3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
8#include "mc/deps/ecs/strict/Include.h"
9#include "mc/deps/ecs/strict/OptionalGlobal.h"
10#include "mc/world/level/GameType.h"
25namespace JumpExhaustionSystem {
28MCAPI
void _doJumpExhaustion(
29 ::StrictEntityContext
const& entity,
30 ::ActorDataFlagComponent
const& actorDataFlagComponent,
31 ::ActorGameTypeComponent
const& actorGameTypeComponent,
32 ::ExhaustionComponent
const& exhaustionComponent,
33 ::EntityModifier<::AttributeRequestComponent>& modifier,
34 ::GameType
const& defaultGameType
37MCAPI
void _tickJumpExhaustion(
39 ::StrictEntityContext,
40 ::Include<::TriggerJumpRequestComponent, ::PlayerComponent>,
41 ::ActorDataFlagComponent
const,
42 ::ActorGameTypeComponent
const,
43 ::ExhaustionComponent
const> view,
44 ::EntityModifier<::AttributeRequestComponent> modifier,
45 ::OptionalGlobal<::ExternalDataComponent> externalData
48MCAPI ::TickingSystemWithInfo createSystem();
Definition StrictEntityContext.h:8
Definition ActorDataFlagComponent.h:9
Definition ActorGameTypeComponent.h:8
Definition AttributeRequestComponent.h:5
Definition ExhaustionComponent.h:5
Definition ExternalDataComponent.h:10
Definition PlayerComponent.h:5
Definition TickingSystemWithInfo.h:13
Definition TriggerJumpRequestComponent.h:8