LeviLamina
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HorseType.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class HorseType : int {
6 Unset = -1,
7 Horse = 0,
8 Donkey = 1,
9 Mule = 2,
10 Undead = 3,
11 Skeleton = 4,
12 Count = 5,
13};
Definition Horse.h:24
Definition Skeleton.h:19