) | Village | |
unlinkMismatchedJobsites(::Actor const &villager) (defined in Village) | Village | |
Village(Village const &) (defined in Village) | Village | |
Village() (defined in Village) | Village | |
Village(::Dimension &dimension, ::mce::UUID id, ::BlockPos const &origin) (defined in Village) | Village | |
villagerLivesHere(::ActorUniqueID const &villager) const (defined in Village) | Village | |
VillageVersion enum name (defined in Village) | Village | |
~Village() (defined in Village) | Village |