LeviLamina
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MovementEffectsReplay.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/entity/utilities/IMovementCorrection.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class EntityContext;
12// clang-format on
13
14namespace History {
15
16struct MovementEffectsReplay : public ::IMovementCorrection {
17public:
18 // member variables
19 // NOLINTBEGIN
23 // NOLINTEND
24
25public:
26 // prevent constructor by default
27 MovementEffectsReplay& operator=(MovementEffectsReplay const&);
28 MovementEffectsReplay(MovementEffectsReplay const&);
29 MovementEffectsReplay();
30
31public:
32 // virtual functions
33 // NOLINTBEGIN
34 virtual void advanceFrame(::EntityContext& entity) const /*override*/;
35
36 virtual void advanceLiveFrame(::Actor& actor, ::std::optional<uint64>) /*override*/;
37
38 virtual ::std::bitset<2> getCorrectionTypeBitset() const /*override*/;
39
40 virtual ~MovementEffectsReplay() /*override*/ = default;
41 // NOLINTEND
42
43public:
44 // virtual function thunks
45 // NOLINTBEGIN
46#ifdef LL_PLAT_C
47 MCNAPI void $advanceFrame(::EntityContext& entity) const;
48
49 MCNAPI void $advanceLiveFrame(::Actor& actor, ::std::optional<uint64>);
50
51 MCNAPI ::std::bitset<2> $getCorrectionTypeBitset() const;
52#endif
53
54
55 // NOLINTEND
56
57public:
58 // vftables
59 // NOLINTBEGIN
60 MCNAPI static void** $vftable();
61 // NOLINTEND
62};
63
64} // namespace History
Definition Actor.h:106
Definition EntityContext.h:16
static MCAPI void ** $vftable()
Definition IMovementCorrection.h:15
Definition Alias.h:14