LeviLamina
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PlayerSleepStatus.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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struct
PlayerSleepStatus
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<4, 4, int> mSleepingPlayerCount;
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::ll::TypedStorage<4, 4, int> mRequiredSleepingPlayerCount;
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::ll::TypedStorage<1, 1, bool> mAbleToSleep;
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// NOLINTEND
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};
PlayerSleepStatus
Definition
PlayerSleepStatus.h:5
src-server
mc
world
level
PlayerSleepStatus.h
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