LeviLamina
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ActorStandOnBlockEvent.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/common/WeakPtr.h"
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#include "mc/deps/game_refs/WeakRef.h"
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#include "mc/world/level/BlockPos.h"
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// auto generated forward declare list
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// clang-format off
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class
BlockLegacy
;
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class
EntityContext
;
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// clang-format on
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struct
ActorStandOnBlockEvent
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>
const
> mActor;
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::ll::TypedStorage<8, 8, ::WeakPtr<::BlockLegacy const>
const
> mBlock;
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::ll::TypedStorage<4, 12, ::BlockPos const> mPos;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCNAPI
~ActorStandOnBlockEvent
();
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCNAPI
void
$dtor
();
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// NOLINTEND
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};
BlockLegacy
Definition
BlockLegacy.h:88
EntityContext
Definition
EntityContext.h:16
ActorStandOnBlockEvent
Definition
ActorStandOnBlockEvent.h:16
ActorStandOnBlockEvent::$dtor
MCAPI void $dtor()
ActorStandOnBlockEvent::~ActorStandOnBlockEvent
MCAPI ~ActorStandOnBlockEvent()
src
mc
world
events
ActorStandOnBlockEvent.h
Generated on Fri Jun 13 2025 05:05:05 for LeviLamina by
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