14class RepeatUntilFailureNode :
public ::BehaviorNode {
18 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::BehaviorNode>> mActiveChild;
24 virtual ::BehaviorStatus tick(
::Actor& owner) ;
26 virtual void initializeFromDefinition(
::Actor& owner) ;
32 MCAPI RepeatUntilFailureNode();
44 MCAPI ::BehaviorStatus $tick(
::Actor& owner);
46 MCFOLD
void $initializeFromDefinition(
::Actor& owner);