LeviLamina
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RepeatUntilFailureNode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/bhave/BehaviorStatus.h"
7#include "mc/world/actor/bhave/node/BehaviorNode.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
19 // NOLINTEND
20
21public:
22 // prevent constructor by default
26
27public:
28 // virtual functions
29 // NOLINTBEGIN
30 // vIndex: 1
31 virtual ::BehaviorStatus tick(::Actor& owner) /*override*/;
32
33 // vIndex: 2
34 virtual void initializeFromDefinition(::Actor& owner) /*override*/;
35
36 // vIndex: 0
37 virtual ~RepeatUntilFailureNode() /*override*/ = default;
38 // NOLINTEND
39
40public:
41 // virtual function thunks
42 // NOLINTBEGIN
43 MCNAPI ::BehaviorStatus $tick(::Actor& owner);
44
46 // NOLINTEND
47
48public:
49 // vftables
50 // NOLINTBEGIN
51 MCNAPI static void** $vftable();
52 // NOLINTEND
53};
Definition Actor.h:103
Definition BehaviorNode.h:13
Definition RepeatUntilFailureNode.h:14
MCAPI void $initializeFromDefinition(::Actor &owner)
static MCAPI void ** $vftable()
MCAPI::BehaviorStatus $tick(::Actor &owner)
Definition Alias.h:14