LeviLamina
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ActorStandOnBlockEvent.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/game_refs/WeakRef.h"
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#include "mc/world/level/BlockPos.h"
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// auto generated forward declare list
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// clang-format off
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class
BlockType
;
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class
EntityContext
;
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// clang-format on
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struct
ActorStandOnBlockEvent
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>
const
> mActor;
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::ll::TypedStorage<8, 8, ::BlockType const* const> mBlock;
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::ll::TypedStorage<4, 12, ::BlockPos const> mPos;
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// NOLINTEND
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};
BlockType
Definition
BlockType.h:79
EntityContext
Definition
EntityContext.h:15
ActorStandOnBlockEvent
Definition
ActorStandOnBlockEvent.h:15
src
mc
world
events
ActorStandOnBlockEvent.h
Generated on
for LeviLamina by
1.16.1