LeviLamina
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ActorEquippedArmorEvent.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/WeakEntityRef.h"
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#include "mc/deps/shared_types/legacy/actor/ArmorSlot.h"
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#include "mc/world/item/ItemInstance.h"
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struct
ActorEquippedArmorEvent
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 24, ::WeakEntityRef> mEntity;
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::ll::TypedStorage<8, 128, ::ItemInstance const> mArmor;
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::ll::TypedStorage<4, 4, ::SharedTypes::Legacy::ArmorSlot> mSlot;
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// NOLINTEND
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public
:
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// prevent constructor by default
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ActorEquippedArmorEvent
& operator=(
ActorEquippedArmorEvent
const
&);
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ActorEquippedArmorEvent
();
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public
:
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// member functions
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// NOLINTBEGIN
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MCNAPI
ActorEquippedArmorEvent
(
::ActorEquippedArmorEvent
const
&);
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MCNAPI
~ActorEquippedArmorEvent
();
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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MCNAPI
void
*
$ctor
(
::ActorEquippedArmorEvent
const
&);
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCNAPI
void
$dtor
();
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// NOLINTEND
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};
ActorEquippedArmorEvent
Definition
ActorEquippedArmorEvent.h:10
ActorEquippedArmorEvent::ActorEquippedArmorEvent
MCAPI ActorEquippedArmorEvent(::ActorEquippedArmorEvent const &)
ActorEquippedArmorEvent::$dtor
MCAPI void $dtor()
ActorEquippedArmorEvent::~ActorEquippedArmorEvent
MCAPI ~ActorEquippedArmorEvent()
ActorEquippedArmorEvent::$ctor
MCAPI void * $ctor(::ActorEquippedArmorEvent const &)
src
mc
world
events
ActorEquippedArmorEvent.h
Generated on Fri Jun 13 2025 05:05:05 for LeviLamina by
1.12.0