LeviLamina
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GameControllerStickState.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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enum class
GameControllerStickState :
int
{
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Press = 0,
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Move = 1,
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Release = 2,
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};
src-client
mc
deps
input
interface
GameControllerStickState.h
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1.12.0