LeviLamina
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ActorLocation.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace SharedTypes::Legacy {
6
7enum class ActorLocation : int {
8 Feet = 0,
9 Body = 1,
10 WeaponAttachPoint = 2,
11 Head = 3,
12 DropAttachPoint = 4,
13 ExplosionPoint = 5,
14 Eyes = 6,
15 BreathingPoint = 7,
16 Mouth = 8,
17 Count = 9,
18};
19
20}
21
22// clang-format off
23template <>
24MCAPI ::ll::type_id_ref Bedrock::typeid_storage_impl<class CommandRegistry, ::SharedTypes::Legacy::ActorLocation>();
25// clang-format on