LeviLamina
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EntityArmorEquipmentSlotMappingDefinition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/util/json_util/JsonSchemaObjectNode.h"
7
8// auto generated forward declare list
9// clang-format off
10class EntityContext;
12namespace JsonUtil { class EmptyClass; }
13// clang-format on
14
15struct EntityArmorEquipmentSlotMappingDefinition {
16public:
17 // member variables
18 // NOLINTBEGIN
20 // NOLINTEND
21
22public:
23 // prevent constructor by default
24 EntityArmorEquipmentSlotMappingDefinition& operator=(EntityArmorEquipmentSlotMappingDefinition const&);
25 EntityArmorEquipmentSlotMappingDefinition(EntityArmorEquipmentSlotMappingDefinition const&);
26 EntityArmorEquipmentSlotMappingDefinition();
27
28public:
29 // member functions
30 // NOLINTBEGIN
31 MCAPI void _setArmorSlot(::std::string const& slot);
32
33 MCAPI void initialize(::EntityContext& entity, ::EntityArmorEquipmentSlotMappingComponent& component) const;
34 // NOLINTEND
35
36public:
37 // static functions
38 // NOLINTBEGIN
39 MCAPI static void buildSchema(
40 ::std::shared_ptr<
42 );
43 // NOLINTEND
44};
Definition EntityContext.h:17
Definition EmptyClass.h:7
Definition JsonSchemaObjectNode.h:8
Definition EntityArmorEquipmentSlotMappingComponent.h:8
Definition Alias.h:14