LeviLamina
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ProjectileHitEvent.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/phys/HitResult.h"
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// auto generated forward declare list
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// clang-format off
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class
Actor
;
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// clang-format on
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struct
ProjectileHitEvent
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 8, ::Actor&> mProjectile;
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::ll::TypedStorage<8, 112, ::HitResult const> mHitResult;
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// NOLINTEND
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public
:
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// prevent constructor by default
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ProjectileHitEvent
& operator=(
ProjectileHitEvent
const
&);
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ProjectileHitEvent
();
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
ProjectileHitEvent
(
::ProjectileHitEvent
const
&);
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MCAPI
~ProjectileHitEvent
();
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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MCAPI
void
* $ctor(
::ProjectileHitEvent
const
&);
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCAPI
void
$dtor();
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// NOLINTEND
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};
Actor
Definition
Actor.h:103
ProjectileHitEvent
Definition
ProjectileHitEvent.h:13
src
mc
world
events
ProjectileHitEvent.h
Generated on Fri Jun 13 2025 05:05:06 for LeviLamina by
1.12.0