LeviLamina
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ActorRenderer Member List

This is the complete list of members for ActorRenderer, including all inherited members.

$addAdditionalRenderingIfNeeded(::std::shared_ptr<::mce::TextureGroup >)ActorRenderer
$ctor(::std::shared_ptr<::mce::TextureGroup > textureGroup, ::Vec2 const &renderDim, ::Vec3 const &renderDimOffset, bool hasWaterHole)ActorRenderer
$ctor(::std::shared_ptr<::Model > model, ::std::shared_ptr<::mce::TextureGroup > textureGroup, ::Vec2 const &renderDim, ::Vec3 const &renderDimOffset, bool hasWaterHole)ActorRenderer
$dtor()ActorRenderer
$getLeashOffsets(::Actor &, float yRot, float yRotPrev, float a, bool legacyOffset, ::Bedrock::small_vector_base<::Vec3 > &output) constActorRenderer
$getRenderBounds(::Actor const &entity) constActorRenderer
$renderDebug(::BaseActorRenderContext &renderContext, ::ActorRenderData &entityRenderData)ActorRenderer
$renderEffects(::BaseActorRenderContext &, ::ActorRenderData &)ActorRenderer
$renderLeash(::BaseActorRenderContext &renderContext, ::ActorRenderData &entityRenderData)ActorRenderer
$renderWaterHole(::BaseActorRenderContext &, ::ActorRenderData &)ActorRenderer
$setIsOnScreen(::Actor &, bool const, float) constActorRenderer
$shouldUpdateBonesAndEffectsIfOffScreen(::RenderParams &) constActorRenderer
$shouldUpdateEffectsIfOffScreen(::RenderParams &) constActorRenderer
$vftable()ActorRendererstatic
_addLeashPinToOutput(::Vec3 const &fromLeashes, ::Vec3 const &toLeashes, ::Actor const &actor, ::Actor const *roper, ::ActorUniqueID roperID, uint64 ropeIndex, float actorFrameAlpha, ::Bedrock::small_vector_base<::ActorRenderer::LeashPins > &output)ActorRendererstatic
_buildFlameMesh(::Tessellator &tessellator, ::std::shared_ptr<::mce::TextureGroup > textureGroup)ActorRendererstatic
_drawClassicLeash(::BaseActorRenderContext &renderContext, ::Vec3 const &ropeStart, ::Vec3 const &delta, ::mce::TexturePtr &tex)ActorRendererstatic
_drawRopeRange(::BaseActorRenderContext &renderContext, int begin, int end, ::Vec3 const &basisX, ::Vec3 const &basisY, ::Vec3 const &deltaNorm, ::RopePoints const &nodes, ::mce::TexturePtr &tex, float a, ::Vec3 *startPoint, ::Vec3 *endPoint)ActorRendererstatic
_getLeashPins(float actorFrameAlpha, ::BaseActorRenderContext &renderContext, ::Actor &actor, ::Bedrock::small_vector_base<::ActorRenderer::LeashPins > &output, ::Bedrock::small_vector_base<::Vec3 > &leashFromOffsets)ActorRendererstatic
ActorRenderer(ActorRenderer const &) (defined in ActorRenderer)ActorRenderer
ActorRenderer() (defined in ActorRenderer)ActorRenderer
ActorRenderer(::std::shared_ptr<::mce::TextureGroup > textureGroup, ::Vec2 const &renderDim, ::Vec3 const &renderDimOffset, bool hasWaterHole)ActorRenderer
ActorRenderer(::std::shared_ptr<::Model > model, ::std::shared_ptr<::mce::TextureGroup > textureGroup, ::Vec2 const &renderDim, ::Vec3 const &renderDimOffset, bool hasWaterHole)ActorRenderer
addAdditionalRenderingIfNeeded(::std::shared_ptr<::mce::TextureGroup >) (defined in ActorRenderer)ActorRenderervirtual
DEFAULT_RENDER_BOUNDS()ActorRendererstatic
extractText(::Tessellator &tessellator, ::Actor const &entity, ::std::string const &str, ::std::vector< int > const &widths, ::Vec3 camTargetPos, float a, ::mce::Color color)ActorRenderer
getAtlasTexture()ActorRenderer
getLeashOffsets(::Actor &, float yRot, float yRotPrev, float a, bool legacyOffset, ::Bedrock::small_vector_base<::Vec3 > &output) const (defined in ActorRenderer)ActorRenderervirtual
getRenderBounds(::Actor const &entity) const (defined in ActorRenderer)ActorRenderer
isDitheringEnabled(::BaseActorRenderContext const &renderContext, ::Actor const &actor)ActorRendererstatic
mFlameMaterial()ActorRendererstatic
mFlameMesh()ActorRendererstatic
mFlameTexture()ActorRendererstatic
mLeashMat()ActorRendererstatic
mLeashTexture()ActorRendererstatic
mUnk43ebd3 (defined in ActorRenderer)ActorRenderer
mUnk4ab096 (defined in ActorRenderer)ActorRenderer
mUnk7606b9 (defined in ActorRenderer)ActorRenderer
mUnk966cb5 (defined in ActorRenderer)ActorRenderer
mUnk97b128 (defined in ActorRenderer)ActorRenderer
mUnka2cd17 (defined in ActorRenderer)ActorRenderer
mUnkb54757 (defined in ActorRenderer)ActorRenderer
mUnkc979f8 (defined in ActorRenderer)ActorRenderer
mUnkf4e21f (defined in ActorRenderer)ActorRenderer
operator=(ActorRenderer const &) (defined in ActorRenderer)ActorRenderer
render(::BaseActorRenderContext &, ::ActorRenderData &)=0 (defined in ActorRenderer)ActorRendererpure virtual
renderDebug(::BaseActorRenderContext &renderContext, ::ActorRenderData &entityRenderData) (defined in ActorRenderer)ActorRenderervirtual
renderDebugAttachPos(int renderAttachPos, ::Actor const &mob)ActorRendererstatic
renderEffects(::BaseActorRenderContext &, ::ActorRenderData &) (defined in ActorRenderer)ActorRenderervirtual
renderFlame(::BaseActorRenderContext &renderContext, ::ActorRenderData &entityRenderData)ActorRendererstatic
renderGui(::BaseActorRenderContext &renderContext, ::ActorRenderData &actorRenderData)ActorRenderer
renderLeash(::BaseActorRenderContext &renderContext, ::ActorRenderData &entityRenderData) (defined in ActorRenderer)ActorRenderervirtual
renderLeash(::BaseActorRenderContext &renderContext, ::ActorRenderData &entityRenderData, ::Bedrock::small_vector_base<::ActorRenderer::LeashPins > &allLeashPins)ActorRendererstatic
renderWaterHole(::BaseActorRenderContext &, ::ActorRenderData &) (defined in ActorRenderer)ActorRenderervirtual
resetTextures()ActorRendererstatic
setBaseRenderBounds(::Vec2 const &dims, ::Vec3 const &offset)ActorRenderer
setIsOnScreen(::Actor &, bool const, float) const (defined in ActorRenderer)ActorRenderervirtual
shouldUpdateBonesAndEffectsIfOffScreen(::RenderParams &) const (defined in ActorRenderer)ActorRenderervirtual
shouldUpdateEffectsIfOffScreen(::RenderParams &) const (defined in ActorRenderer)ActorRenderervirtual
~ActorRenderer() (defined in ActorRenderer)ActorRenderervirtual