LeviLamina
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ActorEquippedArmorEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/WeakEntityRef.h"
7#include "mc/deps/shared_types/legacy/actor/ArmorSlot.h"
8#include "mc/world/item/ItemInstance.h"
9
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mEntity;
15 ::ll::TypedStorage<8, 128, ::ItemInstance const> mArmor;
16 ::ll::TypedStorage<4, 4, ::SharedTypes::Legacy::ArmorSlot> mSlot;
17 // NOLINTEND
18
19public:
20 // prevent constructor by default
23
24public:
25 // member functions
26 // NOLINTBEGIN
28
30 // NOLINTEND
31
32public:
33 // constructor thunks
34 // NOLINTBEGIN
35 MCNAPI void* $ctor(::ActorEquippedArmorEvent const&);
36 // NOLINTEND
37
38public:
39 // destructor thunk
40 // NOLINTBEGIN
41 MCNAPI void $dtor();
42 // NOLINTEND
43};
Definition ActorEquippedArmorEvent.h:10
MCAPI ActorEquippedArmorEvent(::ActorEquippedArmorEvent const &)
MCAPI void * $ctor(::ActorEquippedArmorEvent const &)