LeviLamina
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VibrationListenerUtils.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
BlockSource
;
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class
GameEvent
;
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struct
GameEventContext
;
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// clang-format on
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namespace
VibrationListenerUtils {
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// functions
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// NOLINTBEGIN
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MCAPI
int
getGameEventFrequency(
::GameEvent
const
& gameEvent);
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MCAPI
bool
ignoreVibrationIfOnVibrationDampeningBlock(
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::BlockSource
& region,
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::GameEvent
const
& gameEvent,
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::GameEventContext
const
& gameEventContext
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);
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MCAPI
bool
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ignoreVibrationIfSneaking(
::BlockSource
& gameEvent,
::GameEvent
const
& gameEventContext,
::GameEventContext
const
&);
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// NOLINTEND
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}
// namespace VibrationListenerUtils
BlockSource
Definition
BlockSource.h:67
GameEvent
Definition
GameEvent.h:8
GameEventContext
Definition
GameEventContext.h:12
src
mc
util
VibrationListenerUtils.h
Generated on Sat Apr 26 2025 05:56:00 for LeviLamina by
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