LeviLamina
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ActorStandOnBlockEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/WeakRef.h"
7#include "mc/world/level/BlockPos.h"
8
9// auto generated forward declare list
10// clang-format off
11class BlockType;
12class EntityContext;
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext> const> mActor;
20 ::ll::TypedStorage<8, 8, ::BlockType const* const> mBlock;
21 ::ll::TypedStorage<4, 12, ::BlockPos const> mPos;
22 // NOLINTEND
23};
Definition BlockType.h:79
Definition EntityContext.h:15
Definition ActorStandOnBlockEvent.h:15