LeviLamina
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ScriptDataDrivenActorTriggerBeforeEvent.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/scripting/lifetime_registry/StrongTypedObjectHandle.h"
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// auto generated forward declare list
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// clang-format off
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struct
ActorDefinitionModifier
;
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namespace
ScriptModuleMinecraft {
class
ScriptActor; }
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// clang-format on
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namespace
ScriptModuleMinecraft {
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struct
ScriptDataDrivenActorTriggerBeforeEvent
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 32, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActor>> mActor;
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::ll::TypedStorage<8, 32, ::std::string> mEvent;
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::ll::TypedStorage<1, 1, bool> mCancel;
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::ll::TypedStorage<8, 8, ::std::vector<::ActorDefinitionModifier>&> mModifiers;
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// NOLINTEND
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public
:
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// prevent constructor by default
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ScriptDataDrivenActorTriggerBeforeEvent
& operator=(
ScriptDataDrivenActorTriggerBeforeEvent
const
&);
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ScriptDataDrivenActorTriggerBeforeEvent
(
ScriptDataDrivenActorTriggerBeforeEvent
const
&);
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ScriptDataDrivenActorTriggerBeforeEvent
();
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};
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}
// namespace ScriptModuleMinecraft
ActorDefinitionModifier
Definition
ActorDefinitionModifier.h:11
ScriptModuleMinecraft::ScriptDataDrivenActorTriggerBeforeEvent
Definition
ScriptDataDrivenActorTriggerBeforeEvent.h:16
src-server
mc
scripting
modules
minecraft
events
ScriptDataDrivenActorTriggerBeforeEvent.h
Generated on Tue Nov 25 2025 04:01:24 for LeviLamina by
1.12.0