LeviLamina
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GameModuleClientArgs.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/common/SubClientId.h"
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struct
GameModuleClientArgs
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<1, 1, bool> mIsConnectedToRemoteServer;
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::ll::TypedStorage<1, 1, ::SubClientId> mSubClientId;
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// NOLINTEND
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};
GameModuleClientArgs
Definition
GameModuleClientArgs.h:5
src-client
mc
client
module
GameModuleClientArgs.h
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for LeviLamina by
1.16.1