LeviLamina
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ActorBindInfo.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/core/math/Vec3.h"
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#include "mc/deps/core/string/HashedString.h"
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#include "mc/deps/ecs/WeakEntityRef.h"
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namespace
ParticleSystem {
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struct
ActorBindInfo
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 24, ::WeakEntityRef> mActorRef;
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::ll::TypedStorage<8, 48, ::HashedString> mLocator;
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::ll::TypedStorage<4, 12, ::Vec3> mOffset;
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// NOLINTEND
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};
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}
// namespace ParticleSystem
ParticleSystem::ActorBindInfo
Definition
ActorBindInfo.h:7
src-client
mc
client
particlesystem
particle
ActorBindInfo.h
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