LeviLamina
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JumpExhaustionSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
8#include "mc/deps/ecs/strict/Include.h"
9#include "mc/deps/ecs/strict/OptionalGlobal.h"
10#include "mc/world/level/GameType.h"
11
12// auto generated forward declare list
13// clang-format off
20struct PlayerComponent;
23// clang-format on
24
25namespace JumpExhaustionSystem {
26// functions
27// NOLINTBEGIN
28MCAPI void _doJumpExhaustion(
29 ::StrictEntityContext const& entity,
30 ::ActorDataFlagComponent const& actorDataFlagComponent,
31 ::ActorGameTypeComponent const& actorGameTypeComponent,
32 ::ExhaustionComponent const& exhaustionComponent,
34 ::GameType const& defaultGameType
35);
36
37MCAPI void _tickJumpExhaustion(
38 ::ViewT<
43 ::ExhaustionComponent const> view,
46);
47
48MCAPI ::TickingSystemWithInfo createSystem();
49// NOLINTEND
50
51} // namespace JumpExhaustionSystem
Definition EntityModifier.h:6
Definition OptionalGlobal.h:6
Definition StrictEntityContext.h:10
Definition ViewT.h:6
Definition ActorDataFlagComponent.h:8
Definition ActorGameTypeComponent.h:8
Definition AttributeRequestComponent.h:5
Definition ExhaustionComponent.h:5
Definition ExternalDataComponent.h:10
Definition Include.h:6
Definition PlayerComponent.h:5
Definition TickingSystemWithInfo.h:11
Definition TriggerJumpRequestComponent.h:10