LeviLamina
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BlockRenderLayer.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class BlockRenderLayer : uchar {
6 RenderlayerDoubleSided = 0,
7 RenderlayerRayTracedWater = 1,
8 RenderlayerDeferredWater = 2,
9 RenderlayerBlend = 3,
10 RenderlayerOpaque = 4,
11 RenderlayerLightSource = 5,
12 RenderlayerOptionalAlphatest = 6,
13 RenderlayerAlphatest = 7,
14 RenderlayerSeasonsOpaque = 8,
15 RenderlayerSeasonsOptionalAlphatest = 9,
16 RenderlayerAlphatestSingleSide = 10,
17 RenderlayerEndportal = 11,
18 RenderlayerBarrier = 12,
19 RenderlayerLight = 13,
20 RenderlayerStructureVoid = 14,
21 RenderlayerCount = 15,
22};