LeviLamina
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ActorBindInfo.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec3.h"
7#include "mc/deps/core/string/HashedString.h"
8#include "mc/deps/ecs/WeakEntityRef.h"
9
10namespace ParticleSystem {
11
12struct ActorBindInfo {
13public:
14 // member variables
15 // NOLINTBEGIN
16 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mActorRef;
17 ::ll::TypedStorage<8, 48, ::HashedString> mLocator;
18 ::ll::TypedStorage<4, 12, ::Vec3> mOffset;
19 // NOLINTEND
20
21public:
22 // member functions
23 // NOLINTBEGIN
24 MCAPI ~ActorBindInfo();
25 // NOLINTEND
26
27public:
28 // destructor thunk
29 // NOLINTBEGIN
30 MCAPI void $dtor();
31 // NOLINTEND
32};
33
34} // namespace ParticleSystem
Definition ActorBindInfo.h:7