LeviLamina
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VibrationListenerUtils.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
BlockSource
;
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class
GameEvent
;
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struct
GameEventContext
;
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// clang-format on
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namespace
VibrationListenerUtils {
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// functions
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// NOLINTBEGIN
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MCNAPI
int
getGameEventFrequency(::GameEvent
const
& gameEvent);
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MCNAPI ::GameEvent
const
& getResonateEventByFrequency(
int
frequency);
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MCNAPI
bool
ignoreVibrationIfOnVibrationDampeningBlock(
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::BlockSource& region,
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::GameEvent
const
& gameEvent,
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::GameEventContext
const
& gameEventContext
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);
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MCNAPI
bool
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ignoreVibrationIfSneaking(::BlockSource& gameEvent, ::GameEvent
const
& gameEventContext, ::GameEventContext
const
&);
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// NOLINTEND
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}
// namespace VibrationListenerUtils
BlockSource
Definition
BlockSource.h:73
GameEvent
Definition
GameEvent.h:9
GameEventContext
Definition
GameEventContext.h:14
src
mc
util
VibrationListenerUtils.h
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for LeviLamina by
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