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SerializedActorBlockActor Member List

This is the complete list of members for SerializedActorBlockActor, including all inherited members.

$_getUpdatePacket(::BlockSource &) (defined in SerializedActorBlockActor)SerializedActorBlockActor
$_onUpdatePacket(::CompoundTag const &data, ::BlockSource &region) (defined in SerializedActorBlockActor)SerializedActorBlockActor
$_playerCanUpdate(::Player const &) const (defined in BlockActor)BlockActor
$ctor(::BlockActorType type, ::BlockPos const &pos, ::BlockActorRendererId rendererId) (defined in BlockActor)BlockActor
$dtor() (defined in BlockActor)BlockActor
$eraseLootTable() (defined in BlockActor)BlockActor
$executeEvent(::BlockSource &, ::BlockPos const &pos, ::Block const &, ::std::string const &eventName, ::Actor &actor) (defined in SerializedActorBlockActor)SerializedActorBlockActor
$fixupOnLoad(::LevelChunk &) (defined in BlockActor)BlockActor
$getCollisionShape(::IConstBlockSource const &) const (defined in BlockActor)BlockActor
$getContainer() (defined in BlockActor)BlockActor
$getContainer() const (defined in BlockActor)BlockActor
$getCrackEntity(::BlockSource &, ::BlockPos const &) (defined in BlockActor)BlockActor
$getCustomName() const (defined in BlockActor)BlockActor
$getDebugText(::std::vector<::std::string > &outputInfo, ::BlockPos const &debugPos, ::BlockSource const *region) const (defined in SerializedActorBlockActor)SerializedActorBlockActor
$getFilteredUgcStrings(::CompoundTag const &) const (defined in BlockActor)BlockActor
$getImmersiveReaderText(::BlockSource &) (defined in BlockActor)BlockActor
$getName() const (defined in BlockActor)BlockActor
$getOwningPiston(::BlockSource &) (defined in BlockActor)BlockActor
$getOwningPiston(::BlockSource &) const (defined in BlockActor)BlockActor
$getShadowRadius(::BlockSource &) const (defined in BlockActor)BlockActor
$getUgcStrings(::CompoundTag const &) const (defined in BlockActor)BlockActor
$hasAlphaLayer() const (defined in BlockActor)BlockActor
$isPermanentlyRendered() const (defined in BlockActor)BlockActor
$isPreserved(::BlockSource &) const (defined in BlockActor)BlockActor
$isWithinRenderDistance(::Vec3 const &cameraPosition) const (defined in BlockActor)BlockActor
$load(::ILevel &level, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in SerializedActorBlockActor)SerializedActorBlockActor
$loadBlockData(::CompoundTag const &, ::BlockSource &, ::DataLoadHelper &) (defined in BlockActor)BlockActor
$onChanged(::BlockSource &region) (defined in SerializedActorBlockActor)SerializedActorBlockActor
$onChunkLoaded(::LevelChunk &) (defined in BlockActor)BlockActor
$onChunkUnloaded(::LevelChunk &) (defined in BlockActor)BlockActor
$onCustomTagLoadDone(::BlockSource &) (defined in BlockActor)BlockActor
$onMove() (defined in BlockActor)BlockActor
$onNeighborChanged(::BlockSource &, ::BlockPos const &) (defined in BlockActor)BlockActor
$onPlace(::BlockSource &) (defined in BlockActor)BlockActor
$onRemoved(::BlockSource &) (defined in BlockActor)BlockActor
$onSubChunkLoaded(::LevelChunk &, short, bool) (defined in BlockActor)BlockActor
$save(::CompoundTag &tag, ::SaveContext const &saveContext) const (defined in SerializedActorBlockActor)SerializedActorBlockActor
$saveBlockData(::CompoundTag &, ::BlockSource &) const (defined in BlockActor)BlockActor
$saveItemInstanceData(::CompoundTag &tag, ::SaveContext const &saveContext) const (defined in BlockActor)BlockActor
