LeviLamina
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UpdateHorizontalPoseSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
8#include "mc/deps/ecs/strict/Exclude.h"
9#include "mc/deps/ecs/strict/Include.h"
10
11// auto generated forward declare list
12// clang-format off
17struct PlayerComponent;
20// clang-format on
21
22namespace UpdateHorizontalPoseSystem {
23// functions
24// NOLINTBEGIN
25MCNAPI ::TickingSystemWithInfo createSystem();
26
27MCNAPI void tick(
28 ::ViewT<
32 ::ViewT<
38);
39
40MCNAPI void update(
41 ::StrictEntityContext const& entity,
42 ::ActorDataFlagComponent const& flags,
44);
45// NOLINTEND
46
47} // namespace UpdateHorizontalPoseSystem
Definition EntityModifier.h:6
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition ActorDataFlagComponent.h:9
Definition ActorMovementTickNeededComponent.h:5
Definition Exclude.h:6
Definition Include.h:6
Definition IsHorizontalPoseFlagComponent.h:5
Definition PlayerComponent.h:5
Definition ShouldUpdateBoundingBoxRequestComponent.h:5
Definition TickingSystemWithInfo.h:13