LeviLamina
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BackendTextureStorageDependencies.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7namespace Gameface { class IRenderingBackendTextureService; }
8namespace Gameface { class TemporaryTextureHolder; }
9namespace Gameface::RenderUtils { struct BackendRenderConfig; }
10// clang-format on
11
12namespace Gameface {
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 8, ::Gameface::TemporaryTextureHolder&> mTemporaryTextureHolder;
19 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::Gameface::IRenderingBackendTextureService>&> mTextureService;
20 ::ll::TypedStorage<8, 8, ::Gameface::RenderUtils::BackendRenderConfig&&> mConfig;
21 // NOLINTEND
22
23public:
24 // prevent constructor by default
25 BackendTextureStorageDependencies& operator=(BackendTextureStorageDependencies const&);
26 BackendTextureStorageDependencies(BackendTextureStorageDependencies const&);
27 BackendTextureStorageDependencies();
28};
29
30} // namespace Gameface
Definition IRenderingBackendTextureService.h:7
Definition TemporaryTextureHolder.h:7
Definition BackendTextureStorageDependencies.h:7
Definition BackendRenderConfig.h:7