LeviLamina
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VibrationListenerUtils.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class BlockSource;
8class GameEvent;
10// clang-format on
11
12namespace VibrationListenerUtils {
13// functions
14// NOLINTBEGIN
15MCAPI int getGameEventFrequency(::GameEvent const& gameEvent);
16
17MCAPI bool ignoreVibrationIfOnVibrationDampeningBlock(
18 ::BlockSource& region,
19 ::GameEvent const& gameEvent,
20 ::GameEventContext const& gameEventContext
21);
22
23MCAPI bool
24ignoreVibrationIfSneaking(::BlockSource& gameEvent, ::GameEvent const& gameEventContext, ::GameEventContext const&);
25// NOLINTEND
26
27} // namespace VibrationListenerUtils
Definition BlockSource.h:67
Definition GameEvent.h:8
Definition GameEventContext.h:12