LeviLamina
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GenerationStep.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace SharedTypes::v1_21_20::JigsawStructureDefinition {
6
7enum class GenerationStep : uchar {
8 RawGeneration = 0,
9 Lakes = 1,
10 LocalModifications = 2,
11 UndergroundStructures = 3,
12 SurfaceStructures = 4,
13 Strongholds = 5,
14 UndergroundOres = 6,
15 UndergroundDecoration = 7,
16 FluidSprings = 8,
17 VegetalDecoration = 9,
18 TopLayerModification = 10,
19};
20
21}