LeviLamina
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CanBeKilledResult.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace ActorUtil {
6
7enum class CanBeKilledResult : uchar {
8 None = 0,
9 CanBeKilled = 1,
10 CreativePlayerCannotBeKilled = 2,
11 EduNpcCannotBeKilled = 3,
12};
13
14}