LeviLamina
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BlockRenderLayer.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class BlockRenderLayer : uchar {
6 RenderlayerDoubleSided = 0,
7 RenderlayerRayTracedWater = 1,
8 RenderlayerDeferredWater = 2,
9 RenderlayerBlend = 3,
10 RenderlayerBlendToOpaque = 4,
11 RenderlayerOpaque = 5,
12 RenderlayerLightSource = 6,
13 RenderlayerAlphatestToOpaque = 7,
14 RenderlayerAlphatest = 8,
15 RenderlayerSeasonsOpaque = 9,
16 RenderlayerSeasonsAlphatestToOpaque = 10,
17 RenderlayerAlphatestSingleSide = 11,
18 RenderlayerAlphatestSingleSideToOpaque = 12,
19 RenderlayerEndportal = 13,
20 RenderlayerBarrier = 14,
21 RenderlayerLight = 15,
22 RenderlayerStructureVoid = 16,
23 RenderlayerCount = 17,
24};