LeviLamina
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RepeatUntilFailureNode.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/bhave/BehaviorStatus.h"
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#include "mc/world/actor/bhave/node/BehaviorNode.h"
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// auto generated forward declare list
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// clang-format off
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class
Actor
;
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// clang-format on
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class
RepeatUntilFailureNode
:
public
::BehaviorNode
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 8, ::std::unique_ptr<::BehaviorNode>> mActiveChild;
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// NOLINTEND
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual ::BehaviorStatus tick(
::Actor
&)
/*override*/
;
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virtual
void
initializeFromDefinition(
::Actor
& owner)
/*override*/
;
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virtual
~RepeatUntilFailureNode
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCFOLD
void
$initializeFromDefinition(
::Actor
& owner);
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
Actor
Definition
Actor.h:105
BehaviorNode
Definition
BehaviorNode.h:17
RepeatUntilFailureNode
Definition
RepeatUntilFailureNode.h:14
RepeatUntilFailureNode::$vftable
static MCAPI void ** $vftable()
src
mc
world
actor
bhave
node
RepeatUntilFailureNode.h
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