LeviLamina
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ScriptActorHealAfterEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/lifetime_registry/StrongTypedObjectHandle.h"
7#include "mc/scripting/modules/minecraft/actor/ScriptActorHealSource.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace ScriptModuleMinecraft { class ScriptActor; }
12namespace ScriptModuleMinecraft { struct ScriptActorHealAfterEventIntermediateData; }
13namespace Scripting { struct ClassBinding; }
14// clang-format on
15
16namespace ScriptModuleMinecraft {
17
19public:
20 // ScriptActorHealAfterEvent inner types define
22
23public:
24 // member variables
25 // NOLINTBEGIN
26 ::ll::TypedStorage<8, 32, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActor>> mHealedActor;
27 ::ll::TypedStorage<1, 1, ::ScriptModuleMinecraft::ScriptActorHealSource> mHealSource;
28 ::ll::TypedStorage<4, 4, float> mHealing;
29 // NOLINTEND
30
31public:
32 // static functions
33 // NOLINTBEGIN
34 MCAPI static ::Scripting::ClassBinding bind();
35 // NOLINTEND
36};
37
38} // namespace ScriptModuleMinecraft
Definition ScriptActor.h:68
Definition ScriptActorHealAfterEventIntermediateData.h:11
Definition ScriptActorHealAfterEvent.h:18
Definition ClassBinding.h:19