LeviLamina
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ActorBindInfo.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec3.h"
7#include "mc/deps/core/string/HashedString.h"
8#include "mc/deps/ecs/WeakEntityRef.h"
9
10// auto generated forward declare list
11// clang-format off
12class Actor;
13// clang-format on
14
15namespace ParticleSystem {
16
17struct ActorBindInfo {
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mActorRef;
22 ::ll::TypedStorage<8, 48, ::HashedString> mLocator;
23 ::ll::TypedStorage<4, 12, ::Vec3> mOffset;
24 // NOLINTEND
25
26public:
27 // member functions
28 // NOLINTBEGIN
29 MCAPI bool isValid() const;
30
31 MCAPI ::Actor* resolveActor() const;
32
33 MCAPI ~ActorBindInfo();
34 // NOLINTEND
35
36public:
37 // destructor thunk
38 // NOLINTBEGIN
39 MCAPI void $dtor();
40 // NOLINTEND
41};
42
43} // namespace ParticleSystem
Definition Actor.h:105
Definition ActorBindInfo.h:7