LeviLamina
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CameraActivationEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/EasingType.h"
7#include "mc/deps/game_refs/WeakRef.h"
8
9// auto generated forward declare list
10// clang-format off
11class EntityId;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityId>> mNewActiveCamera;
19 ::ll::TypedStorage<4, 4, ::EasingType> mEasingType;
20 ::ll::TypedStorage<4, 4, float> mEasingTime;
21 // NOLINTEND
22};
Definition EntityId.h:12
Definition CameraActivationEvent.h:14