LeviLamina
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JumpExhaustionSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/EntityModifier.h"
7#include "mc/world/level/GameType.h"
8
9// auto generated forward declare list
10// clang-format off
17// clang-format on
18
19namespace JumpExhaustionSystem {
20// functions
21// NOLINTBEGIN
22MCNAPI void _doJumpExhaustion(
23 ::StrictEntityContext const& entity,
24 ::ActorDataFlagComponent const& actorDataFlagComponent,
25 ::ActorGameTypeComponent const& actorGameTypeComponent,
26 ::ExhaustionComponent const& exhaustionComponent,
28 ::GameType const& defaultGameType
29);
30
31MCNAPI ::TickingSystemWithInfo createSystem();
32// NOLINTEND
33
34} // namespace JumpExhaustionSystem
Definition EntityModifier.h:6
Definition StrictEntityContext.h:8
Definition ActorDataFlagComponent.h:9
Definition ActorGameTypeComponent.h:8
Definition AttributeRequestComponent.h:5
Definition ExhaustionComponent.h:5
Definition TickingSystemWithInfo.h:13