LeviLamina
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ParticleSystemInterface.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/comprehensive/ParticleType.h"
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// auto generated forward declare list
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// clang-format off
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class
CompoundTag
;
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class
HashedString
;
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class
MolangVariableMap
;
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class
Particle
;
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class
Vec3
;
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// clang-format on
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class
ParticleSystemInterface
{
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 0
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virtual
~ParticleSystemInterface
() =
default
;
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// vIndex: 1
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virtual
float
getDistanceToCameraSqr(
::Vec3
const
&)
const
= 0;
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// vIndex: 2
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virtual
bool
isPositionTooCloseToCamera(
::Vec3
const
&)
const
= 0;
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// vIndex: 3
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virtual
int
getViewDistanceChunks()
const
= 0;
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// vIndex: 4
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virtual
float
getParticleViewDistance()
const
= 0;
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// vIndex: 5
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virtual
bool
isVRMode()
const
= 0;
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// vIndex: 6
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virtual ::Particle* instance(::ParticleType,
::Vec3
const
&,
::Vec3
const
&,
int
,
::CompoundTag
const
*) = 0;
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// vIndex: 7
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virtual
void
addParticleEffect(
::HashedString
const
&,
::Vec3
const
&,
::MolangVariableMap
const
&) = 0;
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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// NOLINTEND
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};
CompoundTag
Definition
CompoundTag.h:13
HashedString
Definition
HashedString.h:5
MolangVariableMap
Definition
MolangVariableMap.h:15
ParticleSystemInterface
Definition
ParticleSystemInterface.h:17
Particle
Definition
Particle.h:15
Vec3
Definition
Vec3.h:10
src
mc
world
ParticleSystemInterface.h
Generated on Sat Apr 26 2025 05:56:32 for LeviLamina by
1.12.0