LeviLamina
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HorseType.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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enum class
HorseType :
int
{
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Unset = -1,
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Horse
= 0,
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Donkey = 1,
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Mule = 2,
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Undead = 3,
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Skeleton
= 4,
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Count = 5,
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};
Horse
Definition
Horse.h:24
Skeleton
Definition
Skeleton.h:19
src
mc
world
actor
animal
HorseType.h
Generated on Sat Apr 26 2025 05:56:03 for LeviLamina by
1.12.0