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LeviLamina
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This is the complete list of members for ActorRenderer, including all inherited members.
| $addAdditionalRenderingIfNeeded(::std::shared_ptr<::mce::TextureGroup >) | ActorRenderer | |
| $ctor(::std::shared_ptr<::mce::TextureGroup > textureGroup, ::Vec2 const &renderDim, ::Vec3 const &renderDimOffset, bool hasWaterHole) | ActorRenderer | |
| $ctor(::std::shared_ptr<::Model > model, ::std::shared_ptr<::mce::TextureGroup > textureGroup, ::Vec2 const &renderDim, ::Vec3 const &renderDimOffset, bool hasWaterHole) | ActorRenderer | |
| $dtor() | ActorRenderer | |
| $getLeashOffsets(::Actor &, float yRot, float yRotPrev, float a, bool legacyOffset, ::Bedrock::small_vector_base<::Vec3 > &output) const | ActorRenderer | |
| $getRenderBounds(::Actor const &entity) const | ActorRenderer | |
| $renderDebug(::BaseActorRenderContext &renderContext, ::ActorRenderData &entityRenderData) | ActorRenderer | |
| $renderEffects(::BaseActorRenderContext &, ::ActorRenderData &) | ActorRenderer | |
| $renderLeash(::BaseActorRenderContext &renderContext, ::ActorRenderData &entityRenderData) | ActorRenderer | |
| $renderWaterHole(::BaseActorRenderContext &, ::ActorRenderData &) | ActorRenderer | |
| $setIsOnScreen(::Actor &, bool const, float) const | ActorRenderer | |
| $shouldUpdateBonesAndEffectsIfOffScreen(::RenderParams &) const | ActorRenderer | |
| $shouldUpdateEffectsIfOffScreen(::RenderParams &) const | ActorRenderer | |
| $vftable() | ActorRenderer | static |
| _addLeashPinToOutput(::Vec3 const &fromLeashes, ::Vec3 const &toLeashes, ::Actor const &actor, ::Actor const *roper, ::ActorUniqueID roperID, uint64 ropeIndex, float actorFrameAlpha, ::Bedrock::small_vector_base<::ActorRenderer::LeashPins > &output) | ActorRenderer | static |
| _buildFlameMesh(::Tessellator &tessellator, ::std::shared_ptr<::mce::TextureGroup > textureGroup) | ActorRenderer | static |
| _drawClassicLeash(::BaseActorRenderContext &renderContext, ::Vec3 const &ropeStart, ::Vec3 const &delta, ::mce::TexturePtr &tex) | ActorRenderer | static |
| _drawRopeRange(::BaseActorRenderContext &renderContext, int begin, int end, ::Vec3 const &basisX, ::Vec3 const &basisY, ::Vec3 const &deltaNorm, ::RopePoints const &nodes, ::mce::TexturePtr &tex, float a, ::Vec3 *startPoint, ::Vec3 *endPoint) | ActorRenderer | static |
| _getLeashPins(float actorFrameAlpha, ::BaseActorRenderContext &renderContext, ::Actor &actor, ::Bedrock::small_vector_base<::ActorRenderer::LeashPins > &output, ::Bedrock::small_vector_base<::Vec3 > &leashFromOffsets) | ActorRenderer | static |
| ActorRenderer(ActorRenderer const &) (defined in ActorRenderer) | ActorRenderer | |
| ActorRenderer() (defined in ActorRenderer) | ActorRenderer | |
| ActorRenderer(::std::shared_ptr<::mce::TextureGroup > textureGroup, ::Vec2 const &renderDim, ::Vec3 const &renderDimOffset, bool hasWaterHole) | ActorRenderer | |
| ActorRenderer(::std::shared_ptr<::Model > model, ::std::shared_ptr<::mce::TextureGroup > textureGroup, ::Vec2 const &renderDim, ::Vec3 const &renderDimOffset, bool hasWaterHole) | ActorRenderer | |
| addAdditionalRenderingIfNeeded(::std::shared_ptr<::mce::TextureGroup >) (defined in ActorRenderer) | ActorRenderer | virtual |