$setCustomName(::Bedrock::Safety::RedactableString const &name) (defined in BlockActor)BlockActor
$setFilteredUgcStrings(::CompoundTag &, ::std::vector<::std::string > const &) const (defined in BlockActor)BlockActor
$setUgcStrings(::CompoundTag &, ::std::vector<::std::string > const &) const (defined in BlockActor)BlockActor
$shouldPreserve(::BlockSource &) (defined in BlockActor)BlockActor
$tick(::BlockSource &region) (defined in BlockActor)BlockActor
$triggerEvent(int, int) (defined in BlockActor)BlockActor
$vftable()SerializedActorBlockActorstatic
_getClassIdMap() (defined in BlockActor)BlockActorstatic
_getUpdatePacket(::BlockSource &) (defined in SerializedActorBlockActor)SerializedActorBlockActor
_loadSerializedActor(::BlockSource &region, ::ActorFactory &actorFactory, ::Vec3 const &pos, ::Vec2 const &rotation) const (defined in SerializedActorBlockActor)SerializedActorBlockActor
_onUpdatePacket(::CompoundTag const &data, ::BlockSource &region) (defined in SerializedActorBlockActor)SerializedActorBlockActorvirtual
_playerCanUpdate(::Player const &) const (defined in BlockActor)BlockActorvirtual
ACTOR_IDENTIFIER_TAG_NAME() (defined in SerializedActorBlockActor)SerializedActorBlockActorstatic
ACTOR_TAG_NAME() (defined in SerializedActorBlockActor)SerializedActorBlockActorstatic
BlockActor() (defined in BlockActor)BlockActor
BlockActor(::BlockActorType type, ::BlockPos const &pos, ::BlockActorRendererId rendererId) (defined in BlockActor)BlockActor
create(class CompoundTag const &nbt) (defined in BlockActor)BlockActorstatic
create(class CompoundTag const &nbt, class BlockPos const &pos) (defined in BlockActor)BlockActorstatic
eraseLootTable() (defined in BlockActor)BlockActorvirtual
executeEvent(::BlockSource &, ::BlockPos const &pos, ::Block const &, ::std::string const &eventName, ::Actor &actor) (defined in SerializedActorBlockActor)SerializedActorBlockActorvirtual
fixupOnLoad(::LevelChunk &) (defined in BlockActor)BlockActorvirtual
getCollisionShape(::IConstBlockSource const &) const (defined in BlockActor)BlockActor
getContainer() (defined in BlockActor)BlockActor
getContainer() const (defined in BlockActor)BlockActor
getCrackEntity(::BlockSource &, ::BlockPos const &) (defined in BlockActor)BlockActor
getCustomName() const (defined in BlockActor)BlockActor
getDebugText(::std::vector<::std::string > &outputInfo, ::BlockPos const &debugPos, ::BlockSource const *region) const (defined in SerializedActorBlockActor)SerializedActorBlockActorvirtual
getFilteredUgcStrings(::CompoundTag const &) const (defined in BlockActor)BlockActor
getImmersiveReaderText(::BlockSource &) (defined in BlockActor)BlockActor
getName() const (defined in BlockActor)BlockActor
getOwningPiston(::BlockSource &) (defined in BlockActor)BlockActor
getOwningPiston(::BlockSource &) const (defined in BlockActor)BlockActor
getShadowRadius(::BlockSource &) const (defined in BlockActor)BlockActorvirtual
getUgcStrings(::CompoundTag const &) const (defined in BlockActor)BlockActor
hasAlphaLayer() const (defined in BlockActor)BlockActorvirtual
isPermanentlyRendered() const (defined in BlockActor)BlockActorvirtual
isPreserved(::BlockSource &) const (defined in BlockActor)BlockActorvirtual
isWithinRenderDistance(::Vec3 const &cameraPosition) const (defined in BlockActor)BlockActorvirtual
load(::ILevel &level, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in SerializedActorBlockActor)SerializedActorBlockActorvirtual
