21 virtual float getFrameAlpha() = 0;
24 virtual ::Actor* getCameraActor() = 0;
27 virtual ::std::optional<::StrictEntityContext> getCameraEntity() = 0;
30 virtual ::std::optional<bool> isUnderLiquid() = 0;
33 virtual ::LocalPlayer* getLocalPlayer() = 0;
36 virtual ::Vec2 getLookDelta() = 0;
39 virtual float getSecondsSinceProgramStart() = 0;
42 virtual bool isRealityFullVRMode() = 0;
Definition StrictEntityContext.h:8