LeviLamina
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BarrelBlockActor.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/actor/ChestBlockActor.h"
7
8// auto generated forward declare list
9// clang-format off
10class BlockSource;
11class Player;
12// clang-format on
13
15public:
16 // virtual functions
17 // NOLINTBEGIN
18 // vIndex: 27
19 virtual ::std::string getName() const /*override*/;
20
21 // vIndex: 12
22 virtual void onPlace(::BlockSource& region) /*override*/;
23
24 // vIndex: 22
25 virtual void startOpen(::Player& player) /*override*/;
26
27 // vIndex: 23
28 virtual void stopOpen(::Player& player) /*override*/;
29
30 // vIndex: 50
31 virtual void playOpenSound(::BlockSource& region) /*override*/;
32
33 // vIndex: 51
34 virtual void playCloseSound(::BlockSource& region) /*override*/;
35
36 // vIndex: 0
37 virtual ~BarrelBlockActor() /*override*/ = default;
38 // NOLINTEND
39
40public:
41 // virtual function thunks
42 // NOLINTBEGIN
43 MCAPI ::std::string $getName() const;
44
45 MCFOLD void $onPlace(::BlockSource& region);
46
47 MCAPI void $startOpen(::Player& player);
48
49 MCAPI void $stopOpen(::Player& player);
50
51 MCAPI void $playOpenSound(::BlockSource& region);
52
53 MCAPI void $playCloseSound(::BlockSource& region);
54 // NOLINTEND
55
56public:
57 // vftables
58 // NOLINTBEGIN
60
61 MCNAPI static void** $vftableForFillingContainer();
62 // NOLINTEND
63};
Definition BarrelBlockActor.h:14
static MCAPI void ** $vftableForRandomizableBlockActorContainerBase()
static MCAPI void ** $vftableForFillingContainer()
Definition BlockSource.h:67
Definition ChestBlockActor.h:28
Definition Player.h:119