LeviLamina
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GameTestError.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/runtime/Error.h"
7#include "mc/gametest/framework/GameTestErrorType.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace Scripting { struct ErrorBinding; }
12// clang-format on
13
14namespace gametest {
15
17public:
18 // member variables
19 // NOLINTBEGIN
23 // NOLINTEND
24
25public:
26 // prevent constructor by default
27 GameTestError& operator=(GameTestError const&);
29
30public:
31 // member functions
32 // NOLINTBEGIN
34
36
38 ::gametest::GameTestErrorType type_,
39 ::std::string const& message_,
40 ::std::vector<::std::string> params_
41 );
42
44 // NOLINTEND
45
46public:
47 // static functions
48 // NOLINTBEGIN
49 MCNAPI static ::Scripting::ErrorBinding bind();
50 // NOLINTEND
51
52public:
53 // constructor thunks
54 // NOLINTBEGIN
55 MCNAPI void* $ctor(::gametest::GameTestError const&);
56
58
59 MCNAPI void*
60 $ctor(::gametest::GameTestErrorType type_, ::std::string const& message_, ::std::vector<::std::string> params_);
61 // NOLINTEND
62
63public:
64 // destructor thunk
65 // NOLINTBEGIN
66 MCNAPI void $dtor();
67 // NOLINTEND
68};
69
70} // namespace gametest
Definition Error.h:7
Definition GameTestError.h:16
MCAPI void * $ctor(::gametest::GameTestErrorType type_, ::std::string const &message_, ::std::vector<::std::string > params_)
MCAPI GameTestError(::gametest::GameTestError const &)
MCAPI void * $ctor(::gametest::GameTestError &&)
MCAPI void * $ctor(::gametest::GameTestError const &)
MCAPI GameTestError(::gametest::GameTestErrorType type_, ::std::string const &message_, ::std::vector<::std::string > params_)
static MCAPI ::Scripting::ErrorBinding bind()
MCAPI GameTestError(::gametest::GameTestError &&)
Definition Alias.h:14