LeviLamina
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PlayerSleepStatus.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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struct
PlayerSleepStatus
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<4, 4>
mUnkaa81cb;
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::ll::UntypedStorage<4, 4>
mUnk6509ca;
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::ll::UntypedStorage<1, 1>
mUnk4d4e0e;
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// NOLINTEND
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public
:
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// prevent constructor by default
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PlayerSleepStatus
& operator=(
PlayerSleepStatus
const
&);
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PlayerSleepStatus
(
PlayerSleepStatus
const
&);
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PlayerSleepStatus
();
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};
PlayerSleepStatus
Definition
PlayerSleepStatus.h:5
ll::UntypedStorage
Definition
Alias.h:14
src
mc
world
level
PlayerSleepStatus.h
Generated on Sat Apr 26 2025 05:56:30 for LeviLamina by
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