LeviLamina
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MovementEffectsReplay.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/entity/utilities/IMovementCorrection.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class EntityContext;
12// clang-format on
13
14namespace History {
15
17public:
18 // member variables
19 // NOLINTBEGIN
23 // NOLINTEND
24
25public:
26 // prevent constructor by default
30
31public:
32 // virtual functions
33 // NOLINTBEGIN
34 // vIndex: 4
35 virtual void advanceFrame(::EntityContext&) const /*override*/;
36
37 // vIndex: 2
38 virtual void advanceLiveFrame(::Actor&, ::std::optional<uint64>) /*override*/;
39
40 // vIndex: 3
41 virtual ::std::bitset<2> getCorrectionTypeBitset() const /*override*/;
42
43 // vIndex: 0
44 virtual ~MovementEffectsReplay() /*override*/ = default;
45 // NOLINTEND
46
47public:
48 // destructor thunk
49 // NOLINTBEGIN
50
51 // NOLINTEND
52
53public:
54 // virtual function thunks
55 // NOLINTBEGIN
56
57 // NOLINTEND
58};
59
60} // namespace History
Definition Actor.h:104
Definition EntityContext.h:16
Definition MovementEffectsReplay.h:16
Definition IMovementCorrection.h:15
Definition Alias.h:14