LeviLamina
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JoinGameStatus.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace Social {
6
7enum class JoinGameStatus : int {
8 MultiplayerNotEnabled = 0,
9 Succeeded = 1,
10 SucceededRealm = 2,
11 SucceededThirdPartyServer = 3,
12 NotSignedIntoMultiplayerService = 4,
13 BlockedByXBLPermissions = 5,
14 BlockedByPlatformPermissions = 6,
15 SessionFull = 7,
16 SessionNotFound = 8,
17 SessionAccessDenied = 9,
18 CrossPlayDisabled = 10,
19 HostLeft = 11,
20 NetherNetSignallingServiceSigninError = 12,
21 OutdatedServer = 13,
22 OutdatedClient = 14,
23 ClientCancelled = 15,
24};
25
26}