LeviLamina
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CompressionScheme.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
texd {
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enum class
CompressionScheme : uint {
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None = 0,
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Dxt1Rgb = 33776,
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Dxt1Rgba = 33777,
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Dxt3Rgba = 33778,
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Dxt5Rgba = 33779,
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Astc4x4 = 37808,
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Astc5x4 = 37809,
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Astc5x5 = 37810,
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Astc6x5 = 37811,
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Astc6x6 = 37812,
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Astc8x5 = 37813,
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Astc8x6 = 37814,
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Astc8x8 = 37815,
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Astc10x5 = 37816,
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Astc10x6 = 37817,
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Astc10x8 = 37818,
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Astc10x10 = 37819,
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Astc12x10 = 37820,
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Astc12x12 = 37821,
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Astc4x4Srgb = 37840,
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Astc5x4Srgb = 37841,
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Astc5x5Srgb = 37842,
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Astc6x5Srgb = 37843,
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Astc6x6Srgb = 37844,
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Astc8x5Srgb = 37845,
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Astc8x6Srgb = 37846,
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Astc8x8Srgb = 37847,
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Astc10x5Srgb = 37848,
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Astc10x6Srgb = 37849,
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Astc10x8Srgb = 37850,
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Astc10x10Srgb = 37851,
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Astc12x10Srgb = 37852,
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Astc12x12Srgb = 37853,
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};
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}
src
mc
external
render_dragon
texture_decoder
texd
CompressionScheme.h
Generated on Sat Apr 26 2025 05:55:41 for LeviLamina by
1.12.0