LeviLamina
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RepeatUntilFailureNode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/bhave/BehaviorStatus.h"
7#include "mc/world/actor/bhave/node/BehaviorNode.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::BehaviorNode>> mActiveChild;
19 // NOLINTEND
20
21public:
22 // virtual functions
23 // NOLINTBEGIN
24 // vIndex: 1
25 virtual ::BehaviorStatus tick(::Actor&) /*override*/;
26
27 // vIndex: 2
28 virtual void initializeFromDefinition(::Actor& owner) /*override*/;
29
30 // vIndex: 0
31 virtual ~RepeatUntilFailureNode() /*override*/ = default;
32 // NOLINTEND
33
34public:
35 // virtual function thunks
36 // NOLINTBEGIN
37 MCFOLD void $initializeFromDefinition(::Actor& owner);
38 // NOLINTEND
39
40public:
41 // vftables
42 // NOLINTBEGIN
43 MCNAPI static void** $vftable();
44 // NOLINTEND
45};
Definition Actor.h:102
Definition BehaviorNode.h:17
Definition RepeatUntilFailureNode.h:14
static MCAPI void ** $vftable()