LeviLamina
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ICameraClientInstance.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
8class LocalPlayer;
10class Vec2;
11// clang-format on
12
14public:
15 // virtual functions
16 // NOLINTBEGIN
17 // vIndex: 0
18 virtual ~ICameraClientInstance() = default;
19
20 // vIndex: 1
21 virtual float getFrameAlpha() = 0;
22
23 // vIndex: 2
24 virtual ::Actor* getCameraActor() = 0;
25
26 // vIndex: 3
27 virtual ::std::optional<::StrictEntityContext> getCameraEntity() = 0;
28
29 // vIndex: 4
30 virtual ::std::optional<bool> isUnderLiquid() = 0;
31
32 // vIndex: 5
33 virtual ::LocalPlayer* getLocalPlayer() = 0;
34
35 // vIndex: 6
36 virtual ::Vec2 getLookDelta() = 0;
37
38 // vIndex: 7
39 virtual float getSecondsSinceProgramStart() = 0;
40
41 // vIndex: 8
42 virtual bool isRealityFullVRMode() = 0;
43 // NOLINTEND
44
45public:
46 // virtual function thunks
47 // NOLINTBEGIN
48
49 // NOLINTEND
50};
Definition Actor.h:103
Definition ICameraClientInstance.h:13
Definition LocalPlayer.h:71
Definition StrictEntityContext.h:8
Definition Vec2.h:5