LeviLamina
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RepeatUntilFailureNode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/bhave/BehaviorStatus.h"
7#include "mc/world/actor/bhave/node/BehaviorNode.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::BehaviorNode>> mActiveChild;
19 // NOLINTEND
20
21public:
22 // virtual functions
23 // NOLINTBEGIN
24 virtual ::BehaviorStatus tick(::Actor& owner) /*override*/;
25
26 virtual void initializeFromDefinition(::Actor& owner) /*override*/;
27
28 virtual ~RepeatUntilFailureNode() /*override*/ = default;
29 // NOLINTEND
30
31public:
32 // virtual function thunks
33 // NOLINTBEGIN
34 MCAPI ::BehaviorStatus $tick(::Actor& owner);
35
36 MCFOLD void $initializeFromDefinition(::Actor& owner);
37
38
39 // NOLINTEND
40
41public:
42 // vftables
43 // NOLINTBEGIN
44 MCNAPI static void** $vftable();
45 // NOLINTEND
46};
Definition Actor.h:106
Definition BehaviorNode.h:17
Definition RepeatUntilFailureNode.h:14
static MCAPI void ** $vftable()