LeviLamina
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ProjectileHitEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/phys/HitResult.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11// clang-format on
12
13struct ProjectileHitEvent {
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<8, 8, ::Actor&> mProjectile;
18 ::ll::TypedStorage<8, 136, ::HitResult const> mHitResult;
19 // NOLINTEND
20
21public:
22 // prevent constructor by default
23 ProjectileHitEvent& operator=(ProjectileHitEvent const&);
24 ProjectileHitEvent(ProjectileHitEvent const&);
25 ProjectileHitEvent();
26};
Definition Actor.h:125