loadBlockData(::CompoundTag const &, ::BlockSource &, ::DataLoadHelper &) (defined in BlockActor)BlockActorvirtual
loadStatic(::ILevel &level, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in BlockActor)BlockActorstatic
loadUserData(::CompoundTag const &tag) (defined in SerializedActorBlockActor)SerializedActorBlockActor
MapIdType typedef (defined in BlockActor)BlockActor
MapTypeId typedef (defined in BlockActor)BlockActor
mBB (defined in BlockActor)BlockActor
mCustomName (defined in BlockActor)BlockActor
mPose (defined in SerializedActorBlockActor)SerializedActorBlockActor
mPosition (defined in BlockActor)BlockActor
mProperties (defined in BlockActor)BlockActor
mRendererId (defined in BlockActor)BlockActor
mRepairCost (defined in BlockActor)BlockActor
mSerializedActor (defined in SerializedActorBlockActor)SerializedActorBlockActor
mTerrainInterlockData (defined in BlockActor)BlockActor
mTickCount (defined in BlockActor)BlockActor
mType (defined in BlockActor)BlockActor
onChanged(::BlockSource &region) (defined in SerializedActorBlockActor)SerializedActorBlockActorvirtual
onChunkLoaded(::LevelChunk &) (defined in BlockActor)BlockActorvirtual
onChunkUnloaded(::LevelChunk &) (defined in BlockActor)BlockActorvirtual
onCustomTagLoadDone(::BlockSource &) (defined in BlockActor)BlockActorvirtual
onMove() (defined in BlockActor)BlockActorvirtual
onNeighborChanged(::BlockSource &, ::BlockPos const &) (defined in BlockActor)BlockActorvirtual
onPlace(::BlockSource &) (defined in BlockActor)BlockActorvirtual
onRemoved(::BlockSource &) (defined in BlockActor)BlockActorvirtual
onSubChunkLoaded(::LevelChunk &, short, bool) (defined in BlockActor)BlockActorvirtual
onUpdatePacket(::CompoundTag const &data, ::BlockSource &region, ::Player const *fromPlayer) (defined in BlockActor)BlockActor
POSE_TAG_NAME() (defined in SerializedActorBlockActor)SerializedActorBlockActorstatic
Properties typedef (defined in BlockActor)BlockActor
Property enum name (defined in BlockActor)BlockActor
refresh(optional_ref< class BlockSource > blockSource=std::nullopt) (defined in BlockActor)BlockActor
save(::CompoundTag &tag, ::SaveContext const &saveContext) const (defined in SerializedActorBlockActor)SerializedActorBlockActorvirtual
SAVE_DATA_TAG_NAME() (defined in SerializedActorBlockActor)SerializedActorBlockActorstatic
saveBlockData(::CompoundTag &, ::BlockSource &) const (defined in BlockActor)BlockActorvirtual
saveItemInstanceData(::CompoundTag &tag, ::SaveContext const &saveContext) const (defined in BlockActor)BlockActorvirtual
saveUserData(::CompoundTag &tag) const (defined in SerializedActorBlockActor)SerializedActorBlockActor
setCustomName(::Bedrock::Safety::RedactableString const &name) (defined in BlockActor)BlockActorvirtual
setFilteredUgcStrings(::CompoundTag &, ::std::vector<::std::string > const &) const (defined in BlockActor)BlockActorvirtual
setUgcStrings(::CompoundTag &, ::std::vector<::std::string > const &) const (defined in BlockActor)BlockActorvirtual
shouldPreserve(::BlockSource &) (defined in BlockActor)BlockActorvirtual
spawnActor(::BlockSource &region, ::Direction::Type direction) (defined in SerializedActorBlockActor)SerializedActorBlockActor
tick(::BlockSource &region) (defined in BlockActor)BlockActorvirtual
triggerEvent(int, int) (defined in BlockActor)BlockActorvirtual
~BlockActor() (defined in BlockActor)BlockActorvirtual
~SerializedActorBlockActor()=default (defined in SerializedActorBlockActor)SerializedActorBlockActorvirtual