| DEFAULT_RENDER_BOUNDS() | ActorRenderer | static |
| extractText(::Tessellator &tessellator, ::Actor const &entity, ::std::string const &str, ::std::vector< int > const &widths, ::Vec3 camTargetPos, float a, ::mce::Color color) | ActorRenderer | |
| getAtlasTexture() | ActorRenderer | |
| getLeashOffsets(::Actor &, float yRot, float yRotPrev, float a, bool legacyOffset, ::Bedrock::small_vector_base<::Vec3 > &output) const (defined in ActorRenderer) | ActorRenderer | virtual |
| getRenderBounds(::Actor const &entity) const (defined in ActorRenderer) | ActorRenderer | |
| isDitheringEnabled(::BaseActorRenderContext const &renderContext, ::Actor const &actor) | ActorRenderer | static |
| mFlameMaterial() | ActorRenderer | static |
| mFlameMesh() | ActorRenderer | static |
| mFlameTexture() | ActorRenderer | static |
| mLeashMat() | ActorRenderer | static |
| mLeashTexture() | ActorRenderer | static |
| mUnk43ebd3 (defined in ActorRenderer) | ActorRenderer | |
| mUnk4ab096 (defined in ActorRenderer) | ActorRenderer | |
| mUnk7606b9 (defined in ActorRenderer) | ActorRenderer | |
| mUnk966cb5 (defined in ActorRenderer) | ActorRenderer | |
| mUnk97b128 (defined in ActorRenderer) | ActorRenderer | |
| mUnka2cd17 (defined in ActorRenderer) | ActorRenderer | |
| mUnkb54757 (defined in ActorRenderer) | ActorRenderer | |
| mUnkc979f8 (defined in ActorRenderer) | ActorRenderer | |
| mUnkf4e21f (defined in ActorRenderer) | ActorRenderer | |
| operator=(ActorRenderer const &) (defined in ActorRenderer) | ActorRenderer | |
| render(::BaseActorRenderContext &, ::ActorRenderData &)=0 (defined in ActorRenderer) | ActorRenderer | pure virtual |
| renderDebug(::BaseActorRenderContext &renderContext, ::ActorRenderData &entityRenderData) (defined in ActorRenderer) | ActorRenderer | virtual |
| renderDebugAttachPos(int renderAttachPos, ::Actor const &mob) | ActorRenderer | static |
| renderEffects(::BaseActorRenderContext &, ::ActorRenderData &) (defined in ActorRenderer) | ActorRenderer | virtual |
| renderFlame(::BaseActorRenderContext &renderContext, ::ActorRenderData &entityRenderData) | ActorRenderer | static |
| renderGui(::BaseActorRenderContext &renderContext, ::ActorRenderData &actorRenderData) | ActorRenderer | |
| renderLeash(::BaseActorRenderContext &renderContext, ::ActorRenderData &entityRenderData) (defined in ActorRenderer) | ActorRenderer | virtual |
| renderLeash(::BaseActorRenderContext &renderContext, ::ActorRenderData &entityRenderData, ::Bedrock::small_vector_base<::ActorRenderer::LeashPins > &allLeashPins) | ActorRenderer | static |
| renderWaterHole(::BaseActorRenderContext &, ::ActorRenderData &) (defined in ActorRenderer) | ActorRenderer | virtual |
| resetTextures() | ActorRenderer | static |
| setBaseRenderBounds(::Vec2 const &dims, ::Vec3 const &offset) | ActorRenderer | |
| setIsOnScreen(::Actor &, bool const, float) const (defined in ActorRenderer) | ActorRenderer | virtual |
| shouldUpdateBonesAndEffectsIfOffScreen(::RenderParams &) const (defined in ActorRenderer) | ActorRenderer | virtual |
| shouldUpdateEffectsIfOffScreen(::RenderParams &) const (defined in ActorRenderer) | ActorRenderer | virtual |
| ~ActorRenderer() (defined in ActorRenderer) | ActorRenderer | virtual |