LeviLamina
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Till.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/agent/agent_components/Direction.h"
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namespace
AgentComponents::Actions {
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struct
Till
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<1, 1, ::AgentComponents::Direction> dir;
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::ll::TypedStorage<8, 32, ::std::string> item;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
~Till
();
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCFOLD
void
$dtor();
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// NOLINTEND
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};
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}
// namespace AgentComponents::Actions
AgentComponents::Actions::Till
Definition
Till.h:10
src-server
mc
world
actor
agent
agent_components
actions
Till.h
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