LeviLamina
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SkinAdjustments.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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struct
SkinAdjustments
{
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public
:
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// SkinAdjustments inner types define
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enum class
AnimBits :
int
{
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ArmsDown = 0,
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ArmsOutFront = 1,
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NoLegAnim = 2,
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SingleLegs = 3,
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SingleArms = 4,
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StatueOfLiberty = 5,
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DontRenderArmour = 6,
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NoBobbing = 7,
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UpsideDown = 8,
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InvertedCrouch = 9,
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};
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<4, 4, uint> mAnimOverrideBitmask;
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// NOLINTEND
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};
SkinAdjustments
Definition
SkinAdjustments.h:5
src-server
mc
world
actor
player
SkinAdjustments.h
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