11 enum class Flags :
int {
14 DynamicResize = 1 << 1,
15 DynamicStretch = 1 << 2,
16 CollisionEnabled = 1 << 3,
22 ::ll::TypedStorage<4, 4, float> mNodeDist;
23 ::ll::TypedStorage<4, 4, float> mNodeSize;
24 ::ll::TypedStorage<4, 4, float> mGravity;
25 ::ll::TypedStorage<4, 4, float> mSlack;
26 ::ll::TypedStorage<4, 4, float> mMaxTension;
27 ::ll::TypedStorage<4, 4, float> mVelDamping;
28 ::ll::TypedStorage<4, 4, float> mRelaxation;
29 ::ll::TypedStorage<4, 4, float> mFriction;
30 ::ll::TypedStorage<4, 12, ::Vec3> mStartPin;
31 ::ll::TypedStorage<4, 12, ::Vec3> mEndPin;
32 ::ll::TypedStorage<8, 8, uint64> mIterations;
33 ::ll::TypedStorage<8, 8, uint64> mDestroyDelay;
34 ::ll::TypedStorage<4, 4, int> mFlags;
35 ::ll::TypedStorage<4, 4, float> mLength;
36 ::ll::TypedStorage<4, 4, float> mOriginalNodeDist;