LeviLamina
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CameraActivationEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/EasingType.h"
7#include "mc/deps/ecs/EntityId.h"
8#include "mc/deps/game_refs/WeakRef.h"
9
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityId>> mNewActiveCamera;
15 ::ll::TypedStorage<4, 4, ::EasingType> mEasingType;
16 ::ll::TypedStorage<4, 4, float> mEasingTime;
17 // NOLINTEND
18};
Definition CameraActivationEvent.h:10