LeviLamina
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JumpExhaustionSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/strict/EntityModifier.h"
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#include "mc/world/level/GameType.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
ActorDataFlagComponent
;
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struct
ActorGameTypeComponent
;
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struct
AttributeRequestComponent
;
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struct
ExhaustionComponent
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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namespace
JumpExhaustionSystem {
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// functions
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// NOLINTBEGIN
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MCNAPI
void
_doJumpExhaustion(
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::StrictEntityContext
const
& entity,
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::ActorDataFlagComponent
const
& actorDataFlagComponent,
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::ActorGameTypeComponent
const
& actorGameTypeComponent,
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::ExhaustionComponent
const
& exhaustionComponent,
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::EntityModifier<::AttributeRequestComponent>
& modifier,
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::GameType
const
& defaultGameType
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);
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MCNAPI ::TickingSystemWithInfo createSystem();
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// NOLINTEND
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}
// namespace JumpExhaustionSystem
EntityModifier
Definition
EntityModifier.h:6
StrictEntityContext
Definition
StrictEntityContext.h:8
ActorDataFlagComponent
Definition
ActorDataFlagComponent.h:9
ActorGameTypeComponent
Definition
ActorGameTypeComponent.h:8
AttributeRequestComponent
Definition
AttributeRequestComponent.h:5
ExhaustionComponent
Definition
ExhaustionComponent.h:5
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:13
src
mc
entity
systems
JumpExhaustionSystem.h
Generated on Fri Jun 13 2025 05:04:34 for LeviLamina by
1.12.0