LeviLamina
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ScriptDataDrivenActorTriggerBeforeEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/lifetime_registry/StrongTypedObjectHandle.h"
7
8// auto generated forward declare list
9// clang-format off
11namespace ScriptModuleMinecraft { class ScriptActor; }
12// clang-format on
13
14namespace ScriptModuleMinecraft {
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 32, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActor>> mActor;
21 ::ll::TypedStorage<8, 32, ::std::string> mEvent;
22 ::ll::TypedStorage<1, 1, bool> mCancel;
23 ::ll::TypedStorage<8, 8, ::std::vector<::ActorDefinitionModifier>&> mModifiers;
24 // NOLINTEND
25
26public:
27 // prevent constructor by default
31};
32
33} // namespace ScriptModuleMinecraft
Definition ActorDefinitionModifier.h:11
Definition ScriptDataDrivenActorTriggerBeforeEvent.h:16