LeviLamina
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ActorStandOnBlockEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/common/WeakPtr.h"
7#include "mc/deps/game_refs/WeakRef.h"
8
9// auto generated forward declare list
10// clang-format off
11class BlockLegacy;
12class BlockPos;
13class EntityContext;
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext> const> mActor;
21 ::ll::TypedStorage<8, 8, ::WeakPtr<::BlockLegacy const> const> mBlock;
22 ::ll::TypedStorage<4, 12, ::BlockPos const> mPos;
23 // NOLINTEND
24
25public:
26 // member functions
27 // NOLINTBEGIN
29 // NOLINTEND
30
31public:
32 // destructor thunk
33 // NOLINTBEGIN
34 MCAPI void $dtor();
35 // NOLINTEND
36};
Definition BlockLegacy.h:88
Definition BlockPos.h:18
Definition EntityContext.h:16
Definition ActorStandOnBlockEvent.h:16